Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 8 infantry
Kweichow : 2 infantry
Hopei : 3 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 45 / 51
Russians : 37 / 37
Japanese : 46 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 26 / 33
UK_Pacific : 11 / 21
Italians : 16 / 14
ANZAC : 14 / 17
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 2 destroyers and 1 transport; Remaining resources: 10 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 4 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Malta to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Shan State to Malaya
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Egypt to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Kenya
1 fighter moved from 97 Sea Zone to Alexandria
Combat - British
Battle in Scotland
British attack with 1 fighter and 4 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 fighter and 4 infantry in Scotland, round 1 : 0/5 hits
Germans roll dice for 2 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 1 fighter and 4 infantry in Scotland, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kenya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Alexandria, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Kenya to Belgian Congo
1 fighter moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 41 Sea Zone to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 8 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
Place Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 28 PUs (4 lost to blockades); end with 38 PUs total
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,4,6,4,2,1,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 fighter and 1 tactical_bomber
Shan State : 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry
Burma : 1 artillery and 4 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 bomber and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 4 infantry
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
76 Sea Zone : 1 battleship and 1 cruiser
106 Sea Zone : 2 destroyers and 1 transport
86 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
72 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 fighter
Suriname : 1 flag
Production/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 14 / 14
ANZAC : 14 / 17
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i did not offer scramble in sz95 as i thought you would not like to. if you want to we can recreate the battle
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 1 : 2/4 hits
British roll dice for 2 infantry in Alexandria, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 1 : 1/2 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 3 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 1/1 hits
Attackers Fire, : 0/1 hits
1 bomber owned by the Italians lost in United Kingdom
Air Battle is over, the bombers have all died
Cleaning up after air battles
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,1,2,3
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 17
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.143
Median : 3.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
French Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11
No prob with sz 95, I sent your fighter up over London and You shot down my bomber….good shootin!
How would you recreate the battle without doing the turn over?
we would roll dice on the forum. let me see if i can remember how to do it.
rolling for 5 subs
:dice 5@2:
nope lets try it again
5 subs 3 fighters
Rolls: 5@2 3@3; Total Hits: 25@2: (5, 6, 4, 5, 1)3@3: (4, 3, 4)
we would roll like the last post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Shan State : 3 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 2 destroyers and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers and 1 transport
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: airfield = 1, harbour = 2, factory_major = 7
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 artillery moved from Germany to Poland
2 armour moved from Germany to Poland
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 armour and 7 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 1.
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,6,5,3,2
Germans collect 41 PUs (5 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 46 / 46
Russians : 34 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.649
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 37
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Thats cool that you can roll dice like that.
I didnt scramble your fighter up out of London, the odds looked too much in my favor. I did forget to move my Tact out of Italy, no biggie
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Buyant-Uhaa to Manchuria
17 infantry moved from Amur to Manchuria
2 artilleries and 5 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
Combat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians roll dice for 18 infantry in Manchuria, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 16 infantry in Manchuria, round 2 : 1/16 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 5 infantry
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries and 5 infantry in Karelia, round 1 : 0/7 hits
Germans roll dice for 4 infantry in Karelia, round 1 : 1/4 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 2 artilleries and 4 infantry in Karelia, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Karelia
4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Germans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Baltic States, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Russians :
Manchuria : 2 aaGuns and 13 infantry
Suiyuyan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun, 4 artilleries and 10 infantry
Baltic States : 1 infantry
Bryansk : 5 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 39 / 49
Americans : 48 / 63
Chinese : 12 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@suprise:
Thats cool that you can roll dice like that.
I didnt scramble your fighter up out of London, the odds looked too much in my favor. I did forget to move my Tact out of Italy, no biggie
� � � � � � � �S.A.
good call on not itercepting with my london fig.
feel free to edit the g tac to wherever you like.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Korea to Manchuria
3 infantry moved from Jehol to Manchuria
2 artilleries moved from Jehol to Manchuria
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
2 fighters moved from Kiangsu to Manchuria
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Kwangtung to Kwangsi
4 tactical_bombers moved from Kwangsi to Kweichow
4 fighters moved from Kwangsi to Kweichow
1 armour moved from Kiangsu to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Korea to Manchuria
3 infantry moved from Jehol to Manchuria
2 artilleries moved from Jehol to Manchuria
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
2 fighters moved from Kiangsu to Manchuria
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Kwangtung to Kwangsi
4 tactical_bombers moved from Kwangsi to Kweichow
4 fighters moved from Kwangsi to Kweichow
1 armour moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 13 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 tactical_bomber in Manchuria, round 1 : 8/17 hits
Chinese roll dice for 2 aaGuns and 13 infantry in Manchuria, round 1 : 6/13 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/11 hits
Chinese roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Manchuria, round 3 : 5/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits
3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Kweichow, round 1 : 4/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 55 Sea Zone
Americans win, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 bombers moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
4 fighters and 4 tactical_bombers moved from Kweichow to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Production/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 46 / 46
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.485
Median : 3.000
Variance : 0.108
Standard Deviation : 0.328
Total rolls : 103
Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.583
Median : 4.000
Variance : 0.169
Standard Deviation : 0.412
Total rolls : 60
ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26
would you like to use your kamikaze
on js turn you attacked sz16 with a sub, i won the sub vs sub battle. however, you should have asked if i would have liked to submerge. i would have.
so i have edited your sub back in.