sent a chat so we don’t clutter up this thread
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
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Wow, even positive battle score for attacker.
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When are the chitlins going to rebuild their damn navy?!?!
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Not nearly positive enough…
The major difference between us, except patience of course, is we would rather be vaguely right than precisely wrong.
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Not nearly positive enough…
The major difference between us, except patience of course, is we would rather be vaguely right than precisely wrong.
sure Mr Keynes, whatever. you are precisely wrong if you think you have a prayer in this war.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Italians
Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bulgaria to Turkey
1 mech_infantry moved from Greece to Turkey
1 fighter moved from Egypt to Turkey
1 fighter moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Italians roll dice for 2 fighters and 2 mech_infantrys in Turkey, round 1 : 0/4 hits
Russians roll dice for 2 mech_infantrys in Turkey, round 1 : 1/2 hits
1 mech_infantry owned by the Italians lost in Turkey
Italians roll dice for 2 fighters and 1 mech_infantry in Turkey, round 2 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Turkey, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Turkey
retreated to Turkey
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
4 mech_infantrys moved from Northern Italy to Bulgaria
1 mech_infantry moved from Bulgaria to Greece
1 armour and 3 mech_infantrys moved from Bulgaria to Greece
2 fighters moved from Turkey to GreecePlace Units - Italians
2 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Portugal : 1 flag
113 Sea Zone : 1 carrier
95 Sea Zone : 2 destroyers
Bulgaria : 4 mech_infantrys
Greece : 1 flag, 1 armour, 2 fighters and 4 mech_infantrys
99 Sea Zone : 1 flag
Spain : 1 flag, 4 aaGuns, 1 artillery and 7 infantryProduction/PUs Summary :
Germans : 41 / 57
Russians : 36 / 41
Japanese : 84 / 94
Americans : 57 / 78
Chinese : 0 / 2
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 19 / 28
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
freaking italians! now that my bombers are gone they are back to being their completely impotent selves.
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hold on, gonna change that.
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edit
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For a moment I thought you were adjusting your purchase from tanks/mec back to a bomber AFTER rolling dice…
It’s a good thing for you that I was mistaken.
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nope… just had to make the typical “my italians sucked again” adjustments
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11 IPCs…. let’s see… what can Anzac buy…
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I’m thinking it’s a transport.
OR, saving their money for the Japanese to capture.
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Also…
I expect that Germany will be removing “The Swiss blight” from the board this turn.
OR ELSE.
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Also…
I expect that Germany will be removing “The Swiss blight” from the board this turn.
OR ELSE.
:lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 tactical_bomber moved from Queensland to 26 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 2 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - French
Combat - French
French creates battle in territory 6 Sea ZoneNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaTurn Complete - French
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germany coming momentarily
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Unexpected events delaying the post but will for sure be done tonight probably within hours.
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