Please use last map with DD from sz55 moving to sz43 instead of sz36.
Suprise Attack Axis VS Allweneed Allies
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nope lets try it again
5 subs 3 fighters
Rolls: 5@2 3@3; Total Hits: 25@2: (5, 6, 4, 5, 1)3@3: (4, 3, 4)
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we would roll like the last post.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Shan State : 3 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to RomaniaCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 2 destroyers and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers and 1 transport
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: airfield = 1, harbour = 2, factory_major = 7
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 artillery moved from Germany to Poland
2 armour moved from Germany to Poland
1 artillery and 3 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 armour and 7 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 1.
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,6,5,3,2
Germans collect 41 PUs (5 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 46 / 46
Russians : 34 / 37
Japanese : 43 / 49
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.649
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 37Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Germans Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
Thats cool that you can roll dice like that.
I didnt scramble your fighter up out of London, the odds looked too much in my favor. I did forget to move my Tact out of Italy, no biggie
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Buyant-Uhaa to Manchuria
17 infantry moved from Amur to Manchuria
2 artilleries and 5 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians roll dice for 18 infantry in Manchuria, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 16 infantry in Manchuria, round 2 : 1/16 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 5 infantry
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries and 5 infantry in Karelia, round 1 : 0/7 hits
Germans roll dice for 4 infantry in Karelia, round 1 : 1/4 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 2 artilleries and 4 infantry in Karelia, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Karelia
4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Germans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Baltic States, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 13 infantry
Suiyuyan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun, 4 artilleries and 10 infantry
Baltic States : 1 infantry
Bryansk : 5 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 39 / 49
Americans : 48 / 63
Chinese : 12 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
Thats cool that you can roll dice like that.
I didnt scramble your fighter up out of London, the odds looked too much in my favor. I did forget to move my Tact out of Italy, no biggie
� � � � � � � �S.A.good call on not itercepting with my london fig.
feel free to edit the g tac to wherever you like. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Korea to Manchuria
3 infantry moved from Jehol to Manchuria
2 artilleries moved from Jehol to Manchuria
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
2 fighters moved from Kiangsu to Manchuria
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Kwangtung to Kwangsi
4 tactical_bombers moved from Kwangsi to Kweichow
4 fighters moved from Kwangsi to Kweichow
1 armour moved from Kiangsu to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Korea to Manchuria
3 infantry moved from Jehol to Manchuria
2 artilleries moved from Jehol to Manchuria
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
2 fighters moved from Kiangsu to Manchuria
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Kwangtung to Kwangsi
4 tactical_bombers moved from Kwangsi to Kweichow
4 fighters moved from Kwangsi to Kweichow
1 armour moved from Kiangsu to AnhweCombat - Japanese
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 13 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 tactical_bomber in Manchuria, round 1 : 8/17 hits
Chinese roll dice for 2 aaGuns and 13 infantry in Manchuria, round 1 : 6/13 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/11 hits
Chinese roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Manchuria, round 3 : 5/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits
3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Kweichow, round 1 : 4/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 55 Sea Zone
Americans win, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 bombers moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
4 fighters and 4 tactical_bombers moved from Kweichow to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 46 / 46
Americans : 48 / 63
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 15 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.485
Median : 3.000
Variance : 0.108
Standard Deviation : 0.328
Total rolls : 103Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.583
Median : 4.000
Variance : 0.169
Standard Deviation : 0.412
Total rolls : 60ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26 -
would you like to use your kamikaze
-
on js turn you attacked sz16 with a sub, i won the sub vs sub battle. however, you should have asked if i would have liked to submerge. i would have.
so i have edited your sub back in.
-
Sorry about the sub its an old habit carried over from the table top, next time I’ll be sure to ask, thanks oops tanks for putting mine back in maybe I’ll remember to edit my Germ. tact or not.
My Kamikaze’s look like this
2 in S.Z. 6 on the CV
2 in S.Z. 19 on the CV
2 in S.Z. 20 on the BB
Now I could use some good luck Marti dice
Tanks S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 4 destroyers and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from British Columbia to Alaska
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 26 Sea Zone to 19 Sea Zone
1 carrier moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 destroyers, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 13
Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 20 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 19
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 19 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 19 Sea Zone, round 1 : 3/3 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 bomber and 1 cruiser in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alaska
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Alaska, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 19 Sea Zone to Guam
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from Northern Territory to QueenslandPlace Units - Americans
4 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 fighter and 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
35 Sea Zone : 1 submarine and 1 transport
26 Sea Zone : 4 destroyers, 1 submarine and 2 transports
20 Sea Zone : 1 flag, 1 battleship and 1 cruiser
22 Sea Zone : 1 flag
10 Sea Zone : 4 destroyers and 5 submarines
19 Sea Zone : 1 flag, 1 cruiser
2 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 fighter
Algeria : 1 flag, 1 artillery
91 Sea Zone : 1 carrier, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 42 / 46
Americans : 53 / 79
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 14 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Burma to Kwangsi
6 infantry moved from Yunnan to Kwangsi
3 infantry moved from Hopei to Suiyuyan
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Suiyuyan, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 7 infantry in Kwangsi, round 1 : 1/8 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 artillery placed in Kwangsi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 7 infantry
Yunnan : 1 fighter
Suiyuyan : 3 infantry
Kweichow : 1 artillery and 1 infantry
Hunan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 39 / 46
Americans : 53 / 79
Chinese : 11 / 17
British : 32 / 38
UK_Pacific : 14 / 10
Italians : 14 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British repair 10 damage on 10 factory_majors; Remaining resources: 28 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Kenya to Ethiopia
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Belgian Congo to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in French Indo China, round 1 : 2/9 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Malaya to Shan State
1 aaGun moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 bomber moved from Ethiopia to Egypt
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French GuianaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 27 PUs (6 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,6,6,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 aaGun, 2 fighters and 1 tactical_bomber
Siam : 1 flag, 2 infantry
Yunnan : 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
Kweichow : 1 aaGun
Shan State : 1 infantry
Burma : 1 artillery and 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour
French Indo China : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 fighter and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 2 infantry
Morocco : 1 infantry and 1 mech_infantry
French Guiana : 2 infantry
Ethiopia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 battleship and 1 cruiser
91 Sea Zone : 1 fighter and 1 transport
Suriname : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 36 / 46
Americans : 53 / 79
Chinese : 11 / 17
British : 33 / 27
UK_Pacific : 17 / 15
Italians : 13 / 12
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
Sorry about the sub its an old habit carried over from the table top, next time I’ll be sure to ask, thanks oops tanks for putting mine back in maybe I’ll remember to edit my Germ. tact or not.
My Kamikaze’s look like this
2 in S.Z. 6 on the CV
2 in S.Z. 19 on the CV
2 in S.Z. 20 on the BB
Now I could use some good luck Marti dice
Tanks S.A.no problem about the sub. looks like you got the good luck you needed.
i landed my usa fighter in england by accident. i have edited it to land on the usa carrier. i hope you do not mind.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
1 armour moved from Romania to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
1 armour moved from Romania to Northern ItalyNon Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,2,3,2,5
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 41
Japanese : 36 / 46
Americans : 53 / 79
Chinese : 11 / 17
British : 33 / 27
UK_Pacific : 17 / 15
Italians : 13 / 10
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8