@HHFrenchRepublic12
The conceit in “East & West” is that minor powers just bond to a major power, once they become active in the war. So, what I had suggested was that France would become part of Western Europe, and the Arab League would become part of the UK, if/when they’re at war with the USSR.
It just keeps things a lot cleaner, in terms of not having to reinvent the turn order, and other stuff which might add overhead.
The Great War 1914-1918: Clash of Empires
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Yes but Im lazy. I hope your heart will last till the game comes out. ( i remember you see)
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I will just keep raising my expectations since more time must mean its getting better :-)
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In a way yes, we playtest it as time goes on . IN that way we proof the games balance.
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Old picture of a playtesting group from i think Arizona…

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That is an old version of the map BTW, the areas are correct ( for the most part)
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Just saw this photo. It looks really fun. I hope to play it in my lifetime
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Where did you get those nifty armored car pieces?
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not sure, remember I am not in this convention. These are people in other playtest groups
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The Armoured Car pieces are here;
http://www.historicalboardgaming.com/Battle-Pieces–Axis-Minors--232-German-Armored-Car-x5_p_775.html -
It looks really cool. Every month I look at this site hoping I see a release date. Hope it’s soon
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I do too.
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So disappointing to see IE comment on here and not have it be a release date… someday
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Any news?
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nothing sorry
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I was really looking forward to this game. It appears it will never happen. And that’s a shame. I know you put a lot of work into this. If there is any news would love to hear it. bolded text
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@slapshot86 Yea we know. Perhaps a future event
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I have some upcoming news for my game. It will eventually be published after lengthy time off. I just selected the Pantone colors for the pieces, which were never finalized. We ordered a set of pieces (enough for our playtest games). Setup was recently done, some board changes are being worked on. I know i have been flogging this since 2012 ( and even since 2006).
Pictures will come soon of the shipment…
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@Imperious-Leader
Did the UPS driver drown? -
@CentralCommando Well things are slowly moving, but at a painfully slow rate. Nothing to report at this time. I do have pictures of those boxes of pieces on sprues. Do you want to see that?
I know in all honesty that many want this completed game and the delay is not in my hands, but i take responsibility regardless. In my defense, i never gave out a clear release date. It should have come out August 1, 2014 and that was planned for 6 years in advance, but it just didn’t happen.
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@Imperious-Leader Yes please. I really do hope the game comes out eventually though.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












