Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Axis Suprise Attack & Allies Capt. Walker
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Anzac’s going to SBR Japan on their turn…do you want to send up your last fighter against the three bombers?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
send up 2 fighters to Intercept please
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 bombers moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to JapanCombat - ANZAC
Air Battle in Japan
ANZAC attacks with 4 units heading to Japan
Japanese launches 1 interceptors out of Japan
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/4 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/3 hits
Bombing raid in Japan rolls: 4,7,3 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Cleaning up after air battlesNon Combat Move - ANZAC
1 fighter moved from Japan to 6 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to Iwo Jima
1 bomber moved from Queensland to Iwo JimaPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Iwo Jima : 2 artilleries, 4 bombers, 4 fighters and 4 infantry
Hainan : 1 flag, 1 harbour
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
33 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 submarine
17 Sea Zone : 3 transports
6 Sea Zone : 1 fighter
54 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 74 / 104
Russians : 2 / 0
Japanese : 32 / 32
Americans : 58 / 83
Chinese : 10 / 15
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 74 / 104
Russians : 2 / 0
Japanese : 32 / 32
Americans : 58 / 83
Chinese : 10 / 15
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Bessarabia to Rostov
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Bryansk to Caucasus -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Bessarabia to Rostov
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Bryansk to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 2 infantry; Americans defend with 3 artilleries
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Kazakhstan, round 1 : 3/9 hits
Americans roll dice for 3 artilleries and 2 infantry in Kazakhstan, round 1 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits
Americans roll dice for 2 artilleries in Kazakhstan, round 2 : 0/2 hits
2 artilleries owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 3 artilleries
Battle in Caucasus
Germans attack with 5 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 1 : 5/9 hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 112 Sea Zone
1 armour moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 armour placed in Ukraine
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.674
Median : 3.500
Variance : 0.622
Standard Deviation : 0.789
Total rolls : 46Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.222
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.240
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25British Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.222
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kiangsu to Japan
1 infantry moved from Buryatia to Amur
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
1 armour moved from Shantung to JeholAirborne Attack Move - Japanese
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kiangsu to Japan
1 infantry moved from Buryatia to Amur
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
1 armour moved from Shantung to JeholAirborne Attack Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,3,4,3,6,3,5,4,2
Japanese collect 18 PUs (14 lost to blockades); end with 18 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.586
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 70Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.762
Median : 4.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.240
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25British Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.762
Median : 4.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
I hope Japan survives.
Mussolini and Hitler have plans!
This has got to be one of the best wars yet, almost a year of play
S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 artilleries and 6 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 6 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
2 bombers moved from Iwo Jima to Japan
1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Korea
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Japanese defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
AA guns fire in Japan : 0/5 hits
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 1 : 2/2 hits
Americans roll dice for 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Japan, round 1 : 5/13 hits
Japanese roll dice for 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Japan, round 1 : 4/9 hits
1 bomber owned by the Japanese , 2 infantry owned by the Japanese , 4 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Japan, round 2 : 4/9 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Japan, round 2 : 2/6 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 2 bombers and 3 fighters in Japan, round 3 : 3/7 hits
Japanese roll dice for 2 fighters in Japan, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 fighters owned by the Japanese lost in Japan
Americans captures 18PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Korea from Japanese, taking Japan from Japanese with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 48
Casualties for Japanese: 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Casualties for Americans: 1 artillery and 6 infantryNon Combat Move - Americans
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Kwangtung
2 armour, 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Persia to Iraq
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Egypt
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 armour, 1 artillery, 1 fighter and 3 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 87 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield
Korea : 1 flag, 1 infantry
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Kwangtung : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
3 Sea Zone : 2 destroyers and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 3 submarines and 5 transports
Central United States : 1 artillery, 1 factory_minor and 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Gibraltar : 1 aaGun, 1 bomber, 2 fighters and 3 infantry
Egypt : 1 fighter
Morocco : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Turkmenistan : 1 flag
104 Sea Zone : 1 destroyer
89 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
64 Sea Zone : 1 submarine
Iraq : 2 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
101 Sea Zone : 1 flag, 2 destroyers and 4 transports
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 77 / 99
Russians : 2 / 0
Japanese : 20 / 0
Americans : 69 / 112
Chinese : 10 / 15
British : 37 / 44
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Shantung
1 fighter moved from Hunan to ShantungCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to HunanPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 artillery
Kwangsi : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 1 artillery and 1 infantry
Shensi : 1 artillery and 5 infantry
Hunan : 1 fighter
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 76 / 99
Russians : 2 / 0
Japanese : 16 / 0
Americans : 69 / 112
Chinese : 15 / 21
British : 37 / 44
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
5 armour, 2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
2 armour, 2 infantry and 2 mech_infantrys moved from Kiangsi to KiangsuCombat - British
Battle in Caucasus
British attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 1 : 7/13 hits
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 1 : 5/8 hits
2 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Germans , 4 armour owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 5 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kiangsu
British attack with 2 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kiangsu, round 1 : 1/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
1 aaGun owned by the Japanese lost in Kiangsu
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsu
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kiangsu, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
4 infantry moved from Yunnan to Szechwan
2 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Persia to Turkmenistan
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
2 artilleries and 5 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 armour and 3 mech_infantrys moved from Egypt to Iraq
2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Algeria to Tunisia
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 fighters moved from Kwangtung to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for British :
Kiangsu : 2 armour, 1 infantry and 2 mech_infantrys
Yunnan : 1 artillery and 3 infantry
Szechwan : 2 armour, 4 infantry and 2 mech_infantrys
India : 1 airfield, 2 fighters and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
39 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 mech_infantry
Caucasus : 1 flag, 3 armour
80 Sea Zone : 2 destroyers and 1 transport
106 Sea Zone : 1 flag, 1 destroyer
99 Sea Zone : 1 flag
Iraq : 2 armour and 3 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 3 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 artilleries and 5 infantry
Persia : 1 flag, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 13 / 0
Americans : 69 / 112
Chinese : 18 / 21
British : 39 / 41
UK_Pacific : 20 / 1
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Place Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flagProduction/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 13 / 0
Americans : 69 / 112
Chinese : 18 / 21
British : 39 / 41
UK_Pacific : 20 / 26
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I hope for your sake that Mussolini and Hitler have plans…because the US marines just executed Hirohito!
This has been a long war…but the end is near for the axis! -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to AmurCombat - ANZAC
Battle in Amur
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
ANZAC win, taking Amur from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Amur to Korea
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to India
4 fighters moved from Iwo Jima to Kwangtung
4 bombers moved from Iwo Jima to Shan State
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Korea : 1 fighter
Hainan : 1 flag, 1 harbour
Shan State : 4 bombers
India : 1 bomber
Borneo : 1 artillery and 1 infantry
Kwangtung : 4 fighters
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 4 infantry
Amur : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 1 destroyer and 3 transports
37 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 12 / 0
Americans : 69 / 112
Chinese : 18 / 21
British : 39 / 41
UK_Pacific : 20 / 26
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 12 / 0
Americans : 69 / 112
Chinese : 18 / 21
British : 39 / 41
UK_Pacific : 20 / 26
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Volgograd
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom





