Mexico was not independent during the civil war. It was under French control.
The Great War 1914-1918: Clash of Empires
-
OR THIS:
-
I prefer the middle one (Reply #319, 05:48:45 pm) – clearly blue, and with lots of character. The first one is too pastel for my taste, and the third one looks…well, sort of dusty. I’m not sure how to express it properly; the phrase that comes to mind is that the shade lacks definition, or has weak saturation, or something like that. Anyway, my pick would be the middle one.
-
If you look at actual French ww1 uniforms they look more like option 1 and 3


-
I kinda like #3 as it does look like a “dusty blue” and I would say it matches the uniform colors in your picture perfectly!!
-
I like the 3rd choice as well (dusty blue), it seems to match the helmets.
-
The third gray-blue color posted is what I think of for Austria-Hungary. Pike-gray or what they called hechtgrau. It offsets them a bit from the Germans. A deeper blue, I would associate with France.
Turkey I tend to associate more with a khaki color, but not sure what shades are available to avoid conflict with the British.
-
Austrian color is here

-
@Imperious:
Austrian color is here
Yes, that’s the color I had in mind. Probably my favorite uniform of the early war period.
-
Simply use the historical correct colours!
And please in this regard stay away from this red/brown nonsense for Russia WWI!
It’s beige!(The RED revolution had yet to come up in 1917!)
France is on a good way! (and of course it’s colour #3!)
-
Anything remotely red will be the Ottomans, but a subdued red/tan.
Russia will be Brown/Beige
-
Hey IL,
Any update on this Gem?? Saving my Pennies! Can’t wait!!
-
4th quarter release, no definite date. Mostly done
-
Where will this game be sold on release? Any online store with international shipping?
-
Everywhere and international too ( except rules in English)
-
This game should be named “Chinese Democracy” …
Just kidding. I would do lots of things to play this finally :roll:
Any news?
-
Nothing at this point. Game is done- problem is China
-
What about some reports ?
Since I am doing my own non-commercial ww1 game, I would like to be inspired by some of you rules… rules -
Playtest this friday, ill post pictures ok?
Also, it may be with the complete plastic sets. Producer says hell try to make that happen.
-
Sounds good!
Can`t wait for new pictures. From what I can remember your miniatures look superior.
My only worry is the map, did you fix the false tt-names?
Anyway, nice to see that this game is still on its way…
-
Yes even flashman helped out on that.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












