LOL would be fun to go to the back with a couple dollars and ask for pennies.
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Persia to Saudi Arabia
3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 submarine moved from 98 Sea Zone to 99 Sea ZoneCombat - British
Battle in Saudi Arabia
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Saudi Arabia, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Saudi Arabia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Saudi Arabia
British win, taking Saudi Arabia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Belgian Congo, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 4 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 3 artilleries
British roll dice for 4 fighters, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 1 : 3/7 hits
Germans roll dice for 3 artilleries in Trans-Jordan, round 1 : 0/3 hits
3 artilleries owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
2 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Turkey
8 infantry moved from Persia to Iraq
8 artilleries moved from Persia to Iraq
1 infantry moved from Brazil to Colombia
British take Colombia from Neutral_True
1 infantry moved from Argentina to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Argentina to Chile
1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from Argentina to Chile
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Brazil to Venezuela
1 armour moved from Argentina to VenezuelaPlace Units - British
1 factory_minor placed in Argentina
2 fighters and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTerritory Summary for British :
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry and 2 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Rio de Oro : 1 flag
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 2 aaGuns, 2 armour, 7 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Norway : 1 aaGun
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport
125 Sea Zone : 1 submarine
Chile : 3 infantry
Turkey : 1 mech_infantry
Saudi Arabia : 1 flag, 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
Eire : 1 flag
Argentina : 1 flag, 1 factory_minor
Angola : 1 flag
Iraq : 1 flag, 8 artilleries and 9 infantry
Venezuela : 1 flag, 1 armour and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry
Colombia : 1 flag, 1 infantry
Bolivia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 39 / 58
Russians : 42 / 55
Japanese : 75 / 83
Americans : 57 / 84
Chinese : 0 / 2
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 16 / 26
ANZAC : 13 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Kindly remind you: UK inf is loaded on US TT in sz112.
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Don’t break your fingers running numbers. :-)
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italians held 99??? it’s a MIRACLE!!! :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 bombers moved from Southern Italy to Egypt
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Yugoslavia to Bulgaria
3 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Portugal to SpainPlace Units - Italians
1 armour and 5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Egypt : 2 bombers
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 fighters and 1 tactical_bomber
Northern Italy : 1 armour, 1 factory_major and 5 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Portugal : 1 flag
113 Sea Zone : 1 carrier
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Bulgaria : 2 mech_infantrys
99 Sea Zone : 1 flag
Spain : 1 flag, 4 aaGuns, 1 artillery and 7 infantryProduction/PUs Summary :
Germans : 39 / 58
Russians : 42 / 55
Japanese : 75 / 83
Americans : 57 / 84
Chinese : 0 / 2
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 16 / 26
ANZAC : 13 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
in order to do the move quickly, i reserve the right for a noncombat change on italy (no combat this turn) before germany moves since italy will not be affected by anzac/france. dutch, please take a look and let me know if there’s anything you want to do.
maybe one of you can do a late night anzac/france?
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sorry it took me 4 hours for that move… it’s been a looooooong day.
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Reserving rights? wtf lol!
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haha - yeah, just saying when dutch sees the move he might be like WTF you doing BOLD??? were you sleepwalking?
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The axis lead is -slipping- … what happend!?!?!?
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:wink:
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The axis lead is -slipping- … what happend!?!?!?
when did the axis have the lead?
the axis HAS the lead and will CONTINUE to have the lead until the technical victory is achieved. does anyone who knows anything actually think that the allies having an income lead and a TUV lead actually equates to the allies winning? :lol:
we already started our provisional game…. at the rate this game is going, we might be done by the time football season starts…?
cheers
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im just joking bold.
i think this is a very close game. too close for garg and myself to come to agreement.
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im just joking bold.
i think this is a very close game. too close for garg and myself to come to agreement.
:-o
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Well I know why I don’t think the allies can win…
But… I have been proven wrong before.
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@alexgreat:
Principal understanding reached, either I will post in a bit or Me/Trajan will do so during your night.
here’s what i don’t understand… once you know what you are doing with USA, then you also know exactly what you are doing with anzac and france. so i’m not sure why the anzac/french move can’t be posted by any of the 3 team members, two of which have been online today? not trying to be a pain, and this has been an interesting game, but seriously - at this rate, it will never end!?
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from South Australia to Queensland
2 mech_infantrys moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 carrier, 1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 infantry
Celebes : 1 flag, 1 armour
Dutch New Guinea : 1 flag
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 submarinesProduction/PUs Summary :
Germans : 39 / 58
Russians : 42 / 55
Japanese : 72 / 83
Americans : 57 / 84
Chinese : 0 / 2
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 16 / 26
ANZAC : 16 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 3 infantry
112 Sea Zone : 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 39 / 58
Russians : 42 / 55
Japanese : 72 / 83
Americans : 57 / 84
Chinese : 0 / 2
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 16 / 26
ANZAC : 16 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
somebody wake up trajan!! :-D
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