Axis Suprise Attack & Allies Capt. Walker


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 fighter moved from Hunan to India
                2 bombers moved from Hunan to India
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Sikang
                1 armour moved from Kansu to Tsinghai
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                1 armour moved from Kazakhstan to Sikang
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 destroyer moved from 4 Sea Zone to 3 Sea Zone
                1 destroyer moved from 7 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 :  0/2 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Sikang, round 1 :  1/3 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 2 armour in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  2/2 hits
                        2 armour owned by the Japanese lost in Sikang
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry
                    British defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  1/3 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in India, round 1 :  4/6 hits
                        UK_Pacific roll dice for 2 aaGuns and 4 infantry in India, round 1 :  0/4 hits
                        2 infantry owned by the British and 2 aaGuns owned by the British lost in India
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in India, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 14PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 2 aaGuns and 4 infantry

    Non Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 39 Sea Zone
                2 bombers moved from India to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from 6 Sea Zone to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Kiangsu : 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Manchuria : 1 aaGun
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 armour
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
        39 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        7 Sea Zone : 1 destroyer
        3 Sea Zone : 1 destroyer
        4 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 10 / 12
        Japanese : 67 / 86
        Americans : 53 / 70
        Chinese : 2 / 11
        British : 37 / 37
        UK_Pacific : 4 / 0
        Italians : 15 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Soviet Far East
                Battle in 7 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win, taking Soviet Far East from Japanese with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans could not land and were killed

    Non Combat Move - Americans
                2 artilleries moved from Alberta Saskatchewan Manitoba to Central United States
                1 fighter moved from Queensland to Java
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    New Guinea : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 1 armour, 3 infantry and 2 mech_infantrys
        Celebes : 1 flag, 2 infantry
        Java : 1 fighter
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        3 Sea Zone : 1 carrier, 2 fighters and 3 transports
        Central United States : 2 artilleries and 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 3 infantry
        101 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 11 / 12
        Japanese : 66 / 86
        Americans : 53 / 70
        Chinese : 2 / 11
        British : 37 / 37
        UK_Pacific : 4 / 0
        Italians : 15 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 11 / 12
        Japanese : 64 / 86
        Americans : 53 / 70
        Chinese : 4 / 6
        British : 37 / 37
        UK_Pacific : 4 / 0
        Italians : 15 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Bulgaria to Greece
                1 artillery moved from Bulgaria to Greece
                2 infantry moved from Albania to Greece
                1 artillery moved from Albania to Greece
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania
                3 infantry moved from Northern Italy to Yugoslavia
                2 artilleries moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                1 armour moved from Rostov to Tambov
                1 submarine moved from 92 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Bulgaria to Greece
                1 artillery moved from Bulgaria to Greece
                2 infantry moved from Albania to Greece
                1 artillery moved from Albania to Greece
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania
                3 infantry moved from Northern Italy to Yugoslavia
                2 artilleries moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                1 armour moved from Rostov to Tambov
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 artilleries and 4 infantry
                    British defend with 2 artilleries and 3 infantry
                        Italians roll dice for 2 artilleries and 4 infantry in Greece, round 1 :  1/6 hits
                        British roll dice for 2 artilleries and 3 infantry in Greece, round 1 :  1/5 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 artilleries and 3 infantry in Greece, round 2 :  1/5 hits
                        British roll dice for 2 artilleries and 2 infantry in Greece, round 2 :  0/4 hits
                        1 infantry owned by the British lost in Greece
                        Italians roll dice for 2 artilleries and 3 infantry in Greece, round 3 :  0/5 hits
                        British roll dice for 2 artilleries and 1 infantry in Greece, round 3 :  0/3 hits
                        Italians roll dice for 2 artilleries and 3 infantry in Greece, round 4 :  1/5 hits
                        British roll dice for 2 artilleries and 1 infantry in Greece, round 4 :  0/3 hits
                        1 infantry owned by the British lost in Greece
                        Italians roll dice for 2 artilleries and 3 infantry in Greece, round 5 :  1/5 hits
                        British roll dice for 2 artilleries in Greece, round 5 :  0/2 hits
                        1 artillery owned by the British lost in Greece
                        Italians roll dice for 2 artilleries and 3 infantry in Greece, round 6 :  2/5 hits
                        British roll dice for 1 artillery in Greece, round 6 :  0/1 hits
                        1 artillery owned by the British lost in Greece
                    Italians win, taking Greece from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Tambov, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,1,2,5,3,4
                Italians collect 6 PUs (9 lost to blockades); end with 6 PUs total

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 41 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to Java
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 airfield placed in Java

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 2 infantry
        Western Australia : 2 infantry
        Java : 1 flag, 1 airfield, 1 artillery, 2 fighters and 2 infantry
        42 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        41 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 11 / 12
        Japanese : 55 / 86
        Americans : 53 / 70
        Chinese : 4 / 6
        British : 37 / 44
        UK_Pacific : 13 / 8
        Italians : 15 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 11 / 12
        Japanese : 55 / 86
        Americans : 53 / 70
        Chinese : 4 / 6
        British : 37 / 44
        UK_Pacific : 13 / 8
        Italians : 15 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I have a question about Japan’s income. On round nine they spent all of their money and their production was 67, yet it says they end with 81?
    I know they get 5 for the Calcutta NO so that brought it to 86, but where did the other 14 come from?

  • 23 21 20 19 17 16 15 13

    Oh that’s right…it’s the fourteen you took from me in India. that sucked!


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 70 PUs;
                Germans buy 1 armour, 1 destroyer, 2 fighters and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Smolensk to Russia
                8 infantry moved from Smolensk to Russia
                1 artillery and 11 infantry moved from Bryansk to Russia
                8 armour moved from Belarus to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Volgograd to Tambov
                1 armour moved from Volgograd to Caucasus
                1 bomber moved from Normandy Bordeaux to United Kingdom


  • AIR RAID !!!
    Do you want to send up intercepters? Bombing run on London, and when do you want to loose the bomber at Moscow,early in the battle or later?
    S.A.

  • 23 21 20 19 17 16 15 13

    no interceptors. Take the UK bomber in Moscow out just before the Russian fighters. If it lives I can relocate it.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 70 PUs;
                Germans buy 1 armour, 1 destroyer, 2 fighters and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Smolensk to Russia
                8 infantry moved from Smolensk to Russia
                1 artillery and 11 infantry moved from Bryansk to Russia
                8 armour moved from Belarus to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Volgograd to Tambov
                1 armour moved from Volgograd to Caucasus
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 11 armour, 3 artilleries and 19 infantry
                    British defend with 1 bomber; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 25 infantry and 2 tactical_bombers
                    3 infantry owned by the Germans , 11 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Smolensk
                    Russians win with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 19 infantry and 2 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 16 infantry
                    Casualties for Russians: 3 aaGuns and 6 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 armour
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 armour
                Air Battle in United Kingdom
                    Germans attacks with 1 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 105 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Bryansk to Smolensk
                3 infantry moved from Eastern Poland to Western Ukraine
                9 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Novgorod to Archangel

    Place Units - Germans
                2 fighters placed in 112 Sea Zone
                1 destroyer placed in 105 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour and 1 infantry placed in Germany
                2 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 85 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 84 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,1,5,2,2
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 infantry
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 artillery and 1 infantry moved from Vologda to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 24 infantry and 2 tactical_bombers
        Vologda : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor and 3 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 12 / 12
        Japanese : 55 / 86
        Americans : 53 / 70
        Chinese : 4 / 6
        British : 37 / 44
        UK_Pacific : 13 / 8
        Italians : 15 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    woohoo! Russia held out! I hope they can hold one more turn…I think reinforcements are on the way.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 4 Sea Zone to 3 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                2 fighters moved from 36 Sea Zone to 42 Sea Zone
                1 armour moved from Kweichow to Shensi
                1 armour moved from Kweichow to Szechwan
                1 mech_infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Kiangsu to Hopei


  • Do you want to scramble

  • 23 21 20 19 17 16 15 13

    yes…scramble all fighters and leave the US fighters for last.
    OOL would be two on carrier,destroyer,cruiser,tac, fighters


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 4 Sea Zone to 3 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                2 fighters moved from 36 Sea Zone to 42 Sea Zone
                1 armour moved from Kweichow to Shensi
                1 armour moved from Kweichow to Szechwan
                1 mech_infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Kiangsu to Hopei

    Combat - Japanese
                ANZAC scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
                Battle in Shensi
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 7 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 carrier, 2 fighters and 1 tactical_bomber
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  3/7 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  4/8 hits
                        1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  4/7 hits
                        ANZAC roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  3/5 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 42 Sea Zone, round 3 :  2/4 hits
                        ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 carrier, 3 fighters and 2 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Casualties for Americans: 1 carrier, 2 fighters and 1 tactical_bomber
                Battle in Alaska
                Battle in Szechwan
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in 3 Sea Zone
                    Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 fighters and 3 transports
                        Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 1 :  2/5 hits
                        Americans roll dice for 1 carrier, 2 fighters and 3 transports in 3 Sea Zone, round 1 :  2/3 hits
                        1 carrier owned by the Americans and 2 destroyers owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 fighters and 3 transports in 3 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 fighter and 3 transports in 3 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 transport owned by the Americans lost in 3 Sea Zone
                        2 transports owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 carrier and 3 destroyers
                    Casualties for Americans: 1 carrier, 2 fighters and 3 transports
                Battle in 80 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in French Indo China
                    Japanese attack with 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 mech_infantrys in French Indo China, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    1 mech_infantry owned by the Japanese retreated to Kwangsi
                    UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 42 Sea Zone and was removed
                1 fighter and 1 tactical_bomber could not land in 3 Sea Zone and were removed
                2 infantry moved from 5 Sea Zone to Siberia
                1 fighter moved from 80 Sea Zone to 39 Sea Zone
                2 bombers moved from 42 Sea Zone to Kwangsi
                2 transports moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 12 / 12
        Japanese : 59 / 59
        Americans : 51 / 70
        Chinese : 3 / 6
        British : 37 / 44
        UK_Pacific : 12 / 8
        Italians : 15 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 15 times
                5 was rolled 11 times
                6 was rolled 14 times
            Average roll : 3.658
            Median : 4.000
            Variance : 0.347
            Standard Deviation : 0.589
            Total rolls : 73

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.537
            Standard Deviation : 0.733
            Total rolls : 42

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.167
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from Western United States to Alaska
                1 fighter moved from Eastern United States to Alaska
                1 armour, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia

    Combat - Americans
                Battle in Alaska
                    Americans attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Alaska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Siberia
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 2 infantry
                    Americans win, taking Siberia from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Alaska to Western United States
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries moved from Central United States to Western United States

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                2 destroyers and 2 transports placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    New Guinea : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Siberia : 1 armour, 3 infantry and 2 mech_infantrys
        Celebes : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        26 Sea Zone : 1 submarine
        10 Sea Zone : 2 destroyers and 2 transports
        1 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 3 infantry
        101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 submarine

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 13 / 12
        Japanese : 56 / 59
        Americans : 53 / 73
        Chinese : 3 / 6
        British : 37 / 44
        UK_Pacific : 12 / 8
        Italians : 15 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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