@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
Suprise Attack Axis VS Allweneed Allies
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kiangsu to 20 Sea Zone
2 fighters moved from Kiangsu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Kiangsu to 35 Sea Zone
2 artilleries moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 35 Sea Zone -
Does MacArthur want to scramble the Aussie fighter planes?
-
no thank you
-
and whenever my subs have a chance, please submerge them.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kiangsu to 20 Sea Zone
2 fighters moved from Kiangsu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Kiangsu to 35 Sea Zone
2 artilleries moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 battleship and 1 cruiser in 20 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship and 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 cruiser in 19 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 bombers could not land in 35 Sea Zone and were removed
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,5
Japanese collect 30 PUs (7 lost to blockades); end with 30 PUs total -
No prob on the submerged sub action, Wow I had 98% or more on the B. Calc and well the ANZAC Cr proved it wrong….Good shootin, and Good luck!
S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 4 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Guam to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 fighter moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians -
would you like to scramble in sz6?
-
Tojo says “SEND THEM UP!!!”
and my ool is
tip
ss
dd
cv
tact
fig
fig -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 4 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Guam to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 fighter moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 3/7 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 destroyers, 2 submarines and 1 tactical_bomber
Battle in Borneo
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 35 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win, taking Borneo from Japanese, taking Korea from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Alaska to Western United States
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to SiberiaPlace Units - Americans
4 bombers, 2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,1,4,4
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 2 infantry and 2 mech_infantrys
Borneo : 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 fighter
43 Sea Zone : 1 transport
26 Sea Zone : 4 destroyers and 5 submarines
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
2 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Algeria : 1 flag
Tunisia : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 30 / 30
Americans : 57 / 80
Chinese : 11 / 17
British : 33 / 27
UK_Pacific : 21 / 15
Italians : 12 / 10
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
4 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 harbour
Chinese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Kwangtung, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag, 4 infantry
Hopei : 1 fighter
Chahar : 3 infantry
Anhwe : 3 artilleries and 4 infantry
Kwangtung : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 24 / 30
Americans : 57 / 80
Chinese : 14 / 20
British : 33 / 27
UK_Pacific : 24 / 15
Italians : 12 / 10
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer and 2 transports
British roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the British lost in 112 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 carrier and 2 transports in 112 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 carrier, 1 destroyer and 2 transports
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 4/5 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 aaGun moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 5 infantry moved from French Indo China to Yunnan
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 bomber moved from Egypt to MoroccoPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Kiangsi : 1 aaGun
Siam : 1 flag
Yunnan : 1 artillery and 5 infantry
Hunan : 1 mech_infantry
Szechwan : 1 aaGun, 1 artillery and 4 infantry
Anhwe : 1 aaGun and 1 mech_infantry
Shan State : 2 infantry
Burma : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
British Somaliland : 1 armour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 artillery
Rhodesia : 1 infantry
Morocco : 1 bomber, 1 infantry and 1 mech_infantry
French Guiana : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 carrier and 1 destroyer
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 24 / 30
Americans : 57 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 12 / 10
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Libya to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Libya to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to TobrukCombat - Italians
Battle in Tunisia
Italians attack with 1 armour
Americans defend with 1 artillery
Italians roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,3,1,5,1
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
Tanks S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from New South Wales to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to BurmaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier and 1 fighter
ANZAC roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 35 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Burma
1 bomber moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Burma : 2 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Philippines : 1 bomber
Celebes : 1 flag, 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine and 1 transport
44 Sea Zone : 1 flag, 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
Tanks S.A.dont feel bad, i have lots of experience.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
2 submarines moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
2 submarines moved from 91 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 3 submarines
British defend with 1 carrier and 1 destroyer
Germans roll dice for 3 submarines in 106 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for British: 1 carrier and 1 destroyer
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries, 2 bombers and 14 infantry
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys
AA guns fire in Eastern Poland : 0/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers and 14 infantry in Eastern Poland, round 1 : 6/27 hits
Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 10/32 hits
3 infantry owned by the Russians , 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Eastern Poland
4 infantry owned by the Germans , 8 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Romania
Russians win with 2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 10 infantry
Casualties for Russians: 3 aaGuns and 3 infantry
Battle in Vyborg
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,3,6,1,1,4
Germans collect 38 PUs (6 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs