Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
All, again to save time, did not scramble the two fighters against the UK amphib on Denmark. UK had 3 destroyers and 4 fighters. If I was in error on this decision, please let me know and we can correct.
Thanks
Sounds like the right decision to me.
Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Speaking of those moves: it doesn’t look like Japan did a very good job of following instructions. Japan was supposed to take territory like a thief in the night, and hold it like a pillow. Instead–instead!–the U.S. came along, like a thief in the daytime (when no one is paying much attention to their pillows), and took Manchuria and Korea as though they were unguarded pillows! :o
Japan needs to do something about this. /Looks determined
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
FYI to everyone in this thread:
you are using version 3.0 of Global 1940, which is above 6+ months out of date
the current version is 3.6 of Global 1940, and it was released before you game started, in december
everyone in this thread needs to go and update their global 1940 map, that way any future games you all start at least have the updated map
Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Speaking of those moves: it doesn’t look like Japan did a very good job of following instructions. Japan was supposed to take territory like a thief in the night, and hold it like a pillow. Instead–instead!–the U.S. came along, like a thief in the daytime (when no one is paying much attention to their pillows), and took Manchuria and Korea as though they were unguarded pillows! :o
Japan needs to do something about this. /Looks determined
LOL!!!
the current version is 3.6 of Global 1940, and it was released before you game started, in december
everyone in this thread needs to go and update their global 1940 map, that way any future games you all start at least have the updated map
Does this just come with the TripleA v. 1.6.1.4 or does the game file need to be downloaded separately? If so, where might one go to get such a file?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 42 Sea Zone, round 1 : 3/4 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Northern Territory
1 mech_infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 53 / 84
Russians : 21 / 27
Japanese : 42 / 51
Americans : 62 / 87
Chinese : 12 / 12
British : 36 / 36
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to Norway
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 84
Russians : 21 / 27
Japanese : 42 / 51
Americans : 62 / 87
Chinese : 12 / 12
British : 36 / 36
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 11 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Germany to Denmark
1 fighter moved from 113 Sea Zone to Denmark
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
3 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 fighter moved from Tobruk to Western Germany
Combat - Germans
Battle in Volgograd
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 artillery
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
Germans win, taking Denmark from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 3 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7,7,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
6 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from France to Germany
1 mech_infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
3 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 infantry placed in France
1 mech_infantry placed in Germany
1 fighter and 8 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Novgorod
1 fighter and 5 infantry placed in Western Germany
1 submarine and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
In the interests of saving time, I didn’t scramble the Moscow air in the bombing raid. My theory was that you wouldn’t want to take on German air when I’d have a 2:1 advantage in firepower. If you would have chosen to scramble, let me know, and I’ll redo the air battle portion of my turn (using Marti), and I’ll edit away any fighters on either side which get killed.
One minor edit.
Another minor edit.
Things have turned serious. Serious enough that the Reich Ministry of Propaganda has partnered with Lady Gaga! :o
Before I go any further, I just want to add that I’m having fun, so don’t take the below lyrics too seriously. Except of course the part about me not stopping until Europe is mine! :D
Without further ado, here is the song! :o Listen to it while reading the below lyrics.
Our thinking is pure
Our strength is the cure
We fight for what’s true
We’re the brave and the few
It’s so magical
We are fantastico
Leather and steel
No rest for us
Europe will kneel
All will adore us
Our dream is beyond price
It’s a vision of light
We have a plan
Follow me until you love me
Papa, Papa Nazi
I’m your guiding star
You know that I’ll be your
Papa, Papa Nazi
I promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi
A dream is good to find
Leave no one behind
We’ll be famous
Follow me until you love me
Papa, Papa Nazi
We fight for every German boy and girl
The future is what we sow
Vision can take you far
Yeah ‘cause you’ll know
Now is the biggest bet
Take all you can get
Europe is burnt
There is no return
Its fields are dry
Silent teardrops I cry
My dream knows no price
We must reach for the sky
‘Cause you know that maybe I
I must do all I can
Follow me until you love me
Papa, Papa Nazi
Follow me to the stars
You know that I’ll be your
Papa, Papa Nazi
I promise I’ll be kind
And I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi
Real good
(We win on the road)
Resistance snapped
Crush them like a toad
Don’t stop for anyone
We’re blitzing land and having fun
We have a plan
Follow me until you love me
Papa, Papa Nazi
Follow me out to the stars
You know that I’ll be your
Papa, Papa Nazi
I promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi
The same song as above, except with a few minor corrections. This one matches the music better.
Our thinking is pure
Our strength is the cure
We fight for what’s true
We’re the brave and the few
It’s so magical
We are fantastico
Leather and steel
No rest for us
Europe will kneel
All will adore us
Our dream is beyond price
It’s a vision of light
We have a plan
Follow me until you love me
Papa, Papa Nazi
I’m your guiding star
You know that I’ll be your
Papa, Papa Nazi
I promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi
We fight for every German boy and girl
The future is what we sow
Vision can take you far
Yeah 'cause you’ll know
Now is the biggest bet
Take all you can get
Europe is burnt
There is no return
Its fields are dry
Silent teardrops I cry
My dream knows no price
We must reach for the sky
'Cause you know that maybe I
I must do all I can
Follow me until you love me
Papa, Papa Nazi
Follow me to the stars
You know that I’ll be your
Papa, Papa Nazi
I promise I’ll be kind
And I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi
Real good
(We win on the road)
Resistance snapped
Crush them like a toad
Don’t stop for anyone
We’re blitzing land and having fun
We have a plan
Follow me until you love me
Papa, Papa Nazi
Follow me out to the stars
You know that I’ll be your
Papa, Papa Nazi
I promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi
I wouldn’t have intercepted in this case.
this is a friendly reminder that there is 5 days left in round 4 of the tournament.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy nothing; Remaining resources: 27 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Russia to Caucasus
1 artillery and 2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
7 artilleries and 16 infantry moved from Samara to Volgograd
1 armour moved from Kazakhstan to Volgograd
2 armour and 4 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 3/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 1 : 0/4 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 armour, 7 artilleries, 16 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 armour, 7 artilleries, 16 infantry and 4 mech_infantrys in Volgograd, round 1 : 10/30 hits
Germans roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour, 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 aaGun moved from Samara to Volgograd
1 bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Egypt to Iraq
Turn Complete - Russians
Russians collect 23 PUs; end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 58 / 78
Russians : 23 / 56
Japanese : 42 / 51
Americans : 60 / 87
Chinese : 12 / 12
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Wow you got some good dice :(
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Malaya to 6 Sea Zone
1 bomber moved from Malaya to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Hunan to Buyant-Uhaa
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
4 mech_infantrys moved from Burma to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Malaya to India
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Buyant-Uhaa
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 3 fighters and 1 tactical_bomber
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 3 fighters
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
retreated to India
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from India to Burma
1 battleship, 1 cruiser, 2 destroyers and 5 submarines moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 4 tactical_bombers moved from Buyant-Uhaa to Amur
Place Units - Japanese
2 destroyers and 1 transport placed in 20 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6
Japanese collect 46 PUs; end with 49 PUs total
Funny that the Soviet failure to take Amur probably saved India :lol: