Suprise Attack Axis VS Allweneed Allies

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Yunnan to Chahar
                1 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kwangtung
                4 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hunan to Kiangsi

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 1 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour and 1 harbour
                        Chinese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kiangsi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 5 infantry in Kiangsi, round 1 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 1 :  0/1 hits
                        Chinese roll dice for 5 infantry in Kiangsi, round 2 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 5 infantry in Kiangsi, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hopei

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Kiangsi : 1 flag, 4 infantry
        Hopei : 1 fighter
        Chahar : 3 infantry
        Anhwe : 3 artilleries and 4 infantry
        Kwangtung : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 41
        Japanese : 24 / 30
        Americans : 57 / 80
        Chinese : 14 / 20
        British : 33 / 27
        UK_Pacific : 24 / 15
        Italians : 12 / 10
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 destroyer and 2 transports
                        British roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the British lost in 112 Sea Zone
                        British roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 2 :  1/2 hits
                        1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
                        British roll dice for 1 fighter in 112 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 carrier and 2 transports in 112 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Germans lost in 112 Sea Zone
                        2 transports owned by the Germans lost in 112 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 carrier, 1 destroyer and 2 transports
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Battle in 35 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                        British roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 :  4/5 hits
                        1 tactical_bomber owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 cruiser and 1 tactical_bomber
                    Casualties for British: 2 fighters and 1 tactical_bomber

    Non Combat Move - British
                1 aaGun moved from Kweichow to Anhwe
                1 aaGun moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Yunnan to Anhwe
                1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from India to West India
                1 artillery and 2 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                2 infantry moved from Siam to Shan State
                1 mech_infantry moved from French Indo China to Hunan
                1 artillery and 5 infantry moved from French Indo China to Yunnan
                1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Egypt to 97 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                4 infantry moved from Scotland to United Kingdom
                1 bomber moved from Egypt to Morocco

    Place Units - British
                1 carrier and 1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
                British collect 31 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kiangsi : 1 aaGun
        Siam : 1 flag
        Yunnan : 1 artillery and 5 infantry
        Hunan : 1 mech_infantry
        Szechwan : 1 aaGun, 1 artillery and 4 infantry
        Anhwe : 1 aaGun and 1 mech_infantry
        Shan State : 2 infantry
        Burma : 1 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        British Somaliland : 1 armour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Anglo Egyptian Sudan : 1 artillery
        Rhodesia : 1 infantry
        Morocco : 1 bomber, 1 infantry and 1 mech_infantry
        French Guiana : 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 carrier and 1 destroyer
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
        Eastern Persia : 1 flag, 1 mech_infantry
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 41
        Japanese : 24 / 30
        Americans : 57 / 80
        Chinese : 14 / 20
        British : 33 / 34
        UK_Pacific : 24 / 32
        Italians : 12 / 10
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 armour moved from Libya to Tunisia
                1 artillery moved from Tobruk to Libya
                1 infantry moved from Alexandria to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 armour moved from Libya to Tunisia
                1 artillery moved from Tobruk to Libya
                1 infantry moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour
                    Americans defend with 1 artillery
                        Italians roll dice for 1 armour in Tunisia, round 1 :  1/1 hits
                        Americans roll dice for 1 artillery in Tunisia, round 1 :  0/1 hits
                        1 artillery owned by the Americans lost in Tunisia
                    Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,3,1,5,1
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs


  • Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
    Tanks S.A.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                1 bomber moved from New South Wales to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Yunnan to Burma

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
                    Japanese defend with 1 battleship, 1 carrier and 1 fighter
                        ANZAC roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 1 :  2/6 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 35 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 2 :  0/2 hits
                        1 fighter owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                    ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Burma
                1 bomber moved from 35 Sea Zone to Philippines
                1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Burma : 2 fighters and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Philippines : 1 bomber
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 submarine and 1 transport
        44 Sea Zone : 1 flag, 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 41
        Japanese : 21 / 30
        Americans : 56 / 80
        Chinese : 14 / 20
        British : 33 / 34
        UK_Pacific : 24 / 32
        Italians : 13 / 11
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 41
        Japanese : 21 / 30
        Americans : 56 / 80
        Chinese : 14 / 20
        British : 33 / 34
        UK_Pacific : 24 / 32
        Italians : 13 / 11
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @suprise:

    Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
    Tanks S.A.

    dont feel bad, i have lots of experience.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Finland to Vyborg
                1 infantry moved from Finland to Karelia
                4 infantry moved from Norway to Finland
                5 infantry moved from Poland to Eastern Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland
                6 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                3 armour moved from Poland to Eastern Poland
                3 armour moved from Romania to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                2 bombers moved from Normandy Bordeaux to Eastern Poland
                2 submarines moved from 91 Sea Zone to 106 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Finland to Vyborg
                1 infantry moved from Finland to Karelia
                4 infantry moved from Norway to Finland
                5 infantry moved from Poland to Eastern Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland
                6 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                3 armour moved from Poland to Eastern Poland
                3 armour moved from Romania to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                2 bombers moved from Normandy Bordeaux to Eastern Poland
                2 submarines moved from 91 Sea Zone to 106 Sea Zone

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 3 submarines
                    British defend with 1 carrier and 1 destroyer
                        Germans roll dice for 3 submarines in 106 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 3 submarines in 106 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 2 :  2/2 hits
                        1 carrier owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 106 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 carrier and 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 8 armour, 3 artilleries, 2 bombers and 14 infantry
                    Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys
                        AA guns fire in Eastern Poland :  0/2 hits
                        Germans roll dice for 8 armour, 3 artilleries, 2 bombers and 14 infantry in Eastern Poland, round 1 :  6/27 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  10/32 hits
                        3 infantry owned by the Russians , 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Eastern Poland
                    4 infantry owned by the Germans , 8 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Romania
                    Russians win with 2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Germans: 10 infantry
                    Casualties for Russians: 3 aaGuns and 3 infantry
                Battle in Vyborg
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 1 :  1/3 hits
                        Russians roll dice for 1 artillery in Vyborg, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Poland
                5 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Western Germany to Germany
                3 infantry moved from Western Germany to Germany
                1 infantry moved from Greece to Bulgaria
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Holland Belgium to Western Germany
                1 aaGun moved from Holland Belgium to Normandy Bordeaux

    Place Units - Germans
                1 armour, 2 artilleries and 7 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,3,6,1,1,4
                Germans collect 38 PUs (6 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
                2 artilleries and 1 infantry moved from Baltic States to Poland
                1 mech_infantry moved from Novgorod to Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Romania
                2 artilleries and 1 mech_infantry moved from Novgorod to Vyborg
                1 artillery and 2 infantry moved from Novgorod to Karelia

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun and 2 infantry
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 1 :  2/4 hits
                        Germans roll dice for 1 aaGun and 2 infantry in Poland, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Poland
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 2 armour, 7 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 8 armour, 3 artilleries, 2 bombers and 4 infantry; Italians defend with 1 armour and 1 infantry
                        AA guns fire in Romania :  0/3 hits
                        Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 1 :  9/33 hits
                        Germans roll dice for 1 aaGun, 9 armour, 3 artilleries, 2 bombers and 5 infantry in Romania, round 1 :  9/19 hits
                        9 infantry owned by the Russians , 2 bombers owned by the Germans , 4 infantry owned by the Germans , 1 aaGun owned by the Germans , 1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Romania
                        Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 :  13/24 hits
                        Germans roll dice for 9 armour and 2 artilleries in Romania, round 2 :  6/11 hits
                        6 infantry owned by the Russians , 8 armour owned by the Germans , 2 artilleries owned by the Germans and 1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 2 armour, 7 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
                    Casualties for Germans: 1 aaGun, 8 armour, 3 artilleries, 2 bombers and 4 infantry
                    Casualties for Russians: 15 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Karelia, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Karelia, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Karelia, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Vyborg
                    Russians attack with 2 artilleries and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 1 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 1 :  0/2 hits
                        Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 :  0/2 hits
                        Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
                        Russians roll dice for 1 artillery and 1 mech_infantry in Vyborg, round 4 :  0/2 hits
                        Germans roll dice for 1 artillery in Vyborg, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Vyborg, round 5 :  2/2 hits
                        Germans roll dice for 1 artillery in Vyborg, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Vyborg
                2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
                5 infantry moved from Bryansk to Western Ukraine
                3 mech_infantrys moved from Russia to Western Ukraine
                2 artilleries moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 2 armour, 7 artilleries, 4 infantry and 2 mech_infantrys
        Poland : 1 flag, 2 artilleries and 1 mech_infantry
        Karelia : 1 artillery and 2 infantry
        Bryansk : 2 artilleries
        Vyborg : 1 aaGun, 1 artillery and 1 mech_infantry
        Eastern Poland : 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
        Bessarabia : 1 artillery and 2 infantry
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 5 infantry and 3 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 38 / 43
        Russians : 41 / 48
        Japanese : 21 / 30
        Americans : 56 / 80
        Chinese : 14 / 20
        British : 33 / 34
        UK_Pacific : 24 / 32
        Italians : 13 / 11
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Jehol to Manchuria
                1 infantry moved from Kiangsu to Shantung
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Kiangsu to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Jehol to Manchuria
                1 infantry moved from Kiangsu to Shantung
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Kiangsu to Jehol

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 destroyers, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 fighter and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1
                Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs total


  • OUCH only 21 dallars for Japan
    Nice shootin with the destroyers

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 7 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                4 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Guam to India
                1 fighter moved from Siberia to Manchuria
                1 infantry and 1 mech_infantry moved from Korea to Manchuria
                1 infantry and 1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                4 bombers moved from Western United States to Algeria
                2 fighters and 1 tactical_bomber moved from Western United States to French Guiana
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 5 destroyers and 5 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from Manchuria to Korea
                2 infantry moved from 37 Sea Zone to Shan State

    Place Units - Americans
                5 bombers and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 fighter
        Manchuria : 1 mech_infantry
        Shan State : 2 infantry
        India : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 infantry and 1 mech_infantry
        37 Sea Zone : 1 transport
        20 Sea Zone : 1 flag, 1 transport
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 transport
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag, 1 submarine
        2 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 5 destroyers and 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
        French Guiana : 2 fighters and 1 tactical_bomber
        Algeria : 1 flag, 4 bombers

    Production/PUs Summary :

    Germans : 38 / 43
        Russians : 40 / 48
        Japanese : 19 / 21
        Americans : 56 / 81
        Chinese : 17 / 20
        British : 33 / 34
        UK_Pacific : 24 / 32
        Italians : 13 / 11
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Chahar to Jehol
                1 fighter moved from Hopei to Jehol
                3 artilleries and 4 infantry moved from Anhwe to Kiangsu
                4 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries and 8 infantry
                    Japanese defend with 1 armour, 1 factory_minor and 4 infantry
                        Chinese roll dice for 3 artilleries and 8 infantry in Kiangsu, round 1 :  4/11 hits
                        Japanese roll dice for 1 armour and 4 infantry in Kiangsu, round 1 :  1/5 hits
                        4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 3 artilleries and 7 infantry in Kiangsu, round 2 :  2/10 hits
                        Japanese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 armour and 4 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in Jehol, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Suiyuyan
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi

    Place Units - Chinese
                1 artillery and 1 infantry placed in Anhwe
                1 artillery and 3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 artillery and 3 infantry
        Kiangsu : 1 flag, 3 artilleries and 7 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag
        Suiyuyan : 1 fighter
        Tsinghai : 1 artillery and 3 infantry
        Anhwe : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 38 / 43
        Russians : 40 / 48
        Japanese : 15 / 21
        Americans : 56 / 81
        Chinese : 21 / 27
        British : 33 / 34
        UK_Pacific : 24 / 32
        Italians : 13 / 11
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
                UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Morocco to Yugoslavia
                1 fighter moved from 97 Sea Zone to Yugoslavia
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from British Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Anhwe to Shantung
                1 mech_infantry moved from Hunan to Shantung

    Combat - British
                Battle in Shantung
                    British attack with 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 mech_infantrys in Shantung, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 1 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    British win, taking Shantung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yugoslavia
                    British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 1 :  2/2 hits
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 1 :  2/4 hits
                        Germans roll dice for 3 infantry in Yugoslavia, round 1 :  0/3 hits
                        3 infantry owned by the Italians lost in Yugoslavia
                    British win, taking Yugoslavia from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 infantry

    Non Combat Move - British
                1 bomber moved from Yugoslavia to Romania
                1 fighter moved from Yugoslavia to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from India to West India
                1 mech_infantry moved from India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma
                1 aaGun, 1 artillery and 4 infantry moved from Szechwan to Sikang
                1 artillery and 5 infantry moved from Yunnan to Szechwan

    Place Units - British
                1 bomber and 1 fighter placed in United Kingdom
                1 factory_minor placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                7 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 7 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shantung : 2 mech_infantrys
        Kiangsi : 1 aaGun
        Siam : 1 flag
        Szechwan : 1 artillery and 5 infantry
        Sikang : 1 aaGun, 1 artillery and 4 infantry
        Anhwe : 1 aaGun
        Burma : 2 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 7 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag
        West India : 1 artillery and 2 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 artillery, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Anglo Egyptian Sudan : 1 armour
        French Guiana : 2 infantry
        Algeria : 1 infantry and 1 mech_infantry
        Romania : 1 bomber
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
        Eastern Persia : 1 flag, 2 infantry and 3 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 artillery and 1 infantry
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 36 / 43
        Russians : 40 / 48
        Japanese : 13 / 21
        Americans : 56 / 81
        Chinese : 23 / 27
        British : 35 / 35
        UK_Pacific : 24 / 29
        Italians : 13 / 11
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @suprise:

    OUCH only 21 dallars for Japan
    Nice shootin with the destroyers

    sweet snake eyes.
    japan should be happy with 21ipc. i plan on bankrupting them. then after committing atrocities i will help you rebuild your economy and buy your awesome electronics.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Yugoslavia, round 1 :  2/6 hits
                        British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery placed in Southern France
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,5,2,4,3,6,2
                Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs

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