Oof, those sub hits are brutal.
Axis Suprise Attack & Allies Capt. Walker
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I scrambled your fighters, if you didnt want them to go up then edit them back in (I would) I thought it might give you a chance at more than 2 hits,it didnt sorry. Since just the one fighter hit I would like to have my dd back if you would be so kind as to do that for me.
Tanks S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
3 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 armour moved from Russia to SmolenskCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 armour, 1 artillery and 3 infantry
2 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries and 6 infantry
Germans defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Rostov to Russia
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 armour moved from Iraq to CaucasusPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Kweichow : 1 mech_infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 artillery and 2 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 28 infantry and 2 tactical_bombers
Tambov : 2 infantry
Volgograd : 1 factory_minor
Caucasus : 1 armour
Samara : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 68
Russians : 19 / 19
Japanese : 59 / 71
Americans : 51 / 66
Chinese : 6 / 7
British : 36 / 37
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I would have scrambled the fighters too so we’ll just leave the board the way it is.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Kweichow
1 armour moved from Shensi to Kazakhstan
Japanese take Tsinghai from Chinese
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Chahar to Shensi
2 bombers moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Hunan to Kweichow -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Kweichow
1 armour moved from Shensi to Kazakhstan
Japanese take Tsinghai from Chinese
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Chahar to Shensi
2 bombers moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Hunan to KweichowCombat - Japanese
Battle in Central United States
Japanese attack with 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 2 infantry in Central United States, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Central United States, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Central United States
1 infantry owned by the Japanese retreated to Alberta Saskatchewan Manitoba
Americans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yenisey
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Yenisey, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 4 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 4 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kweichow, round 1 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Defenders Fire, : 0/2 hits
Attackers Fire, : 1/2 hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Kweichow to Hunan
2 bombers moved from India to Hunan
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 37 Sea Zone to MalayaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 armour and 1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
1 artillery moved from Central United States to Alberta Saskatchewan ManitobaCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Gibraltar
Battle in Alberta Saskatchewan Manitoba
Americans attack with 2 artilleries and 1 fighter
Japanese defend with 1 infantry
Americans win, taking Gibraltar from Germans, taking Alberta Saskatchewan Manitoba from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber could not land in Normandy Bordeaux and was removed
1 fighter moved from Alberta Saskatchewan Manitoba to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 fighter
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alaska : 1 armour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
54 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Alberta Saskatchewan Manitoba : 2 artilleries
Gibraltar : 1 artillery and 3 infantry
101 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 57 / 68
Russians : 17 / 19
Japanese : 62 / 65
Americans : 53 / 70
Chinese : 2 / 7
British : 37 / 37
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Tsinghai : 2 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 57 / 68
Russians : 17 / 19
Japanese : 60 / 65
Americans : 53 / 70
Chinese : 4 / 11
British : 37 / 37
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from India to 37 Sea Zone
1 mech_infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 bomber moved from Russia to NovgorodCombat - British
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Greece
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Greece from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Italian Somaliland to Ethiopia
3 infantry moved from West India to India
1 infantry moved from Burma to Shan State
1 artillery moved from India to Burma
4 mech_infantrys moved from India to Shan State
4 infantry moved from India to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Malaya to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from Novgorod to RussiaPlace Units - British
1 transport placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,3,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 32 PUs (7 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
Shan State : 1 infantry and 4 mech_infantrys
Burma : 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
India : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Russia : 1 bomber
106 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag, 2 artilleries and 3 infantry
99 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 68
Russians : 17 / 19
Japanese : 60 / 65
Americans : 53 / 70
Chinese : 4 / 11
British : 39 / 37
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I got some kind of error message when I tried to post the UK move. But the file is right so I don’t know what that was about.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Greece
2 artilleries and 3 infantry moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
2 armour moved from Ukraine to RostovCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 5 infantry
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Greece, round 1 : 4/8 hits
British roll dice for 2 artilleries and 3 infantry in Greece, round 1 : 3/5 hits
3 infantry owned by the British , 1 artillery owned by the British and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 2 : 2/5 hits
British roll dice for 1 artillery in Greece, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 4 infantry
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour in Rostov, round 1 : 2/2 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,2,1,5,1,2,4,1
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 artillery
56 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 cruiser and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 55 / 68
Russians : 15 / 19
Japanese : 60 / 65
Americans : 53 / 70
Chinese : 4 / 11
British : 37 / 37
UK_Pacific : 7 / 14
Italians : 15 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 55 / 68
Russians : 15 / 19
Japanese : 60 / 65
Americans : 53 / 70
Chinese : 4 / 11
British : 37 / 37
UK_Pacific : 7 / 14
Italians : 15 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You gotta watch those Anzac subs…they’re sneaky!
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 62 PUs;
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 armour moved from Vologda to Samara
2 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour moved from Smolensk to Tambov
1 mech_infantry moved from Smolensk to Tambov
8 infantry moved from Belarus to Smolensk
1 artillery moved from Vologda to Smolensk
2 armour moved from Vologda to Archangel
7 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
6 infantry moved from Eastern Poland to Belarus
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
2 armour moved from Archangel to Belarus
1 armour moved from Smolensk to Belarus
3 infantry moved from Poland to Eastern Poland
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 transport moved from 65 Sea Zone to 85 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 62 PUs;
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 armour moved from Vologda to Samara
2 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour moved from Smolensk to Tambov
1 mech_infantry moved from Smolensk to Tambov
8 infantry moved from Belarus to Smolensk
1 artillery moved from Vologda to Smolensk
2 armour moved from Vologda to Archangel
7 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
6 infantry moved from Eastern Poland to Belarus
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
2 armour moved from Archangel to Belarus
1 armour moved from Smolensk to Belarus
3 infantry moved from Poland to Eastern Poland
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 transport moved from 65 Sea Zone to 85 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Tambov, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Samara, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Samara, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 2/6 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 1/4 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Southern France
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to SmolenskPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 25 infantry and 2 tactical_bombers
Tambov : 1 infantry
Vologda : 1 artillery and 2 infantry
Caucasus : 1 armour
Samara : 1 artillery and 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 73
Russians : 12 / 12
Japanese : 60 / 65
Americans : 53 / 70
Chinese : 4 / 11
British : 37 / 37
UK_Pacific : 7 / 14
Italians : 15 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Hunan to India
2 bombers moved from Hunan to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Kansu to Tsinghai
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
1 armour moved from Kazakhstan to Sikang
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Hunan to India
2 bombers moved from Hunan to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Kansu to Tsinghai
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
1 armour moved from Kazakhstan to Sikang
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 0/2 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 2 armour in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits
2 armour owned by the Japanese lost in Sikang
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry
British defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in India, round 1 : 4/6 hits
UK_Pacific roll dice for 2 aaGuns and 4 infantry in India, round 1 : 0/4 hits
2 infantry owned by the British and 2 aaGuns owned by the British lost in India
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in India, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for British: 2 aaGuns and 4 infantryNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from India to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from 6 Sea Zone to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Kiangsu : 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Manchuria : 1 aaGun
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
39 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
3 Sea Zone : 1 destroyer
4 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 58 / 73
Russians : 10 / 12
Japanese : 67 / 86
Americans : 53 / 70
Chinese : 2 / 11
British : 37 / 37
UK_Pacific : 4 / 0
Italians : 15 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Soviet Far East from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans could not land and were killedNon Combat Move - Americans
2 artilleries moved from Alberta Saskatchewan Manitoba to Central United States
1 fighter moved from Queensland to Java
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 armour, 3 infantry and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
3 Sea Zone : 1 carrier, 2 fighters and 3 transports
Central United States : 2 artilleries and 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 3 infantry
101 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 58 / 73
Russians : 11 / 12
Japanese : 66 / 86
Americans : 53 / 70
Chinese : 2 / 11
British : 37 / 37
UK_Pacific : 4 / 0
Italians : 15 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 58 / 73
Russians : 11 / 12
Japanese : 64 / 86
Americans : 53 / 70
Chinese : 4 / 6
British : 37 / 37
UK_Pacific : 4 / 0
Italians : 15 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





