BOOM AND DOOM!
42.2 captain walker (allies) vs Mallery29 (axis)
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nevermind, I need to eliminate the transports.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Germans
Germans repair 6 damage on 6 factories; Remaining resources: 35 PUs;
Germans buy 1 artillery, 6 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Belorussia
4 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Belorussia
1 submarine moved from 15 Sea Zone to 14 Sea Zone
2 submarines moved from 14 Sea Zone to 13 Sea Zone
2 bombers and 4 fighters moved from France to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
Germans take Libya from British
1 submarine moved from 5 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 submarines
British defend with 1 cruiser, 1 submarine and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 13 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 4 fighters in 13 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 13 Sea Zone, round 1 : 3/7 hits
1 cruiser owned by the British , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 13 Sea Zone
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 2 fighters and 3 transports in 13 Sea Zone, round 2 : 1/2 hits
2 fighters owned by the Americans , 1 transport owned by the British and 1 fighter owned by the Germans lost in 13 Sea Zone
2 transports owned by the Americans lost in 13 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Germans: 3 fighters and 2 submarines
Casualties for British: 1 cruiser and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsNon Combat Move - Germans
2 bombers moved from 13 Sea Zone to France
1 fighter moved from 13 Sea Zone to France
2 fighters moved from Belorussia to France
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Germany to Poland
2 infantry moved from Germany to FrancePlace Units - Germans
1 submarine placed in 15 Sea Zone
1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 3 artilleries, 1 factory and 5 infantry
France : 2 aaGuns, 2 bombers, 3 fighters and 10 infantry
Ukraine S.S.R. : 1 aaGun, 9 armour, 4 artilleries and 11 infantry
Poland : 3 infantry
Germany : 1 factory and 4 infantry
Italy : 1 factory and 2 infantry
Libya : 1 infantry
Belorussia : 1 infantry
15 Sea Zone : 1 battleship, 1 submarine and 1 transport
6 Sea Zone : 1 submarine
5 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 23
Germans : 39 / 40
British : 31 / 33
Japanese : 35 / 39
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 7 PUs;Combat Move - British
1 armour moved from Algeria to Libya
1 infantry moved from Egypt to Libya
2 bombers moved from United Kingdom to Germany
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 5 Sea ZoneCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,5 and costs: 10 production.
Bombing raid costs 10 production in Germany
Battle in Libya
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 5 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 10 Sea Zone
1 fighter moved from 5 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
1 submarine moved from 13 Sea Zone to 10 Sea ZonePlace Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 32 PUs; end with 39 PUs totalTerritory Summary for British :
Egypt : 1 artillery and 1 infantry
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 1 aaGun, 2 armour, 1 factory, 3 fighters and 6 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
6 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 fighter and 1 submarine
5 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 39
Americans : 42 / 42 -
Ok, I’m experiencing errors…first I was mad cause I couldn’t use my FTRs for the Phillipines, but now I can’t land my bomber either? WTF…
I’m requesting an edit. I want to fight the battle over with my planes, editing them in. I’ll still take the losses on my two inf units, so I don’t take the Phillipines, but the computer is NOT letting me use my air force at all now.
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I’m going to post it, just let me know.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
2 units repaired.
2 destroyers moved from 62 Sea Zone to 48 Sea Zone
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
3 fighters moved from 47 Sea Zone to Philippine Islands
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 submarine moved from 47 Sea Zone to 48 Sea Zone
2 battleships moved from 47 Sea Zone to 48 Sea Zone
1 cruiser moved from 47 Sea Zone to 48 Sea Zone
2 fighters moved from Burma to 48 Sea Zone
1 bomber moved from Burma to Philippine Islands
1 submarine moved from 60 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 48 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 48 Sea Zone, round 1 : 3/7 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 48 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Philippine Islands, round 1 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry
EDIT: Changing ownership of Philippine Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from 48 Sea Zone to Burma
1 aaGun moved from Buryatia S.S.R. to 62 Sea Zone
5 infantry moved from Japan to 62 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 aaGun and 5 infantry moved from 36 Sea Zone to Burma
1 bomber moved from Philippine Islands to Burma
2 carriers moved from 47 Sea Zone to 36 Sea Zone
3 fighters moved from Philippine Islands to 36 Sea Zone
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Place Units - Japanese
1 destroyer and 2 submarines placed in 60 Sea Zone
Japanese undo move 1.
1 destroyer placed in 62 Sea Zone
2 submarines placed in 60 Sea Zone
1 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 1 armour, 1 factory and 4 infantry
Okinawa : 1 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 9 infantry
Buryatia S.S.R. : 1 flag
48 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer
60 Sea Zone : 2 submarines
36 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transportsProduction/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42 -
I had a problem with a fighter also. I thought I landed my fighter in the Solomons on round 2…but it was in the sea zone and the game didn’t prompt me about having an air unit that couldn’t land. So I LOST that fighter…it would come in handy now.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 armour moved from Morocco to Libya
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Caucasus to IndiaPlace Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 submarine placed in 56 Sea Zone
1 artillery and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Philippine Islands : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
India : 1 fighter
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 fighter
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 flag
Algeria : 1 infantry
Libya : 1 armour
11 Sea Zone : 1 destroyer and 1 transport
56 Sea Zone : 1 submarine
44 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Russia to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 armour, 3 artilleries and 20 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 3 artilleries, 2 fighters and 20 infantry
Germans defend with 1 aaGun, 9 armour, 4 artilleries and 11 infantry
3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
Germans win with 9 armour and 4 artilleries remaining. Battle score for attacker is -22
Casualties for Germans: 1 aaGun and 11 infantry
Casualties for Russians: 20 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
2 artilleries moved from Russia to Caucasus
2 infantry moved from Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 3 artilleries, 1 factory and 4 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 3 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
West Russia : 1 flag, 1 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 22
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Germans
Germans repair 15 damage on 15 factories; Remaining resources: 25 PUs;
Germans buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Morocco
Germans take Morocco from Americans
2 bombers moved from France to United Kingdom
3 artilleries and 5 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
9 armour and 4 artilleries moved from Ukraine S.S.R. to West Russia
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
4 infantry moved from Germany to Poland
1 infantry moved from Poland to BelorussiaCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,1 and costs: 6 production.
Bombing raid costs 6 production in United Kingdom
Battle in West Russia
Germans attack with 9 armour, 7 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour, 7 artilleries and 6 infantry in West Russia, round 1 : 12/22 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 9 armour, 7 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Italy to Germany
2 bombers moved from United Kingdom to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 submarine placed in 15 Sea Zone
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Morocco : 1 infantry
France : 2 aaGuns, 2 bombers, 3 fighters and 9 infantry
Ukraine S.S.R. : 1 infantry
Poland : 4 infantry
Germany : 1 factory and 6 infantry
Italy : 1 factory
Belorussia : 2 infantry
West Russia : 9 armour, 7 artilleries and 6 infantry
15 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 19 / 22
Germans : 41 / 41
British : 32 / 39
Japanese : 35 / 36
Americans : 41 / 42 -
Well that sucked…I was hoping that would be the decisive battle.
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the one I did from Caucusus.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - British
British repair 2 damage on 2 factories; Remaining resources: 37 PUs;
British buy 1 armour, 2 fighters and 1 submarine; Remaining resources: 5 PUs;Combat Move - British
2 bombers moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,2 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - British
1 armour moved from Libya to Algeria
2 bombers moved from Germany to United Kingdom
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea ZonePlace Units - British
1 armour and 2 fighters placed in India
1 submarine placed in 8 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 37 PUs totalTerritory Summary for British :
Egypt : 1 artillery and 1 infantry
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 1 aaGun, 3 armour, 1 factory, 5 fighters and 6 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Algeria : 1 flag, 1 armour
Libya : 1 flag
2 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 fighter and 1 submarine
3 Sea Zone : 1 destroyer
8 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 22
Germans : 41 / 41
British : 32 / 37
Japanese : 35 / 36
Americans : 41 / 42 -
Always better off defending…cause you are doing the job with the IBs, so Russia just needs to continue to defend.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
1 unit repaired.
2 submarines moved from 48 Sea Zone to 44 Sea Zone
2 battleships and 2 destroyers moved from 48 Sea Zone to 44 Sea Zone
3 fighters moved from 36 Sea Zone to India
9 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 cruiser moved from 48 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 armour, 3 artilleries, 1 bomber, 2 fighters and 9 infantry moved from Burma to India
1 artillery and 2 infantry moved from Szechwan to Kazakh S.S.R.
2 carriers moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters and 10 infantry
British defend with 1 aaGun, 3 armour, 1 factory, 5 fighters and 6 infantry; Americans defend with 1 fighter
AA guns fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 cruiser in India, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 10 infantry in India, round 1 : 5/19 hits
British roll dice for 1 aaGun, 3 armour, 6 fighters and 6 infantry in India, round 1 : 7/15 hits
4 infantry owned by the British , 7 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 3 infantry in India, round 2 : 7/12 hits
British roll dice for 3 armour, 6 fighters and 2 infantry in India, round 2 : 9/11 hits
2 infantry owned by the British , 1 fighter owned by the Americans , 3 armour owned by the British , 1 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 fighter owned by the British , 2 fighters owned by the Japanese and 3 artilleries owned by the Japanese lost in India
British win with 4 fighters remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 3 artilleries, 3 fighters and 10 infantry
Casualties for British: 1 aaGun, 3 armour, 1 fighter and 6 infantry
Casualties for Americans: 1 fighter
1 bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
Battle in Evenki National Okrug
Japanese attack with 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 9 infantry in Evenki National Okrug, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 2 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 2 battleships and 2 destroyers in 44 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 44 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 battleships and 2 destroyers in 44 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 battleships, 1 destroyer and 2 submarines remaining. Battle score for attacker is 39
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
1 bomber moved from India to Kwangtung
2 transports moved from 36 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from Japan to 62 Sea Zone
1 armour and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 44 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 submarines placed in 60 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 1 armour, 1 artillery, 1 factory and 5 infantry
Philippine Islands : 1 infantry
Kwangtung : 1 bomber
Okinawa : 1 infantry
Burma : 1 flag, 1 aaGun
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag
Evenki National Okrug : 1 flag, 9 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 2 infantry
48 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 2 transports
60 Sea Zone : 2 submarines
44 Sea Zone : 2 battleships, 1 destroyer and 4 submarines
35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 16 / 22
Germans : 41 / 41
British : 32 / 37
Japanese : 41 / 43
Americans : 38 / 42 -
You held in India….and that’s what counts!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Libya to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Germany
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 submarine moved from 56 Sea Zone to 65 Sea ZonePlace Units - Americans
1 cruiser and 1 destroyer placed in 11 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 2 fighters
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
65 Sea Zone : 1 submarine
11 Sea Zone : 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Russians : 16 / 22
Germans : 41 / 41
British : 32 / 37
Japanese : 41 / 43
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
3 armour, 5 artilleries and 1 fighter moved from Caucasus to West Russia
4 infantry moved from Caucasus to West Russia
3 artilleries and 4 infantry moved from Russia to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour, 8 artilleries, 1 fighter and 8 infantry
Germans defend with 9 armour, 7 artilleries and 6 infantry
3 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 9 armour, 7 artilleries and 3 infantry remaining. Battle score for attacker is -31
Casualties for Germans: 3 infantry
Casualties for Russians: 4 artilleries and 8 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Ukraine S.S.R. to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 1 aaGun, 3 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Caucasus : 1 aaGun, 1 factory and 1 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 41 / 41
British : 32 / 37
Japanese : 41 / 43
Americans : 38 / 38 -
If India wouldn’t have held then this game would be over!
I’ll surrender when Moscow falls. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 33 PUs;
Germans buy 2 artilleries, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Algeria
2 bombers moved from France to United Kingdom
3 fighters moved from France to Algeria
9 armour, 7 artilleries and 3 infantry moved from West Russia to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Belorussia to West Russia
4 infantry moved from Poland to Belorussia
6 infantry moved from Germany to PolandCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,3 and costs: 6 production.
Bombing raid costs 6 production in United Kingdom
Battle in Algeria
Germans attack with 3 fighters and 2 infantry
British defend with 1 armour
Germans roll dice for 1 battleship in Algeria, round 1 : 1/1 hits
British roll dice for 1 armour in Algeria, round 1 : 0/1 hits
1 armour owned by the British lost in Algeria
Germans win, taking Algeria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 9 armour, 7 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
Germans roll dice for 9 armour, 7 artilleries and 4 infantry in Caucasus, round 1 : 8/20 hits
Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
3 fighters moved from Algeria to France
2 bombers moved from United Kingdom to France
1 submarine moved from 15 Sea Zone to 14 Sea ZonePlace Units - Germans
1 submarine placed in 15 Sea Zone
2 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 artilleries, 1 factory and 2 infantry
Caucasus : 1 flag, 9 armour, 7 artilleries, 1 factory and 4 infantry
Morocco : 1 infantry
France : 2 aaGuns, 2 bombers, 3 fighters and 7 infantry
Algeria : 2 infantry
Poland : 6 infantry
Germany : 1 artillery, 1 factory and 3 infantry
Italy : 1 factory and 2 infantry
Belorussia : 5 infantry
West Russia : 1 infantry
15 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship, 2 submarines and 1 transportProduction/PUs Summary :
Russians : 12 / 16
Germans : 46 / 47
British : 31 / 37
Japanese : 41 / 43
Americans : 38 / 38





