Oof, those sub hits are brutal.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Hopei
2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 carrier and 1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Hopei
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Hopei
2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 carrier and 1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Hopei
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 1 : 0/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 4/10 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
1 infantry owned by the British and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Hopei to HunanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
Sorry for the delay, my comp was so slow yesterday i Just gave up on it.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 4 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 fighter moved from Midway to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Central United States
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Central United States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Eastern United States to Southeast Mexico
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
5 submarines placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 108 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,5,3,6,6,3
Americans collect 41 PUs (8 lost to blockades); end with 41 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUsTerritory Summary for Americans :
Queensland : 2 fighters
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield and 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
16 Sea Zone : 1 destroyer and 1 submarine
Central United States : 2 artilleries, 1 factory_minor and 2 infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 mech_infantry
United Kingdom : 1 bomber
101 Sea Zone : 5 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 73
Russians : 26 / 33
Japanese : 58 / 58
Americans : 49 / 56
Chinese : 4 / 10
British : 35 / 36
UK_Pacific : 10 / 10
Italians : 13 / 18
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 49 / 73
Russians : 26 / 33
Japanese : 57 / 58
Americans : 49 / 56
Chinese : 5 / 6
British : 35 / 36
UK_Pacific : 10 / 10
Italians : 13 / 18
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 artillery moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Egypt to Tobruk
3 infantry moved from Persia to Eastern PersiaPlace Units - British
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 29 PUs (6 lost to blockades); end with 29 PUs totalTerritory Summary for British :
Shan State : 1 infantry
Burma : 1 artillery and 4 infantry
India : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 3 infantry
71 Sea Zone : 2 transports
81 Sea Zone : 1 transport
77 Sea Zone : 1 destroyer
Brazil : 1 flag, 4 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 49 / 73
Russians : 26 / 33
Japanese : 56 / 58
Americans : 49 / 56
Chinese : 5 / 6
British : 35 / 29
UK_Pacific : 11 / 0
Italians : 13 / 18
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That may have seemed like a good move to invade the US with Germany,and you cost me some money… but in the future you should bring plenty of destroyers with your fleet. As it is now I’ll submerge my subs and your fleet won’t be able to touch them…but on the next US turn they’ll attack your fleet.
You may be able to escape…we’ll have to see about that! -
Besides submerging the US subs I’ll submerge the UK one also since no destroyer is present.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Its all fun and games.
I’ll remember to submerge your subs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Western Australia : 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers
62 Sea Zone : 1 cruiser and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 73
Russians : 26 / 33
Japanese : 56 / 58
Americans : 49 / 56
Chinese : 5 / 6
British : 34 / 29
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 49 / 73
Russians : 26 / 33
Japanese : 56 / 58
Americans : 49 / 56
Chinese : 5 / 6
British : 34 / 29
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok…time for Germany again. Please don’t invade the States again…it takes the US 2-3 turns to clean that mess up! lol!
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Test summary from TripleA, engine version: 1.6.1.4, time: 11:04:08
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Test summary from TripleA, engine version: 1.6.1.4, time: 11:05:09
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Central America to Southeast Mexico
1 transport moved from 89 Sea Zone to 65 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 battleship moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 101 Sea Zone to 103 Sea Zone
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
2 armour moved from Novgorod to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Central America to Southeast Mexico
1 transport moved from 89 Sea Zone to 65 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 battleship moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 101 Sea Zone to 103 Sea Zone
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
2 armour moved from Novgorod to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Archangel, round 1 : 4/9 hits
Russians roll dice for 7 infantry in Archangel, round 1 : 2/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Archangel, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 7 infantry
Battle in Belarus
Germans attack with 2 armour, 5 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Belarus, round 1 : 0/8 hits
Russians roll dice for 4 infantry in Belarus, round 1 : 2/4 hits
2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Belarus, round 3 : 2/6 hits
Russians roll dice for 3 infantry in Belarus, round 3 : 3/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 5 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
Russians defend with 2 artilleries, 1 factory_minor and 6 infantry
Germans roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/8 hits
Russians roll dice for 2 artilleries and 6 infantry in Ukraine, round 1 : 1/8 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 tactical_bomber in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 4 infantry in Western Ukraine, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour and 4 infantry in Western Ukraine, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Southeast Mexico
Germans attack with 1 armour
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour in Southeast Mexico, round 1 : 1/1 hits
Americans roll dice for 1 mech_infantry in Southeast Mexico, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southeast Mexico
Germans win, taking Southeast Mexico from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 artilleries and 3 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
2 armour and 2 infantry placed in Western Germany
2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
2 infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Samara to ShensiCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Shensi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
2 infantry moved from Rostov to Caucasus
4 infantry moved from Smolensk to Vologda
3 artilleries moved from Smolensk to Russia
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Bryansk to Russia
1 aaGun moved from Smolensk to Russia
3 infantry moved from Smolensk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
4 infantry moved from Samara to Russia
1 infantry moved from Timguska to Kansu
5 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Shensi : 2 infantry
Suiyuyan : 1 infantry
Kansu : 1 infantry
Sikang : 1 fighter, 1 mech_infantry and 1 tactical_bomber
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 aaGun and 4 infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 5 artilleries, 1 factory_major and 28 infantry
Ukraine : 1 aaGun, 1 factory_minor and 2 infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 fighter, 2 infantry and 1 tactical_bomber
Smolensk : 1 aaGun and 4 infantry
Samara : 2 aaGuns and 5 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 2 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 61
Russians : 22 / 22
Japanese : 54 / 58
Americans : 48 / 56
Chinese : 7 / 6
British : 34 / 29
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to British Columbia
1 carrier and 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Caroline Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Yunnan to Shan State
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Shensi
1 fighter moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone





