42.2 captain walker (allies) vs Mallery29 (axis)


  • Ok, I’m experiencing errors…first I was mad cause I couldn’t use my FTRs for the Phillipines, but now I can’t land my bomber either?  WTF…

    I’m requesting an edit.  I want to fight the battle over with my planes, editing them in. I’ll still take the losses on my two inf units, so I don’t take the Phillipines, but the computer is NOT letting me use my air force at all now.


  • I’m going to post it, just let me know.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                2 destroyers moved from 62 Sea Zone to 48 Sea Zone
                1 destroyer moved from 47 Sea Zone to 36 Sea Zone
                1 destroyer moved from 62 Sea Zone to 36 Sea Zone
                3 fighters moved from 47 Sea Zone to Philippine Islands
                1 infantry moved from Borneo to 47 Sea Zone
                1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
                1 infantry moved from New Guinea to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Philippine Islands
                1 submarine moved from 47 Sea Zone to 48 Sea Zone
                2 battleships moved from 47 Sea Zone to 48 Sea Zone
                1 cruiser moved from 47 Sea Zone to 48 Sea Zone
                2 fighters moved from Burma to 48 Sea Zone
                1 bomber moved from Burma to Philippine Islands
                1 submarine moved from 60 Sea Zone to 48 Sea Zone

    Combat - Japanese
                Battle in 48 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                    Americans defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 48 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 48 Sea Zone, round 1 :  3/7 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 48 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                Battle in Philippine Islands
                    Japanese attack with 1 bomber, 3 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Philippine Islands, round 1 :  3/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                    Japanese win, taking Philippine Islands from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry
                EDIT: Changing ownership of Philippine Islands from Japanese to Americans
                EDIT: Turning off Edit Mode
                2 fighters moved from 48 Sea Zone to Burma
                1 aaGun moved from Buryatia S.S.R. to 62 Sea Zone
                5 infantry moved from Japan to 62 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
                1 aaGun and 5 infantry moved from 36 Sea Zone to Burma
                1 bomber moved from Philippine Islands to Burma
                2 carriers moved from 47 Sea Zone to 36 Sea Zone
                3 fighters moved from Philippine Islands to 36 Sea Zone
                5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 60 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 62 Sea Zone
                2 submarines placed in 60 Sea Zone
                1 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 infantry
        Iwo Jima : 1 infantry
        Wake Island : 1 infantry
        Japan : 1 armour, 1 factory and 4 infantry
        Okinawa : 1 infantry
        Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry
        Anhwei : 1 flag
        Yunnan : 1 flag
        Sinkiang : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery and 2 infantry
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag, 9 infantry
        Buryatia S.S.R. : 1 flag
        48 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
        62 Sea Zone : 1 destroyer
        60 Sea Zone : 2 submarines
        36 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transports

    Production/PUs Summary :

    Russians : 21 / 23
        Germans : 38 / 40
        British : 32 / 39
        Japanese : 35 / 36
        Americans : 42 / 42

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    I had a problem with a fighter also. I thought I landed my fighter in the Solomons on round 2…but it was in the sea zone and the game didn’t prompt me about having an air unit that couldn’t land. So I LOST that fighter…it would come in handy now.

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Germany

    Non Combat Move - Americans
                1 bomber moved from Germany to United Kingdom
                1 armour moved from Morocco to Libya
                1 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
                1 fighter moved from Caucasus to India

    Place Units - Americans
                1 destroyer and 1 transport placed in 11 Sea Zone
                1 submarine placed in 56 Sea Zone
                1 artillery and 1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs total

    Territory Summary for Americans :

    Philippine Islands : 1 flag
        Solomon Islands : 1 flag, 1 artillery and 1 infantry
        India : 1 fighter
        Gibraltar : 1 artillery and 1 infantry
        United Kingdom : 1 bomber
        Western United States : 1 aaGun, 1 artillery, 1 factory and 1 fighter
        Alaska : 1 infantry
        Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Hawaiian Islands : 1 infantry
        Midway : 1 infantry
        Morocco : 1 flag
        Algeria : 1 infantry
        Libya : 1 armour
        11 Sea Zone : 1 destroyer and 1 transport
        56 Sea Zone : 1 submarine
        44 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport

    Production/PUs Summary :

    Russians : 21 / 23
        Germans : 38 / 40
        British : 32 / 39
        Japanese : 35 / 36
        Americans : 42 / 42

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 armour moved from Russia to Ukraine S.S.R.
                2 fighters moved from Caucasus to Ukraine S.S.R.
                1 armour, 3 artilleries and 20 infantry moved from Caucasus to Ukraine S.S.R.

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 3 armour, 3 artilleries, 2 fighters and 20 infantry
                    Germans defend with 1 aaGun, 9 armour, 4 artilleries and 11 infantry
                    3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
                    Germans win with 9 armour and 4 artilleries remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 aaGun and 11 infantry
                    Casualties for Russians: 20 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine S.S.R. to Caucasus
                2 artilleries moved from Russia to Caucasus
                2 infantry moved from Russia to Caucasus

    Place Units - Russians
                4 infantry placed in Caucasus
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Evenki National Okrug : 1 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 3 artilleries, 1 factory and 4 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Kazakh S.S.R. : 1 infantry
        Caucasus : 1 aaGun, 3 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
        West Russia : 1 flag, 1 infantry
        7 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 21 / 22
        Germans : 38 / 40
        British : 32 / 39
        Japanese : 35 / 36
        Americans : 42 / 42


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans repair 15 damage on 15 factories; Remaining resources: 25 PUs;
                Germans buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship and 1 submarine moved from 15 Sea Zone to 14 Sea Zone
                1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 infantry moved from France to 14 Sea Zone
                1 infantry moved from 14 Sea Zone to Morocco
                      Germans take Morocco from Americans
                2 bombers moved from France to United Kingdom
                3 artilleries and 5 infantry moved from Karelia S.S.R. to West Russia
                1 infantry moved from Belorussia to West Russia
                9 armour and 4 artilleries moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Poland to Ukraine S.S.R.
                1 infantry moved from Poland to Belorussia
                4 infantry moved from Germany to Poland
                1 infantry moved from Poland to Belorussia

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 5,1 and costs: 6 production.
                    Bombing raid costs 6  production in United Kingdom
                Battle in West Russia
                    Germans attack with 9 armour, 7 artilleries and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 7 artilleries and 6 infantry in West Russia, round 1 :  12/22 hits
                        Russians roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 9 armour, 7 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 infantry moved from Italy to Germany
                2 bombers moved from United Kingdom to France

    Place Units - Germans
                1 artillery and 1 infantry placed in Karelia S.S.R.
                1 submarine placed in 15 Sea Zone
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

    Territory Summary for Germans :

    Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
        Morocco : 1 infantry
        France : 2 aaGuns, 2 bombers, 3 fighters and 9 infantry
        Ukraine S.S.R. : 1 infantry
        Poland : 4 infantry
        Germany : 1 factory and 6 infantry
        Italy : 1 factory
        Belorussia : 2 infantry
        West Russia : 9 armour, 7 artilleries and 6 infantry
        15 Sea Zone : 1 submarine
        14 Sea Zone : 1 battleship, 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 19 / 22
        Germans : 41 / 41
        British : 32 / 39
        Japanese : 35 / 36
        Americans : 41 / 42

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    Well that sucked…I was hoping that would be the decisive battle.

  • 23 21 20 19 17 16 15 13

    the one I did from Caucusus.

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - British
                British repair 2 damage on 2 factories; Remaining resources: 37 PUs;
                British buy 1 armour, 2 fighters and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - British
                2 bombers moved from United Kingdom to Germany

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 3,2 and costs: 5 production.
                    Bombing raid costs 5  production in Germany

    Non Combat Move - British
                1 armour moved from Libya to Algeria
                2 bombers moved from Germany to United Kingdom
                1 destroyer moved from 6 Sea Zone to 2 Sea Zone
                1 destroyer moved from 5 Sea Zone to 3 Sea Zone

    Place Units - British
                1 armour and 2 fighters placed in India
                1 submarine placed in 8 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 37 PUs total

    Territory Summary for British :

    Egypt : 1 artillery and 1 infantry
        Western Canada : 1 infantry
        New Zealand : 1 infantry
        India : 1 aaGun, 3 armour, 1 factory, 5 fighters and 6 infantry
        Western Australia : 1 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
        Algeria : 1 flag, 1 armour
        Libya : 1 flag
        2 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 fighter and 1 submarine
        3 Sea Zone : 1 destroyer
        8 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 19 / 22
        Germans : 41 / 41
        British : 32 / 37
        Japanese : 35 / 36
        Americans : 41 / 42


  • Always better off defending…cause you are doing the job with the IBs, so Russia just needs to continue to defend.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 submarines moved from 48 Sea Zone to 44 Sea Zone
                2 battleships and 2 destroyers moved from 48 Sea Zone to 44 Sea Zone
                3 fighters moved from 36 Sea Zone to India
                9 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 transport moved from 48 Sea Zone to 50 Sea Zone
                1 infantry moved from Caroline Islands to 50 Sea Zone
                1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Philippine Islands
                      Japanese take Philippine Islands from Americans
                1 cruiser moved from 48 Sea Zone to 35 Sea Zone
                1 infantry moved from Burma to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to India
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 armour, 3 artilleries, 1 bomber, 2 fighters and 9 infantry moved from Burma to India
                1 artillery and 2 infantry moved from Szechwan to Kazakh S.S.R.
                2 carriers moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters and 10 infantry
                    British defend with 1 aaGun, 3 armour, 1 factory, 5 fighters and 6 infantry; Americans defend with 1 fighter
                        AA guns fire in India :  1/3 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 cruiser in India, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 10 infantry in India, round 1 :  5/19 hits
                        British roll dice for 1 aaGun, 3 armour, 6 fighters and 6 infantry in India, round 1 :  7/15 hits
                        4 infantry owned by the British , 7 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 3 infantry in India, round 2 :  7/12 hits
                        British roll dice for 3 armour, 6 fighters and 2 infantry in India, round 2 :  9/11 hits
                        2 infantry owned by the British , 1 fighter owned by the Americans , 3 armour owned by the British , 1 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 fighter owned by the British , 2 fighters owned by the Japanese and 3 artilleries owned by the Japanese lost in India
                    British win with 4 fighters remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 armour, 3 artilleries, 3 fighters and 10 infantry
                    Casualties for British: 1 aaGun, 3 armour, 1 fighter and 6 infantry
                    Casualties for Americans: 1 fighter
                    1 bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
                Battle in Evenki National Okrug
                    Japanese attack with 9 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 9 infantry in Evenki National Okrug, round 1 :  1/9 hits
                        Russians roll dice for 1 infantry in Evenki National Okrug, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenki National Okrug
                    Japanese win, taking Evenki National Okrug from Russians with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 destroyers and 2 submarines
                    Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 44 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 44 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 2 battleships and 2 destroyers in 44 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 fighter in 44 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 2 battleships, 1 destroyer and 2 submarines remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to 35 Sea Zone
                1 bomber moved from India to Kwangtung
                2 transports moved from 36 Sea Zone to 62 Sea Zone
                1 armour and 3 infantry moved from Japan to 62 Sea Zone
                1 armour and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 60 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 44 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                2 submarines placed in 60 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 43 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Wake Island : 1 infantry
        Japan : 1 armour, 1 artillery, 1 factory and 5 infantry
        Philippine Islands : 1 infantry
        Kwangtung : 1 bomber
        Okinawa : 1 infantry
        Burma : 1 flag, 1 aaGun
        Anhwei : 1 flag
        Yunnan : 1 flag
        Sinkiang : 1 flag, 1 infantry
        Szechwan : 1 flag
        Evenki National Okrug : 1 flag, 9 infantry
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery and 2 infantry
        48 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 2 transports
        60 Sea Zone : 2 submarines
        44 Sea Zone : 2 battleships, 1 destroyer and 4 submarines
        35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 16 / 22
        Germans : 41 / 41
        British : 32 / 37
        Japanese : 41 / 43
        Americans : 38 / 42


  • You held in India….and that’s what counts!

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Libya to Morocco
                1 infantry moved from Algeria to Morocco
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in Germany
                Battle in Morocco
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Germany to United Kingdom
                1 submarine moved from 56 Sea Zone to 65 Sea Zone

    Place Units - Americans
                1 cruiser and 1 destroyer placed in 11 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 38 PUs; end with 38 PUs total

    Territory Summary for Americans :

    Solomon Islands : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        United Kingdom : 1 bomber
        Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 fighters
        Alaska : 1 infantry
        Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Hawaiian Islands : 1 infantry
        Midway : 1 infantry
        65 Sea Zone : 1 submarine
        11 Sea Zone : 1 cruiser, 2 destroyers and 1 transport

    Production/PUs Summary :

    Russians : 16 / 22
        Germans : 41 / 41
        British : 32 / 37
        Japanese : 41 / 43
        Americans : 38 / 38

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from Caucasus to Ukraine S.S.R.
                3 armour, 5 artilleries and 1 fighter moved from Caucasus to West Russia
                4 infantry moved from Caucasus to West Russia
                3 artilleries and 4 infantry moved from Russia to West Russia

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Ukraine S.S.R.
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Russians attack with 3 armour, 8 artilleries, 1 fighter and 8 infantry
                    Germans defend with 9 armour, 7 artilleries and 6 infantry
                    3 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Germans win with 9 armour, 7 artilleries and 3 infantry remaining. Battle score for attacker is -31
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 artilleries and 8 infantry

    Non Combat Move - Russians
                1 fighter moved from West Russia to Russia
                1 fighter moved from Ukraine S.S.R. to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 1 aaGun, 3 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Caucasus : 1 aaGun, 1 factory and 1 infantry
        7 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 16 / 16
        Germans : 41 / 41
        British : 32 / 37
        Japanese : 41 / 43
        Americans : 38 / 38

  • 23 21 20 19 17 16 15 13

    If India wouldn’t have held then this game would be over!
    I’ll surrender when Moscow falls.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - Germans
                Germans repair 8 damage on 8 factories; Remaining resources: 33 PUs;
                Germans buy 2 artilleries, 6 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from France to 14 Sea Zone
                2 infantry moved from 14 Sea Zone to Algeria
                2 bombers moved from France to United Kingdom
                3 fighters moved from France to Algeria
                9 armour, 7 artilleries and 3 infantry moved from West Russia to Caucasus
                1 infantry moved from Ukraine S.S.R. to Caucasus
                1 infantry moved from Belorussia to West Russia
                4 infantry moved from Poland to Belorussia
                6 infantry moved from Germany to Poland

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 3,3 and costs: 6 production.
                    Bombing raid costs 6  production in United Kingdom
                Battle in Algeria
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 battleship in Algeria, round 1 :  1/1 hits
                        British roll dice for 1 armour in Algeria, round 1 :  0/1 hits
                        1 armour owned by the British lost in Algeria
                    Germans win, taking Algeria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Caucasus
                    Germans attack with 9 armour, 7 artilleries and 4 infantry
                    Russians defend with 1 aaGun, 1 factory and 1 infantry
                        Germans roll dice for 9 armour, 7 artilleries and 4 infantry in Caucasus, round 1 :  8/20 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 9 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Algeria to France
                2 bombers moved from United Kingdom to France
                1 submarine moved from 15 Sea Zone to 14 Sea Zone

    Place Units - Germans
                1 submarine placed in 15 Sea Zone
                2 infantry placed in Italy
                1 artillery and 1 infantry placed in Karelia S.S.R.
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs total

    Territory Summary for Germans :

    Karelia S.S.R. : 1 flag, 2 artilleries, 1 factory and 2 infantry
        Caucasus : 1 flag, 9 armour, 7 artilleries, 1 factory and 4 infantry
        Morocco : 1 infantry
        France : 2 aaGuns, 2 bombers, 3 fighters and 7 infantry
        Algeria : 2 infantry
        Poland : 6 infantry
        Germany : 1 artillery, 1 factory and 3 infantry
        Italy : 1 factory and 2 infantry
        Belorussia : 5 infantry
        West Russia : 1 infantry
        15 Sea Zone : 1 submarine
        14 Sea Zone : 1 battleship, 2 submarines and 1 transport

    Production/PUs Summary :

    Russians : 12 / 16
        Germans : 46 / 47
        British : 31 / 37
        Japanese : 41 / 43
        Americans : 38 / 38


  • @captain:

    If India wouldn’t have held then this game would be over!
    I’ll surrender when Moscow falls.

    When?  A bit pessimistic, aren’t we?

  • 23 21 20 19 17 16 15 13

    Yeah…that was defeatist comment I made. I still may be able to snatch victory from the jaws of defeat. I just need to regroup and get my shit together…some good dice rolls would be good too!

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :6

    Purchase Units - British
                British repair 7 damage on 7 factories; Remaining resources: 30 PUs;
                British buy 3 armour and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers moved from United Kingdom to Germany

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 1,6 and costs: 7 production.
                    Bombing raid costs 7  production in Germany

    Non Combat Move - British
                2 bombers moved from Germany to United Kingdom
                1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 destroyer moved from 2 Sea Zone to 11 Sea Zone
                1 destroyer moved from 3 Sea Zone to 10 Sea Zone
                1 fighter moved from United Kingdom to 11 Sea Zone
                4 fighters moved from India to Russia

    Place Units - British
                3 armour placed in India
                2 submarines placed in 8 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Territory Summary for British :

    Egypt : 1 artillery and 1 infantry
        Western Canada : 1 infantry
        New Zealand : 1 infantry
        India : 3 armour and 1 factory
        Western Australia : 1 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 2 infantry
        Russia : 4 fighters
        Libya : 1 flag
        11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        10 Sea Zone : 1 destroyer and 1 submarine
        8 Sea Zone : 2 submarines

    Production/PUs Summary :

    Russians : 12 / 16
        Germans : 46 / 47
        British : 31 / 31
        Japanese : 41 / 43
        Americans : 38 / 38

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