@donutgold scramble to sz 97?
Odonis (Axis) vs Karl7 (Allies), G40L, No Tech, Allies +6
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 submarine moved from 33 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from Western Australia to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 5 artilleries, 1 bomber, 2 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 armour and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Russia
1 artillery moved from French West Africa to French Central Africa
Germans take French Central Africa from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 5 artilleries, 1 bomber, 2 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 armour and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Russia
1 artillery moved from French West Africa to French Central Africa
Germans take French Central Africa from BritishCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 12 armour, 5 artilleries, 2 bombers, 2 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 6 fighters, 40 infantry and 1 tactical_bomber
Russians win with 5 armour, 1 artillery, 6 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is -147
Casualties for Germans: 12 armour, 5 artilleries, 2 bombers, 2 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 26 infantryNon Combat Move - Germans
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in Romania
3 artilleries placed in France
2 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Once again undone by the “too early” Moscow attack.
Good Game - I’ll post my loss…
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Wow! :-o. Did not think you’d attack. If you got lucky it would have a major coup!
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yeah, well, i was toast anyway. ;0