LOL would be fun to go to the back with a couple dollars and ask for pennies.
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
-
Time limit is time. Give us either of these teams. I do not care. It is cool the allies managed to stay in this game.
-
silence cowpie - you have no say in the matter.
-
MooBreath, we are playing on. The Tourny bosses have already decided so shut you Cow Hole.
-
this will allow you to play this game to a satisfactory conclusion while still keeping pace of the tournament.
What do you call a satisfactory conclusion? The official victory condition?
What is the new deadline for this game? April 30th or you plan to review the game in a month? -
You can put the probabilities in your hands or you can delay action leaving it to the judges.
The income is close. Do both sides have room for expansion? Yes. Now instead of having the dice in your hands it is 50/50 either way with the judges.
-
Problem is you guys can play for another whole month, maybe something changes, maybe something does not.
Like Dutch said, you can have a great global game lasting all of eternity. Some of us live to win and judge rulings are not real wins, they are “you seem to have a better shot at it.”
-
I know that I am going to collide with the winner of this match. I am not caving in, let another round begin. I am going to roll out hard.
-
as usual you are making zero sense cow.
i do not think it is a good idea to extend the deadline much here. the game has been moving quite slowly as it is (as the allies, the ancients are entitled to more time in my opinion, but how much time i don’t know), so i am concerned about the ancients playing another game in addition to this one. would that mean twice as much time between their posts, or even more (with the added complexity of running multiple games)? i would much rather see a faster post rate, and if that is not possible, then have the judges rule. it seems very clear to me looking at this board that the axis has much room to expand, while there is little to no room for the allies to expand. you are either just trying to get under our skin in stating otherwise, or you are just completely daft, and i’m truly not sure which - probably the latter.
i think two or three more rounds in this game will make the picture much more clear - i just hope we can get there relatively quickly.
cheers
-
I want to play it out. A good game deserves a good conclusion. The game will be over when someone concedes or the the necessry VC’s are in hand. But to play it out, we need to keep the pace of a round every 3 days, like we did in the last round.
No one cares what moo-tird thinks. Just chew your cud and wait like a big cow. You’ll get your branding and de-horning soon enough.
-
Time is time. Good game my ass. Go play 90 more rounds with yourself. Time to move on.
-
Playing fast only matters if you want to play a money monopoly game. You are the axis you make the decision to go for a VC win or to try and choke the allies out of money. You accomplished neither as of right now. Good job buddy.
-
I am ready for either winner. I rather not wait, this game is not going to end any time soon.
-
No one cares what moo-tird thinks. Just chew your cud and wait like a big cow. You’ll get your branding and de-horning soon enough. Â
-
@Cow:
Playing fast only matters if you want to play a money monopoly game. You are the axis you make the decision to go for a VC win or to try and choke the allies out of money. You accomplished neither as of right now. Good job buddy.
@Cow - it is going to be our pleasure to show you how to properly play the axis in a manner of complete domination. not a cheap rush for a victory in one theater, but a long term boa-constricting utterly suffocating certainty where you are slowly but surely choked out of existence. your little one and done strategy (as you so aptly demonstrated against erwinrommel) belies your lack of real strategic planning. you are like a chess player that memorizes a few 10 move openings and beyond that you are clueless. taking the allies against you would be too easy, i don’t want to win the championship game on another of your three round axis flame-outs.
-
I dominated an axis game better than you ever have.
-
xdap3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 109 Sea Zone, round 1 : 2/7 hits
1 submarine owned by the Italians lost in 109 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking 109 Sea Zone from Italians with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 29 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 23 Sea Zone to 30 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 7 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Caroline Islands to Queensland
1 fighter moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
edits possible
-
Edits are no problem. Who is moving uk and when do u think?
-
This is Veqryn when I tell him I want to do something crazy.
Suggested Topics
