No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
yeah if you’re axis, the moment you realize russia is not going to fall, the walls start closing in… i just took my first loss against karl in a similar scenario.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 artilleries and 4 infantry moved from Russia to Smolensk
6 artilleries and 46 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Smolensk
2 infantry moved from Vologda to Smolensk
7 mech_infantrys moved from Bryansk to Smolensk
8 armour moved from Bryansk to Russia
Place Units - Russians
1 armour placed in Volgograd
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Belarus : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 2 aaGuns, 8 artilleries, 52 infantry and 7 mech_infantrys
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 51 / 59
Americans : 53 / 73
Chinese : 5 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Kwangsi
2 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 battleships moved from 35 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
1 fighter moved from Kiangsu to Kwangsi
8 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 11 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 5 artilleries and 20 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 1 : 2/2 hits
Japanese roll dice for 3 artilleries, 11 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangsi, round 1 : 11/26 hits
Chinese roll dice for 5 artilleries and 20 infantry in Kwangsi, round 1 : 11/25 hits
6 infantry owned by the Japanese , 13 infantry owned by the Chinese , 1 fighter owned by the Japanese , 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 10 fighters and 5 tactical_bombers in Kwangsi, round 2 : 12/15 hits
Chinese roll dice for 5 artilleries and 7 infantry in Kwangsi, round 2 : 2/12 hits
5 artilleries owned by the Chinese , 7 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Kwangsi
Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
Casualties for Chinese: 5 artilleries and 20 infantry
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier and 1 fighter
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 carrier in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 carrier in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 4 : 2/2 hits
1 carrier owned by the ANZAC lost in 44 Sea Zone
2 submarines owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
1 fighter owned by the ANZAC forced to land in Celebes
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 artillery and 5 infantry moved from Kiangsu to Anhwe
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
5 fighters moved from Kwangsi to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 aaGun, 2 artilleries and 4 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 destroyers and 1 submarine placed in 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
Japanese undo move 3.
1 artillery and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 19 Sea Zone
Japanese undo move 2.
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 3.
2 artilleries and 1 mech_infantry placed in Malaya
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 52 / 52
Americans : 53 / 73
Chinese : 4 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
can I change my NCM a little bit?
mechs in CHA originally from MAN
inf/art in Kiangsi originally from Kiangsu
tact in Kiangsi coming from battle in Kwangsi
you can change noncoms all day long as far as i’m concerned, as long as i haven’t rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 tactical_bomber moved from Caroline Islands to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 3/3 hits
2 submarines owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 3 infantry moved from Libya to Tobruk
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
3 fighters moved from 92 Sea Zone to Cyprus
3 fighters moved from Gibraltar to Cyprus
3 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Bryansk to Russia
Place Units - Americans
3 armour and 3 infantry placed in Eastern United States
3 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 3 mech_infantrys
Yunnan : 1 artillery and 1 infantry
Queensland : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 fighter and 1 tactical_bomber
44 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 3 fighters, 1 submarine and 3 transports
26 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
Central United States : 3 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 3 fighters
Cyprus : 6 fighters
Algeria : 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour and 3 infantry
Libya : 1 flag
Russia : 1 bomber and 2 fighters
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 52 / 52
Americans : 53 / 73
Chinese : 4 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,2,6,4,4,4,5,6,5,6,4,1,6,1,3,2,6,3
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 1 infantry
Yunnan : 1 fighter and 4 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 48 / 52
Americans : 53 / 73
Chinese : 8 / 15
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for UK_Pacific :
Shan State : 1 airfield
India : 1 airfield, 1 factory_minor and 1 harbour
Sumatra : 1 flag
39 Sea Zone : 1 flag
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 47 / 52
Americans : 53 / 73
Chinese : 8 / 15
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I believe it makes sense to surrender now.
Moscow’s not going to fall and Germany will only get less effective as Americans start landing in Western Europe. Japan’s like a mouse that the cat’s not quite finished playing with.
Good match. I am going to make sure I negotiate the 1 unit per territory rule into future bids :lol:
good game wheat. good luck, go beat some people!
Actually my stats are going to dip again. Forgot Poland was a VC :lol:
I’m not really in contention for a spot in the league championships, but I will attempt to play everyone in the league before the end of the season.