Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
Ok, I’m experiencing errors…first I was mad cause I couldn’t use my FTRs for the Phillipines, but now I can’t land my bomber either? WTF…
I’m requesting an edit. I want to fight the battle over with my planes, editing them in. I’ll still take the losses on my two inf units, so I don’t take the Phillipines, but the computer is NOT letting me use my air force at all now.
I’m going to post it, just let me know.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
2 units repaired.
2 destroyers moved from 62 Sea Zone to 48 Sea Zone
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
3 fighters moved from 47 Sea Zone to Philippine Islands
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 submarine moved from 47 Sea Zone to 48 Sea Zone
2 battleships moved from 47 Sea Zone to 48 Sea Zone
1 cruiser moved from 47 Sea Zone to 48 Sea Zone
2 fighters moved from Burma to 48 Sea Zone
1 bomber moved from Burma to Philippine Islands
1 submarine moved from 60 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 48 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 48 Sea Zone, round 1 : 3/7 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 48 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Philippine Islands, round 1 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry
EDIT: Changing ownership of Philippine Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from 48 Sea Zone to Burma
1 aaGun moved from Buryatia S.S.R. to 62 Sea Zone
5 infantry moved from Japan to 62 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 aaGun and 5 infantry moved from 36 Sea Zone to Burma
1 bomber moved from Philippine Islands to Burma
2 carriers moved from 47 Sea Zone to 36 Sea Zone
3 fighters moved from Philippine Islands to 36 Sea Zone
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Place Units - Japanese
1 destroyer and 2 submarines placed in 60 Sea Zone
Japanese undo move 1.
1 destroyer placed in 62 Sea Zone
2 submarines placed in 60 Sea Zone
1 armour and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 1 armour, 1 factory and 4 infantry
Okinawa : 1 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 9 infantry
Buryatia S.S.R. : 1 flag
48 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer
60 Sea Zone : 2 submarines
36 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transports
Production/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42
I had a problem with a fighter also. I thought I landed my fighter in the Solomons on round 2…but it was in the sea zone and the game didn’t prompt me about having an air unit that couldn’t land. So I LOST that fighter…it would come in handy now.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 armour moved from Morocco to Libya
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Caucasus to India
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 submarine placed in 56 Sea Zone
1 artillery and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
Territory Summary for Americans :
Philippine Islands : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
India : 1 fighter
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 fighter
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 flag
Algeria : 1 infantry
Libya : 1 armour
11 Sea Zone : 1 destroyer and 1 transport
56 Sea Zone : 1 submarine
44 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
Production/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour moved from Russia to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 armour, 3 artilleries and 20 infantry moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 3 artilleries, 2 fighters and 20 infantry
Germans defend with 1 aaGun, 9 armour, 4 artilleries and 11 infantry
3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
Germans win with 9 armour and 4 artilleries remaining. Battle score for attacker is -22
Casualties for Germans: 1 aaGun and 11 infantry
Casualties for Russians: 20 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
2 artilleries moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Territory Summary for Russians :
Evenki National Okrug : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 3 artilleries, 1 factory and 4 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 3 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
West Russia : 1 flag, 1 infantry
7 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 21 / 22
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Germans
Germans repair 15 damage on 15 factories; Remaining resources: 25 PUs;
Germans buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Morocco
Germans take Morocco from Americans
2 bombers moved from France to United Kingdom
3 artilleries and 5 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
9 armour and 4 artilleries moved from Ukraine S.S.R. to West Russia
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
4 infantry moved from Germany to Poland
1 infantry moved from Poland to Belorussia
Combat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,1 and costs: 6 production.
Bombing raid costs 6 production in United Kingdom
Battle in West Russia
Germans attack with 9 armour, 7 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour, 7 artilleries and 6 infantry in West Russia, round 1 : 12/22 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 9 armour, 7 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Italy to Germany
2 bombers moved from United Kingdom to France
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 submarine placed in 15 Sea Zone
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Territory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Morocco : 1 infantry
France : 2 aaGuns, 2 bombers, 3 fighters and 9 infantry
Ukraine S.S.R. : 1 infantry
Poland : 4 infantry
Germany : 1 factory and 6 infantry
Italy : 1 factory
Belorussia : 2 infantry
West Russia : 9 armour, 7 artilleries and 6 infantry
15 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship, 1 submarine and 1 transport
Production/PUs Summary :
Russians : 19 / 22
Germans : 41 / 41
British : 32 / 39
Japanese : 35 / 36
Americans : 41 / 42
Well that sucked…I was hoping that would be the decisive battle.
the one I did from Caucusus.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - British
British repair 2 damage on 2 factories; Remaining resources: 37 PUs;
British buy 1 armour, 2 fighters and 1 submarine; Remaining resources: 5 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,2 and costs: 5 production.
Bombing raid costs 5 production in Germany
Non Combat Move - British
1 armour moved from Libya to Algeria
2 bombers moved from Germany to United Kingdom
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
Place Units - British
1 armour and 2 fighters placed in India
1 submarine placed in 8 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 37 PUs total
Territory Summary for British :
Egypt : 1 artillery and 1 infantry
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 1 aaGun, 3 armour, 1 factory, 5 fighters and 6 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Algeria : 1 flag, 1 armour
Libya : 1 flag
2 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 fighter and 1 submarine
3 Sea Zone : 1 destroyer
8 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 19 / 22
Germans : 41 / 41
British : 32 / 37
Japanese : 35 / 36
Americans : 41 / 42
Always better off defending…cause you are doing the job with the IBs, so Russia just needs to continue to defend.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Japanese
1 unit repaired.
2 submarines moved from 48 Sea Zone to 44 Sea Zone
2 battleships and 2 destroyers moved from 48 Sea Zone to 44 Sea Zone
3 fighters moved from 36 Sea Zone to India
9 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 cruiser moved from 48 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 armour, 3 artilleries, 1 bomber, 2 fighters and 9 infantry moved from Burma to India
1 artillery and 2 infantry moved from Szechwan to Kazakh S.S.R.
2 carriers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters and 10 infantry
British defend with 1 aaGun, 3 armour, 1 factory, 5 fighters and 6 infantry; Americans defend with 1 fighter
AA guns fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 cruiser in India, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 10 infantry in India, round 1 : 5/19 hits
British roll dice for 1 aaGun, 3 armour, 6 fighters and 6 infantry in India, round 1 : 7/15 hits
4 infantry owned by the British , 7 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 3 infantry in India, round 2 : 7/12 hits
British roll dice for 3 armour, 6 fighters and 2 infantry in India, round 2 : 9/11 hits
2 infantry owned by the British , 1 fighter owned by the Americans , 3 armour owned by the British , 1 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 fighter owned by the British , 2 fighters owned by the Japanese and 3 artilleries owned by the Japanese lost in India
British win with 4 fighters remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 3 artilleries, 3 fighters and 10 infantry
Casualties for British: 1 aaGun, 3 armour, 1 fighter and 6 infantry
Casualties for Americans: 1 fighter
1 bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
Battle in Evenki National Okrug
Japanese attack with 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 9 infantry in Evenki National Okrug, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 2 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 2 battleships and 2 destroyers in 44 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 44 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 battleships and 2 destroyers in 44 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 battleships, 1 destroyer and 2 submarines remaining. Battle score for attacker is 39
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
1 bomber moved from India to Kwangtung
2 transports moved from 36 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from Japan to 62 Sea Zone
1 armour and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 44 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 submarines placed in 60 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 1 armour, 1 artillery, 1 factory and 5 infantry
Philippine Islands : 1 infantry
Kwangtung : 1 bomber
Okinawa : 1 infantry
Burma : 1 flag, 1 aaGun
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag
Evenki National Okrug : 1 flag, 9 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 2 infantry
48 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 2 transports
60 Sea Zone : 2 submarines
44 Sea Zone : 2 battleships, 1 destroyer and 4 submarines
35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Russians : 16 / 22
Germans : 41 / 41
British : 32 / 37
Japanese : 41 / 43
Americans : 38 / 42
You held in India….and that’s what counts!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Libya to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Germany
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 submarine moved from 56 Sea Zone to 65 Sea Zone
Place Units - Americans
1 cruiser and 1 destroyer placed in 11 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 fighters
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
65 Sea Zone : 1 submarine
11 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Russians : 16 / 22
Germans : 41 / 41
British : 32 / 37
Japanese : 41 / 43
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
3 armour, 5 artilleries and 1 fighter moved from Caucasus to West Russia
4 infantry moved from Caucasus to West Russia
3 artilleries and 4 infantry moved from Russia to West Russia
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour, 8 artilleries, 1 fighter and 8 infantry
Germans defend with 9 armour, 7 artilleries and 6 infantry
3 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 9 armour, 7 artilleries and 3 infantry remaining. Battle score for attacker is -31
Casualties for Germans: 3 infantry
Casualties for Russians: 4 artilleries and 8 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Ukraine S.S.R. to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Russia : 1 aaGun, 3 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Caucasus : 1 aaGun, 1 factory and 1 infantry
7 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 16 / 16
Germans : 41 / 41
British : 32 / 37
Japanese : 41 / 43
Americans : 38 / 38
If India wouldn’t have held then this game would be over!
I’ll surrender when Moscow falls.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 33 PUs;
Germans buy 2 artilleries, 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Algeria
2 bombers moved from France to United Kingdom
3 fighters moved from France to Algeria
9 armour, 7 artilleries and 3 infantry moved from West Russia to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Belorussia to West Russia
4 infantry moved from Poland to Belorussia
6 infantry moved from Germany to Poland
Combat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,3 and costs: 6 production.
Bombing raid costs 6 production in United Kingdom
Battle in Algeria
Germans attack with 3 fighters and 2 infantry
British defend with 1 armour
Germans roll dice for 1 battleship in Algeria, round 1 : 1/1 hits
British roll dice for 1 armour in Algeria, round 1 : 0/1 hits
1 armour owned by the British lost in Algeria
Germans win, taking Algeria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 9 armour, 7 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
Germans roll dice for 9 armour, 7 artilleries and 4 infantry in Caucasus, round 1 : 8/20 hits
Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
3 fighters moved from Algeria to France
2 bombers moved from United Kingdom to France
1 submarine moved from 15 Sea Zone to 14 Sea Zone
Place Units - Germans
1 submarine placed in 15 Sea Zone
2 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Territory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 artilleries, 1 factory and 2 infantry
Caucasus : 1 flag, 9 armour, 7 artilleries, 1 factory and 4 infantry
Morocco : 1 infantry
France : 2 aaGuns, 2 bombers, 3 fighters and 7 infantry
Algeria : 2 infantry
Poland : 6 infantry
Germany : 1 artillery, 1 factory and 3 infantry
Italy : 1 factory and 2 infantry
Belorussia : 5 infantry
West Russia : 1 infantry
15 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship, 2 submarines and 1 transport
Production/PUs Summary :
Russians : 12 / 16
Germans : 46 / 47
British : 31 / 37
Japanese : 41 / 43
Americans : 38 / 38
@captain:
If India wouldn’t have held then this game would be over!
I’ll surrender when Moscow falls.
When? A bit pessimistic, aren’t we?
Yeah…that was defeatist comment I made. I still may be able to snatch victory from the jaws of defeat. I just need to regroup and get my shit together…some good dice rolls would be good too!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - British
British repair 7 damage on 7 factories; Remaining resources: 30 PUs;
British buy 3 armour and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1,6 and costs: 7 production.
Bombing raid costs 7 production in Germany
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 2 Sea Zone to 11 Sea Zone
1 destroyer moved from 3 Sea Zone to 10 Sea Zone
1 fighter moved from United Kingdom to 11 Sea Zone
4 fighters moved from India to Russia
Place Units - British
3 armour placed in India
2 submarines placed in 8 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Territory Summary for British :
Egypt : 1 artillery and 1 infantry
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 3 armour and 1 factory
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 2 infantry
Russia : 4 fighters
Libya : 1 flag
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
8 Sea Zone : 2 submarines
Production/PUs Summary :
Russians : 12 / 16
Germans : 46 / 47
British : 31 / 31
Japanese : 41 / 43
Americans : 38 / 38