TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 4 destroyers and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from British Columbia to Alaska
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 26 Sea Zone to 19 Sea Zone
1 carrier moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 destroyers, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 13
Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 20 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 19
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 19 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 19 Sea Zone, round 1 : 3/3 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 bomber and 1 cruiser in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alaska
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Alaska, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 19 Sea Zone to Guam
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from Northern Territory to Queensland
Place Units - Americans
4 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 fighter and 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
35 Sea Zone : 1 submarine and 1 transport
26 Sea Zone : 4 destroyers, 1 submarine and 2 transports
20 Sea Zone : 1 flag, 1 battleship and 1 cruiser
22 Sea Zone : 1 flag
10 Sea Zone : 4 destroyers and 5 submarines
19 Sea Zone : 1 flag, 1 cruiser
2 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 fighter
Algeria : 1 flag, 1 artillery
91 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 42 / 46
Americans : 53 / 79
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 14 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0