Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Pls hold off Italy until Trajan and/or Me get a chance to review NCM tonight.
Italy is locked and loaded already but I will wait for your confirmation.
Speaking of a venezuelan factory… :-P
Move is confirmed. The Italians can proceed, such as they are able.
Please return UK sub to sz125. Sorry, I can’t edit and post with PC I have access now.
Sorry, just that edit, here’s the board.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Italians
Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Bulgaria to Greece
2 bombers moved from Egypt to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 2 bombers and 2 mech_infantrys in Greece, round 1 : 0/4 hits
Russians roll dice for 1 mech_infantry in Greece, round 1 : 0/1 hits
Italians roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 2 bombers and 1 mech_infantry in Greece, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Greece to Egypt
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Egypt
Place Units - Italians
4 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Egypt : 2 bombers, 2 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major and 4 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Portugal : 1 flag
113 Sea Zone : 1 carrier
95 Sea Zone : 2 destroyers
Bulgaria : 1 armour and 5 mech_infantrys
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 flag
Spain : 1 flag, 4 aaGuns, 1 artillery and 7 infantry
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 48
Japanese : 81 / 93
Americans : 57 / 77
Chinese : 0 / 2
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.071
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
the italians just had a momentary relapse and just rolled some incredibly bad dice. :lol:
how about anzac and france move tonight?
cmon guys, is it gonna be another couple days for the anzac/france moves? we can probably do those turns for you, it is obvious what you are planning to do… :|
germany locked and loaded.
:roll:
SNORE
Just incase anyone is wondering.
I am prepared to rule on this game now… HOWEVER I am willing to let it go on, because there are some significant battles yet to occur, battles that could change some things…
If I feel the game is not moving fast enough, and if allweneedislove and suddenly both are in agreement, we will cast judgement!! :P
That said, the door is wide open for the party who can respectfully acknowledge their fate in this game. Should they choose to accept it.
If I feel the game is not moving fast enough however, and if allweneedislove and suddenly both are in agreement, we will cast judgement!! :P
Missed a “however” in my last post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to Northern Territory
Non Combat Move - ANZAC
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
So Bold, I guess you can go forward with Germany if you accept a possible build / movement edit later tonight for ANZAC. Since there was no combat, and since builds hardly affect Germany (except your bomber), that would be acceptable? Otherwise pls wait for review by any team member.
@alexgreat:
So Bold, I guess you can go forward with Germany if you accept a possible build / movement edit later tonight for ANZAC. Since there was no combat, and since builds hardly affect Germany (except your bomber), that would be acceptable? Otherwise pls wait for review by any team member.
sounds very fair and reasonable to me, as long as if you change anzac, you will allow a possible reposition of the german bomber. now we are cookin’ with grease!
WTF GERMANY!!! Lets get posting or I’m calling it! ;)
coming in two min