@Flashman:
If I can tell a destroyer from a cruiser I’m doing well.
If anything, I actually prefer generic sculpts for ships as it means fewer outlines to have to remember.
Not so for planes, though. I want at least 3 different types of fighter sculpt for each side.
That’s partly because of the scales they use. Â They usually make the BB’s & CA/CL’s somewhere around 1/3200 so they’re not too big for the board, but make DD’s closer to 1/2400 so they’re not too tiny. Â Understandable from a playability standpoint, but sometimes makes DD’s too close in size to cruisers. Â For the ww2 models, Flashman, CA’s inevitably have BB-style twin or triple turrets (though smaller ones) which make them fairly easy to distinguish, whereas DD’s have much smaller guns that barely stand out from the rest of the ship on this scale, so that’s how I’ve always told them apart. Â It could presumably get a bit more difficult w/ ww1 ships, though, since CL’s of that era rarely ever had fully enclosed gunhouses, much less twin or triple turrets for their 4-6" guns. Â
Older ACR’s had turrets just like BB’s, but had become even more obsolete than pre-dreadnought BB’s, being rapidly left behind by turbine engine tech. Â This meant that many turbine-engined dreadnought BB’s were faster than the old ACR’s (in some cases even ones just one design-generation older!) Â And that’s on top of totally outgunning them! Â CA’s hadn’t been invented yet…
So there could be even more of a problem in telling apart CL’s and DD’s of this period if size differences aren’t carefully maintained… but just look for those turrets on the ww2-era pieces!