It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Suprise Attack Axis VS Allweneed Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
4 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 harbour
Chinese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Kwangtung, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag, 4 infantry
Hopei : 1 fighter
Chahar : 3 infantry
Anhwe : 3 artilleries and 4 infantry
Kwangtung : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 24 / 30
Americans : 57 / 80
Chinese : 14 / 20
British : 33 / 27
UK_Pacific : 24 / 15
Italians : 12 / 10
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer and 2 transports
British roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the British lost in 112 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 carrier and 2 transports in 112 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 carrier, 1 destroyer and 2 transports
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 4/5 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 aaGun moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 5 infantry moved from French Indo China to Yunnan
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 bomber moved from Egypt to MoroccoPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Kiangsi : 1 aaGun
Siam : 1 flag
Yunnan : 1 artillery and 5 infantry
Hunan : 1 mech_infantry
Szechwan : 1 aaGun, 1 artillery and 4 infantry
Anhwe : 1 aaGun and 1 mech_infantry
Shan State : 2 infantry
Burma : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
British Somaliland : 1 armour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 artillery
Rhodesia : 1 infantry
Morocco : 1 bomber, 1 infantry and 1 mech_infantry
French Guiana : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 carrier and 1 destroyer
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 24 / 30
Americans : 57 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 12 / 10
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Libya to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Libya to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to TobrukCombat - Italians
Battle in Tunisia
Italians attack with 1 armour
Americans defend with 1 artillery
Italians roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,3,1,5,1
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
Tanks S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from New South Wales to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to BurmaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier and 1 fighter
ANZAC roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 35 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Burma
1 bomber moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Burma : 2 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Philippines : 1 bomber
Celebes : 1 flag, 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine and 1 transport
44 Sea Zone : 1 flag, 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
Tanks S.A.dont feel bad, i have lots of experience.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
2 submarines moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
2 submarines moved from 91 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 3 submarines
British defend with 1 carrier and 1 destroyer
Germans roll dice for 3 submarines in 106 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for British: 1 carrier and 1 destroyer
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries, 2 bombers and 14 infantry
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys
AA guns fire in Eastern Poland : 0/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers and 14 infantry in Eastern Poland, round 1 : 6/27 hits
Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 10/32 hits
3 infantry owned by the Russians , 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Eastern Poland
4 infantry owned by the Germans , 8 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Romania
Russians win with 2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 10 infantry
Casualties for Russians: 3 aaGuns and 3 infantry
Battle in Vyborg
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,3,6,1,1,4
Germans collect 38 PUs (6 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
2 artilleries and 1 infantry moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
2 artilleries and 1 mech_infantry moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Poland
Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 1 : 2/4 hits
Germans roll dice for 1 aaGun and 2 infantry in Poland, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 armour, 7 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 8 armour, 3 artilleries, 2 bombers and 4 infantry; Italians defend with 1 armour and 1 infantry
AA guns fire in Romania : 0/3 hits
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 1 : 9/33 hits
Germans roll dice for 1 aaGun, 9 armour, 3 artilleries, 2 bombers and 5 infantry in Romania, round 1 : 9/19 hits
9 infantry owned by the Russians , 2 bombers owned by the Germans , 4 infantry owned by the Germans , 1 aaGun owned by the Germans , 1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 13/24 hits
Germans roll dice for 9 armour and 2 artilleries in Romania, round 2 : 6/11 hits
6 infantry owned by the Russians , 8 armour owned by the Germans , 2 artilleries owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour, 7 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 1 aaGun, 8 armour, 3 artilleries, 2 bombers and 4 infantry
Casualties for Russians: 15 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vyborg
Russians attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 1 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 1 : 0/2 hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery and 1 mech_infantry in Vyborg, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Vyborg, round 5 : 2/2 hits
Germans roll dice for 1 artillery in Vyborg, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Novgorod to Vyborg
2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Russia to Western Ukraine
2 artilleries moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 2 armour, 7 artilleries, 4 infantry and 2 mech_infantrys
Poland : 1 flag, 2 artilleries and 1 mech_infantry
Karelia : 1 artillery and 2 infantry
Bryansk : 2 artilleries
Vyborg : 1 aaGun, 1 artillery and 1 mech_infantry
Eastern Poland : 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 5 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 38 / 43
Russians : 41 / 48
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Kiangsu to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Kiangsu to JeholCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1
Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs total -
OUCH only 21 dallars for Japan
Nice shootin with the destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
4 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Guam to India
1 fighter moved from Siberia to Manchuria
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
4 bombers moved from Western United States to Algeria
2 fighters and 1 tactical_bomber moved from Western United States to French Guiana
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from Manchuria to Korea
2 infantry moved from 37 Sea Zone to Shan StatePlace Units - Americans
5 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 fighter
Manchuria : 1 mech_infantry
Shan State : 2 infantry
India : 1 bomber
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 infantry and 1 mech_infantry
37 Sea Zone : 1 transport
20 Sea Zone : 1 flag, 1 transport
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 5 destroyers and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
French Guiana : 2 fighters and 1 tactical_bomber
Algeria : 1 flag, 4 bombersProduction/PUs Summary :
Germans : 38 / 43
Russians : 40 / 48
Japanese : 19 / 21
Americans : 56 / 81
Chinese : 17 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to Jehol
3 artilleries and 4 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 armour, 1 factory_minor and 4 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Kiangsu, round 1 : 4/11 hits
Japanese roll dice for 1 armour and 4 infantry in Kiangsu, round 1 : 1/5 hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 7 infantry in Kiangsu, round 2 : 2/10 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour and 4 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Jehol, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
1 artillery and 3 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 3 infantry
Kiangsu : 1 flag, 3 artilleries and 7 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Suiyuyan : 1 fighter
Tsinghai : 1 artillery and 3 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 38 / 43
Russians : 40 / 48
Japanese : 15 / 21
Americans : 56 / 81
Chinese : 21 / 27
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Morocco to Yugoslavia
1 fighter moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to ShantungCombat - British
Battle in Shantung
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Shantung, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yugoslavia
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 1 : 2/2 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Yugoslavia, round 1 : 0/3 hits
3 infantry owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantryNon Combat Move - British
1 bomber moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 aaGun, 1 artillery and 4 infantry moved from Szechwan to Sikang
1 artillery and 5 infantry moved from Yunnan to SzechwanPlace Units - British
1 bomber and 1 fighter placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 7 mech_infantrysTerritory Summary for British, UK_Pacific :
Shantung : 2 mech_infantrys
Kiangsi : 1 aaGun
Siam : 1 flag
Szechwan : 1 artillery and 5 infantry
Sikang : 1 aaGun, 1 artillery and 4 infantry
Anhwe : 1 aaGun
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 7 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag
West India : 1 artillery and 2 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 artillery, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 armour
French Guiana : 2 infantry
Algeria : 1 infantry and 1 mech_infantry
Romania : 1 bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Eastern Persia : 1 flag, 2 infantry and 3 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 flag, 1 artillery and 1 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 36 / 43
Russians : 40 / 48
Japanese : 13 / 21
Americans : 56 / 81
Chinese : 23 / 27
British : 35 / 35
UK_Pacific : 24 / 29
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
OUCH only 21 dallars for Japan
Nice shootin with the destroyerssweet snake eyes.
japan should be happy with 21ipc. i plan on bankrupting them. then after committing atrocities i will help you rebuild your economy and buy your awesome electronics. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Slovakia Hungary to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Yugoslavia, round 1 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern France
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,5,2,4,3,6,2
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs