@gamerman01 said in LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3:
I think we ran out of chips a few rounds ago.
game manual says to use pennies (not kidding) lol
Me must be deep in his bunker! :-o
You will be surprised. Some people have to work. Kind of bunker.
Coming.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC repair 3 damage on 3 airfields; Remaining resources: 17 PUs;
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to Queensland
1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 fighter moved from Northern Territory to New Guinea
2 fighters moved from 33 Sea Zone to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 tactical_bomber moved from Wake Island to Caroline Islands
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys
New Guinea : 1 airfield and 1 fighter
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 72
Russians : 34 / 39
Japanese : 72 / 85
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Combat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 cruisers moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 4 infantry
United Kingdom : 1 fighter and 2 infantry
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 destroyer
91 Sea Zone : 2 cruisers
Production/PUs Summary :
Germans : 44 / 72
Russians : 34 / 39
Japanese : 72 / 85
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
You will be surprised. Some people have to work. Kind of bunker.
Coming.
People do work? I make my money playing games :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 artillery and 1 infantry moved from Bessarabia to Ukraine
6 artilleries and 4 infantry moved from Romania to Eastern Poland
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
8 mech_infantrys moved from Southern France to Gibraltar
2 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
9 armour, 3 artilleries, 4 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Eastern Poland
Germans attack with 8 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 8 artilleries and 7 infantry in Eastern Poland, round 1 : 6/15 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 9 armour, 3 artilleries, 5 infantry and 9 mech_infantrys
British defend with 4 infantry
Germans roll dice for 9 armour, 3 artilleries, 5 infantry and 9 mech_infantrys in Iraq, round 1 : 13/26 hits
British roll dice for 4 infantry in Iraq, round 1 : 4/4 hits
4 infantry owned by the British and 4 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 9 armour, 3 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for British: 4 infantry
Battle in Gibraltar
Germans attack with 3 bombers, 5 fighters, 8 mech_infantrys and 4 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 fighter and 1 harbour; Americans defend with 1 aaGun, 1 artillery, 5 fighters and 1 infantry
AA guns fire in Gibraltar : 1/3 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 3 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Gibraltar, round 1 : 5/19 hits
British roll dice for 1 aaGun, 2 artilleries, 6 fighters and 1 infantry in Gibraltar, round 1 : 6/9 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 1 artillery owned by the British , 1 infantry owned by the Americans and 6 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 3 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Gibraltar, round 2 : 8/13 hits
British roll dice for 5 fighters in Gibraltar, round 2 : 3/5 hits
4 fighters owned by the Americans , 1 fighter owned by the British , 1 mech_infantry owned by the Germans and 2 fighters owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters and 7 mech_infantrys
Casualties for British: 1 artillery and 1 fighter
Casualties for Americans: 1 aaGun, 1 artillery, 5 fighters and 1 infantry
Non Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Gibraltar to Spain
3 bombers moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Western Germany to 112 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Western Germany to France
2 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Poland
3 mech_infantrys moved from Yugoslavia to Southern France
6 mech_infantrys moved from Romania to Bulgaria
2 mech_infantrys moved from Greece to Bulgaria
1 aaGun moved from Bessarabia to Eastern Poland
3 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Caucasus to Romania
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
Place Units - Germans
7 infantry placed in Romania
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 2 aaGuns, 3 bombers, 4 infantry and 1 tactical_bomber
Southern France : 1 infantry and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 1 bomber, 1 factory_major and 7 infantry
Poland : 1 aaGun, 1 armour and 1 infantry
Germany : 1 factory_major
Karelia : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 8 artilleries, 7 infantry and 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 artillery
112 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 8 mech_infantrys
Greece : 1 flag
Iraq : 1 flag, 9 armour, 3 artilleries, 1 infantry and 9 mech_infantrys
Northwest Persia : 1 flag, 1 aaGun
Yugoslavia : 1 flag, 3 artilleries
Spain : 2 fighters, 4 infantry and 4 tactical_bombers
Finland : 1 flag, 7 infantry
110 Sea Zone : 2 carriers, 1 destroyer, 7 submarines and 1 transport
Production/PUs Summary :
Germans : 51 / 57
Russians : 29 / 39
Japanese : 72 / 85
Americans : 52 / 72
Chinese : 2 / 2
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
Dice Statistics:
Total
1 was rolled 37 times
2 was rolled 22 times
3 was rolled 12 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 20 times
Average roll : 3.212
Median : 3.000
Variance : 2.641
Standard Deviation : 1.625
Total rolls : 132
Null / Other
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.650
Median : 2.000
Variance : 2.316
Standard Deviation : 1.522
Total rolls : 20
Germans Combat
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.476
Median : 4.000
Variance : 0.723
Standard Deviation : 0.850
Total rolls : 84
French Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.650
Median : 2.000
Variance : 2.316
Standard Deviation : 1.522
Total rolls : 20
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
SONOFA…. :x :x
allies steal 3 more with the z97 sub on top of all the other dice. well, the dice bit us hard in the A$$ there dutch, sorry you have a partner with a LONG dark history of terrible dice. :lol:
Ridiculous bad dice. 4 hits out of 4 in Iraq… :x
Ridiculous bad dice. 4 hits out of 4 in Iraq… :x
even worse, was expecting to lose 0-1 ftrs in gib and lost THREE. :x
incredible british defense numbers. 9 of 20 dice were ones. i don’t know how it always happens to me. :lol:
there is one noncombat alteration i need to make i believe, will post very shortly.
originally wasn’t planning to do this, but after that devastation, i am going to.
well if your plan was to put some juicy targets out there and hope the dice kicked me in the nuts, it worked… :-P
wow, 8 complaining posts in a row. You done yet? :wink:
What does it matter to you, you won already, anyway, according to Bold.
@alexgreat:
wow, 8 complaining posts in a row. You done yet? :wink:
What does it matter to you, you won already, anyway, according to Bold.
ha, not even dice that good can save you… so what does that say? :wink:
typical for me - it’s called the curse of being clever. come up with a plan that should cut deep but the dice heavily reverse the fortunes. Atlanta axis knows what i’m talking about… :-P
but yeah, i’m over my frustration. fortunately we can afford
a fair amount of misfortune given our position. let’s see what
the russians do.
That is lots of complaining for dice that was not that bad.
@Cow:
That is lots of complaining for dice that was not that bad.
yeah but then again if the dice go the other direction, maybe they wave the white flag, which is what i had in mind.
it’s behind us, the dice are the dice. let’s rock! :-)