Please use last map with DD from sz55 moving to sz43 instead of sz36.
Suprise Attack Axis VS Allweneed Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
4 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 harbour
Chinese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Kwangtung, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Kiangsi, round 1 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag, 4 infantry
Hopei : 1 fighter
Chahar : 3 infantry
Anhwe : 3 artilleries and 4 infantry
Kwangtung : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 24 / 30
Americans : 57 / 80
Chinese : 14 / 20
British : 33 / 27
UK_Pacific : 24 / 15
Italians : 12 / 10
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer and 2 transports
British roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the British lost in 112 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 carrier and 2 transports in 112 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 carrier, 1 destroyer and 2 transports
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 4/5 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 aaGun moved from Kwangsi to Kiangsi
1 mech_infantry moved from Yunnan to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 5 infantry moved from French Indo China to Yunnan
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 bomber moved from Egypt to MoroccoPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Kiangsi : 1 aaGun
Siam : 1 flag
Yunnan : 1 artillery and 5 infantry
Hunan : 1 mech_infantry
Szechwan : 1 aaGun, 1 artillery and 4 infantry
Anhwe : 1 aaGun and 1 mech_infantry
Shan State : 2 infantry
Burma : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
British Somaliland : 1 armour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 artillery
Rhodesia : 1 infantry
Morocco : 1 bomber, 1 infantry and 1 mech_infantry
French Guiana : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 carrier and 1 destroyer
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 24 / 30
Americans : 57 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 12 / 10
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Libya to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Libya to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to TobrukCombat - Italians
Battle in Tunisia
Italians attack with 1 armour
Americans defend with 1 artillery
Italians roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,3,1,5,1
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
Tanks S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from New South Wales to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to BurmaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier and 1 fighter
ANZAC roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 35 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 bomber and 3 fighters in 35 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Burma
1 bomber moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Burma : 2 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Philippines : 1 bomber
Celebes : 1 flag, 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine and 1 transport
44 Sea Zone : 1 flag, 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 41
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
Man o man I’m going to have to step up my game in the next one, this doesnt mean I’m saying uncle theres a little war left.
Tanks S.A.dont feel bad, i have lots of experience.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
2 submarines moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
2 submarines moved from 91 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 3 submarines
British defend with 1 carrier and 1 destroyer
Germans roll dice for 3 submarines in 106 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 carrier and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for British: 1 carrier and 1 destroyer
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries, 2 bombers and 14 infantry
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys
AA guns fire in Eastern Poland : 0/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers and 14 infantry in Eastern Poland, round 1 : 6/27 hits
Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 10/32 hits
3 infantry owned by the Russians , 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Eastern Poland
4 infantry owned by the Germans , 8 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Romania
Russians win with 2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 10 infantry
Casualties for Russians: 3 aaGuns and 3 infantry
Battle in Vyborg
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,3,6,1,1,4
Germans collect 38 PUs (6 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 armour, 7 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
2 artilleries and 1 infantry moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
2 artilleries and 1 mech_infantry moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Poland
Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 1 : 2/4 hits
Germans roll dice for 1 aaGun and 2 infantry in Poland, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 armour, 7 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 8 armour, 3 artilleries, 2 bombers and 4 infantry; Italians defend with 1 armour and 1 infantry
AA guns fire in Romania : 0/3 hits
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 1 : 9/33 hits
Germans roll dice for 1 aaGun, 9 armour, 3 artilleries, 2 bombers and 5 infantry in Romania, round 1 : 9/19 hits
9 infantry owned by the Russians , 2 bombers owned by the Germans , 4 infantry owned by the Germans , 1 aaGun owned by the Germans , 1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 13/24 hits
Germans roll dice for 9 armour and 2 artilleries in Romania, round 2 : 6/11 hits
6 infantry owned by the Russians , 8 armour owned by the Germans , 2 artilleries owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour, 7 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 1 aaGun, 8 armour, 3 artilleries, 2 bombers and 4 infantry
Casualties for Russians: 15 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vyborg
Russians attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 1 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 1 : 0/2 hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Vyborg, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery and 1 mech_infantry in Vyborg, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Vyborg, round 5 : 2/2 hits
Germans roll dice for 1 artillery in Vyborg, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Novgorod to Vyborg
2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Russia to Western Ukraine
2 artilleries moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 2 armour, 7 artilleries, 4 infantry and 2 mech_infantrys
Poland : 1 flag, 2 artilleries and 1 mech_infantry
Karelia : 1 artillery and 2 infantry
Bryansk : 2 artilleries
Vyborg : 1 aaGun, 1 artillery and 1 mech_infantry
Eastern Poland : 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 5 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 38 / 43
Russians : 41 / 48
Japanese : 21 / 30
Americans : 56 / 80
Chinese : 14 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Kiangsu to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Kiangsu to JeholCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1
Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs total -
OUCH only 21 dallars for Japan
Nice shootin with the destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
4 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Guam to India
1 fighter moved from Siberia to Manchuria
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
4 bombers moved from Western United States to Algeria
2 fighters and 1 tactical_bomber moved from Western United States to French Guiana
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from Manchuria to Korea
2 infantry moved from 37 Sea Zone to Shan StatePlace Units - Americans
5 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 fighter
Manchuria : 1 mech_infantry
Shan State : 2 infantry
India : 1 bomber
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 infantry and 1 mech_infantry
37 Sea Zone : 1 transport
20 Sea Zone : 1 flag, 1 transport
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 5 destroyers and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
French Guiana : 2 fighters and 1 tactical_bomber
Algeria : 1 flag, 4 bombersProduction/PUs Summary :
Germans : 38 / 43
Russians : 40 / 48
Japanese : 19 / 21
Americans : 56 / 81
Chinese : 17 / 20
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to Jehol
3 artilleries and 4 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 armour, 1 factory_minor and 4 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Kiangsu, round 1 : 4/11 hits
Japanese roll dice for 1 armour and 4 infantry in Kiangsu, round 1 : 1/5 hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 7 infantry in Kiangsu, round 2 : 2/10 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour and 4 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Jehol, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
1 artillery and 3 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 3 infantry
Kiangsu : 1 flag, 3 artilleries and 7 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Suiyuyan : 1 fighter
Tsinghai : 1 artillery and 3 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 38 / 43
Russians : 40 / 48
Japanese : 15 / 21
Americans : 56 / 81
Chinese : 21 / 27
British : 33 / 34
UK_Pacific : 24 / 32
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Morocco to Yugoslavia
1 fighter moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to ShantungCombat - British
Battle in Shantung
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Shantung, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
British roll dice for 2 mech_infantrys in Shantung, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yugoslavia
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 1 : 2/2 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Yugoslavia, round 1 : 0/3 hits
3 infantry owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantryNon Combat Move - British
1 bomber moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 aaGun, 1 artillery and 4 infantry moved from Szechwan to Sikang
1 artillery and 5 infantry moved from Yunnan to SzechwanPlace Units - British
1 bomber and 1 fighter placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 7 mech_infantrysTerritory Summary for British, UK_Pacific :
Shantung : 2 mech_infantrys
Kiangsi : 1 aaGun
Siam : 1 flag
Szechwan : 1 artillery and 5 infantry
Sikang : 1 aaGun, 1 artillery and 4 infantry
Anhwe : 1 aaGun
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 7 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag
West India : 1 artillery and 2 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 artillery, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 armour
French Guiana : 2 infantry
Algeria : 1 infantry and 1 mech_infantry
Romania : 1 bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Eastern Persia : 1 flag, 2 infantry and 3 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 flag, 1 artillery and 1 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 36 / 43
Russians : 40 / 48
Japanese : 13 / 21
Americans : 56 / 81
Chinese : 23 / 27
British : 35 / 35
UK_Pacific : 24 / 29
Italians : 13 / 11
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
OUCH only 21 dallars for Japan
Nice shootin with the destroyerssweet snake eyes.
japan should be happy with 21ipc. i plan on bankrupting them. then after committing atrocities i will help you rebuild your economy and buy your awesome electronics. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Slovakia Hungary to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Yugoslavia, round 1 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern France
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,5,2,4,3,6,2
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs