Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 battleship moved from 71 Sea Zone to 82 Sea Zone
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 battleship moved from 71 Sea Zone to 82 Sea Zone
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in 82 Sea Zone
British attack with 1 battleship
Germans defend with 1 transport
British win, taking 82 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Non Combat Move - British
1 fighter moved from Persia to India
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 56 Sea Zone to 59 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
1 submarine placed in 109 Sea Zone
1 fighter and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tobruk to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tobruk to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 1 bomber and 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Tobruk to Libya
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
3 artilleries placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Italians undo move 3.
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Shan State to India
2 fighters moved from Queensland to Caroline Islands
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 tactical_bomber moved from Algeria to Gibraltar
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Romania to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Archangel
3 armour and 1 mech_infantry moved from Novgorod to Smolensk
5 artilleries moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
19 infantry moved from Belarus to Smolensk
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 tactical_bomber moved from Algeria to Gibraltar
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Romania to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Archangel
3 armour and 1 mech_infantry moved from Novgorod to Smolensk
5 artilleries moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
19 infantry moved from Belarus to Smolensk
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 7 armour, 5 artilleries, 19 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 7 armour, 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 harbour
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in South West Africa
Non Combat Move - Germans
1 artillery moved from Gold Coast to French West Africa
3 armour moved from Romania to Belarus
2 artilleries moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Karelia to Novgorod
1 aaGun moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to Algeria
1 armour moved from Greece to Romania
1 infantry moved from Southern France to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
2 armour and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
Germans collect 53 PUs (3 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Yenisey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Yenisey
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 infantry moved from Vologda to Nenetsia
1 aaGun and 2 infantry moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
4 armour and 1 mech_infantry moved from Ukraine to Russia
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
3 infantry moved from Volgograd to Rostov
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
1 aaGun and 1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Finland to Norway
2 infantry moved from Finland to Norway
1 aaGun moved from Finland to Norway
1 infantry moved from Vyborg to Finland
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
3 armour moved from Kweichow to Tsinghai
4 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
2 fighters and 3 tactical_bombers moved from Yunnan to Tsinghai
2 fighters moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
2 artilleries and 5 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Siam to Malaya
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
3 armour moved from Kweichow to Tsinghai
4 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
2 fighters and 3 tactical_bombers moved from Yunnan to Tsinghai
2 fighters moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
2 artilleries and 5 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Siam to Malaya
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to Chahar
Combat - Japanese
Battle in Tsinghai
Japanese attack with 3 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win, taking Tsinghai from Chinese with 3 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 9 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
3 tactical_bombers moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
2 fighters moved from Kansu to Shensi
1 bomber moved from Chahar to Yunnan
1 armour moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Manchuria to Korea
1 aaGun moved from Amur to Korea
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
1 armour placed in Japan
1 armour placed in Kiangsu
1 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
3 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries and 5 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 2 fighters and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 artilleries and 31 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Germans
1 mech_infantry moved from Union of South Africa to South West Africa
1 armour moved from Belgian Congo to South West Africa
1 armour moved from Egypt to French Equatorial Africa
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat - British
Battle in South West Africa
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking South West Africa from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 3 artilleries, 1 fighter, 31 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 artilleries, 1 fighter, 31 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 2 transports
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Tobruk
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Tobruk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 82 Sea Zone to 70 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
Place Units - British
1 armour and 1 mech_infantry placed in Egypt
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry