X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '12

    i think the ancients are on a 24 hour prayer and fasting regimen, to appease the dice gods.  :-D

  • '12

    you know…. i don’t recall the last time i saw 360 TUV of units in egypt…  :-P

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Novgorod to Finland
                1 fighter moved from Novgorod to Finland
                1 infantry moved from Belarus to Baltic States
                2 mech_infantrys moved from Novosibirsk to Kazakhstan
                1 bomber moved from Russia to Kazakhstan
                1 mech_infantry moved from Iraq to Turkey
                1 mech_infantry moved from Volgograd to Turkey
                1 tactical_bomber moved from Iraq to Turkey
                4 infantry moved from Persia to Eastern Persia
                5 mech_infantrys moved from Persia to Eastern Persia
                1 bomber moved from Russia to Baltic States
                1 fighter moved from Novgorod to Finland
                1 fighter moved from Persia to Turkey

    Combat - Russians
                Battle in Eastern Persia
                    Russians attack with 4 infantry and 5 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry and 5 mech_infantrys in Eastern Persia, round 1 :  2/9 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    Russians win, taking Eastern Persia from Japanese with 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 1 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkey
                    Russians win, taking Turkey from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Finland
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 mech_infantrys in Finland, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Finland to Novgorod
                1 bomber moved from Baltic States to Russia
                1 bomber moved from Kazakhstan to Russia
                2 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Iraq to Persia
                1 fighter moved from Turkey to Persia
                1 tactical_bomber moved from Turkey to Persia
                3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
                3 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Belarus to Novgorod
                3 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                6 infantry moved from Russia to Bryansk
                2 aaGuns moved from Tambov to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                2 armour, 4 artilleries and 15 infantry moved from Belarus to Bryansk

    Place Units - Russians
                1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
                7 infantry placed in Russia
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

  • '13

    There’s Russia.
    I adjusted Anzac buys per discussion, feel free to move the Ger Bom if you like.
    And yes, that is by far the most impressive Egy stack I’ve ever seen.
    But it’s probably historically accurate…had Germany reached Cairo, UK would have fought back from all directions.

  • Liaison TripleA '11 '10

    Well Russia didn’t do what it HAD to do…

    So…

  • '21 '20 '18 '17 '16 '15 '14 '13

    Don’t cover Russia with your mind,
    Don’t use your norms for understanding:
    It has its outstanding kind -
    You must believe without fading.

  • '12

    @Me1945:

    Don’t cover Russia with your mind,
    Don’t use your norms for understanding:
    It has its outstanding kind -
    You must believe without fading.

    Hell yeah Me1945, well said!

  • '12

    @alexgreat:

    So Bold, I guess you can go forward with Germany if you accept a possible build / movement edit later tonight for ANZAC. Since there was no combat, and since builds hardly affect Germany (except your bomber), that would be acceptable? Otherwise pls wait for review by any team member.

    guys, we agreed to a build/movement edit later tonight for ANZAC.  dutch posted bomber to midway about 12 hours later.  that is no longer later tonight is it?

    so thus, i really have to ask myself, did the german bomber to midway have anything to do with your purchase change, which occurred an additional 15 hours after dutch posted the bomber move?  hmmmmm….  garg, you are the supreme commander, what do you think?

  • '12

    also, we are more than willing to hear an explanation from the ancients as to why this purchase change occurred more than 24 hours after the original move?

    cheers

  • '13

    also, we are more than willing to hear an explanation from the ancients as to why this purchase change occurred more than 24 hours after the original move?

    Because all 3 of us are gainfully employed.
    We recognize that you don’t seem to have such constraints. That’s unfortunate, I feel sorry for you.

    @Boldfresh:

    @alexgreat:

    So Bold, I guess you can go forward with Germany if you accept a possible build / movement edit later tonight for ANZAC. Since there was no combat, and since builds hardly affect Germany (except your bomber), that would be acceptable? Otherwise pls wait for review by any team member.

    sounds very fair and reasonable to me, as long as if you change anzac, you will allow a possible reposition of the german bomber.  now we are cookin’ with grease!

    I didn’t see Dutch’s post - hence why I didn’t move the Bomber to Mid in my map. We had suggested yesterday that you move ahead with Germany before we finalize Anzac in order to keep things moving. We’re aware that our schedules and desire to discuss moves makes us a bit slower than you guys. It was a good point that you might want to reposition the Bomber. But, there we gain no edge by seeing your Bomber in Midway - we were surely aware it could reach.

    I agree, we definitely did say “tonight”. However, you said “as long as if you change anzac…”

    But switch our buy back if you like, I literally do not give a fuck. But if you guys are half the players you think you are, 1 little Anzac transport in z62 probably doesn’t affect your grand and brilliant plan.

  • '10

    I am out and have not seen the map, but I know with 100% certainty what the change is. Sorry, I’m as flexible on rules and errors as anyone that plays on here. But I am not going to allow this one.  The only reason for the change was the movement of the German bomber.

    It should not have taken several days to determine an Anzac purchase. The Anzac should already know what they are doing when the US moves, which we waited 2 days for, and then we wait a day for the Anzac, and then Anzac still doesn’t know what it is buying. Even half a day after their turn? No way. It shouldn’t take more than 10 minutes to spend their small was.

    Sorry guys. I appreciate the accelerated pace, but no way.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Please wait with Japan. I need to get in touch with my teammates. Will post a notice as soon as I can.

  • '12

    There is no possible way we can lose this game.  The crazy thing about this to me is that you should have your anzac move planned along with your usa move.  It is strange that you would want to change the purchase so many hours after the initial post, which was already so many hours after the usa post, which is when the anzac buy should largely be determined.  The only thing that changed in the pacific between the usa move and the russian move was the location of the german bomber which signalled with big red flashing lights that we were moving the fleet to midway.

    As to employment, if that was meant to be a dig, it was’t.  Alex posted anzac in the afternoon US time so me had all afternoon and evening to look at the move - does he work all afternoon and evening?  If so Iit is I who should feel sorry for him not the other way around.  I plan my moves in between my moves, apparently you guys do it differently.

    Anyway the anzac purchase again should be locked in before the usa moves.  We waited plenty of time to post the german bomber movement.  I dont see a valid reason for the purchase to change so much later when the only change in the pacific is the location of the german bomber.  Have any of you actually ever seen a german bomber on midway?  My bet is no.  So while you may have realized it was possible, you clearly didnt think it was going there.

  • '12

    i will say this - i do think a transport is a much better purchase especially when you realize the japanese fleet is going to midway.  :|

  • Liaison TripleA '11 '10

    Officially… per my rules and per common tournament law… once dice are rolled, the game moves are locked in.

    If that means no transport for ANZAC so be it…  If that also means no german bomber in Midway.  So be it again.

    That is my official ruling.

    Of course, Gentlemans agreements are of their own accord.  But if my hand is force you know how I will rule.  And usually once I have to rule, no more gentlemans agreements apply.

    I leave you to sort it out!

  • '12

    @Gargantua:

    Officially… per my rules and per common tournament law… once dice are rolled, the game moves are locked in.

    If that means no transport for ANZAC so be it…  If that also means no german bomber in Midway.  So be it again.

    That is my official ruling.

    Of course, Gentlemans agreements are of their own accord.  But if my hand is force you know how I will rule.  And usually once I have to rule, no more gentlemans agreements apply.

    I leave you to sort it out!

    it’s a bit tricky going by the dice rolled criteria.  ancients gave us the go-ahead to proceed with germany after they posted franzac and the germans rolled dice.  this was with the caveat that they would have the rest of the evening to change anzac, where no dice were rolled.  after germany posted, we waited 12 hours, giving me the entire afternoon, evening, and night to look at the move.  another 16 or so hours after germany noncommed the bomber to midway, trajan made the russian move and he changed the anzac purchase to include a transport before proceeding with the russian move/dice.

  • '12

    @Boldfresh:

    @Gargantua:

    Officially… per my rules and per common tournament law… once dice are rolled, the game moves are locked in.

    If that means no transport for ANZAC so be it…  If that also means no german bomber in Midway.  So be it again.

    That is my official ruling.

    Of course, Gentlemans agreements are of their own accord.  But if my hand is force you know how I will rule.  And usually once I have to rule, no more gentlemans agreements apply.

    I leave you to sort it out!

    it’s a bit tricky going by the dice rolled criteria.  ancients gave us the go-ahead to proceed with germany after they posted franzac and the germans rolled dice.  this was with the caveat that they would have the rest of the evening to change anzac, where no dice were rolled.  after germany posted, we waited 12 hours, giving me Me1945 the entire afternoon, evening, and night to look at the move.  another 16 or so hours after germany noncommed the bomber to midway, trajan made the russian move and he changed the anzac purchase to include a transport before proceeding with the russian move/dice.

  • '12

    bottom line:  german bomber and japanese fleet to midway would
    have hastened the Ancients’ demise.  we would all like to see a
    satisfactory conclusion sooner rather than later, and this would
    have been a nifty little move that would have put them on their
    heels in the pacific.  and they already have one foot in the grave
    and the other on a banana peel so….  :-P

  • '21 '20 '18 '17 '16 '15 '14 '13

    No ANZAC problem. I took time-out to confirm some Rus moves.
    Map is attached.

  • '10

    @Gargantua:

    Officially… per my rules and per common tournament law… once dice are rolled, the game moves are locked in.

    Just for clarity, the German bomber was posted before any dice were rolled.

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