X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '12

    marti is back up it would appear

  • '12

    lucky for you marti didn’t roll nw persia.  :x

  • '12

    @Boldfresh:

    lucky for you marti didn’t roll nw persia.   :x

    game saving tackle #1.

  • '12

    ME, you didn’t do your USA edit.  i will take care of it before i do germany 7.

  • '12

    hey guys, just realized during our planning i accidentally somehow fired a live shot!  had no intention of doing so, thought i was operating from local mode.  please disregard.  if we attack z110, we have to ask if you are scrambling anyway.

    turn will hopefully come tomorrow and if not, then monday.  i have a very busy day tomorrow.

  • '12

    i have a little time to look at this - doubt i’ll be able to get a move off until tonight at earliest, but ya never know.

    just so you know alex and traj, there was one marti roll that went out for 8 submarines against your submarine in z110.  a destroyer was also sent into the zone, and the subs got a hit.  that was the only roll that went out, really baffled don’t know how i managed to open that map in pbem mode rather than local…  :-o  as i said, if it was intentionally going live, i would have asked for a scramble choice.

    cheers

  • '13

    Hear you loud and clear and no worries. Look forward to seeing G7.

  • '12

    ok, just waiting to hear back from dutch - should be able to post tonight - if not, then def tomorrow.

  • '17 '16 '15 '12

    from this side, nobody is going to rush you

  • '12

    understood - don’t feel rushed, i just like to give updates for when you can expect the move.  that’s really all i’m looking for when i ask if a move is coming soon as well.

    cheers

  • '10

    This delay was my bad; my Sunday was too busy to review the situation with Bold.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 factory_major and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 12 Sea Zone: 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Wake Island: 1 mech_infantry
                EDIT: Changing PUs for Italians from 13 to 14
                EDIT: Turning off Edit Mode
                2 destroyers and 8 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus

  • '10

    Need scramble orders in z110.  It is suicide, but maybe you get the 2 dd…

  • '21 '20 '18 '17 '16 '15 '14 '13

    No scramble

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 factory_major and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 12 Sea Zone: 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Wake Island: 1 mech_infantry
                EDIT: Changing PUs for Italians from 13 to 14
                EDIT: Turning off Edit Mode
                2 destroyers and 8 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 2 destroyers, 8 submarines and 1 tactical_bomber; Italians loiter and taunt with
                    Russians defend with 1 submarine
                        Germans roll dice for 8 submarines in 110 Sea Zone, round 1 :  1/8 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 2 bombers, 2 destroyers, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Northwest Persia
                    Germans attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 2 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 1 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Northwest Persia, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Northwest Persia
                        Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Northwest Persia
                    Germans win, taking Northwest Persia from ANZAC with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Germans
                1 aaGun, 4 artilleries and 7 infantry moved from Rostov to Caucasus
                1 aaGun, 3 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
                3 mech_infantrys moved from Germany to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry and 4 tactical_bombers moved from Western Germany to Southern Italy
                2 fighters moved from 112 Sea Zone to Southern Italy
                1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                2 bombers moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                3 aaGuns and 2 infantry moved from Western Germany to France
                1 aaGun and 1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Norway to Finland
                6 mech_infantrys moved from Karelia to Baltic States
                1 infantry moved from Archangel to Belarus
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Germany to Southern Italy

    Place Units - Germans
                1 factory_major placed in Romania
                1 bomber and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1
                Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 2 bombers, 8 mech_infantrys and 1 tactical_bomber
        Southern France : 3 artilleries, 4 infantry and 2 mech_infantrys
        France : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
        Romania : 1 factory_major and 3 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 1 aaGun, 1 infantry and 6 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 3 artilleries and 5 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 aaGun, 9 armour, 4 artilleries, 7 infantry and 9 mech_infantrys
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 carrier, 2 destroyers, 8 submarines and 1 transport

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 18 / 19
        Japanese : 59 / 71
        Americans : 55 / 75
        Chinese : 3 / 3
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 14
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.350
            Standard Deviation : 1.162
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

  • '12

    a very solid convoy roll.  :-o

  • '21 '20 '18 '17 '16 '15 '14 '13

    I don’t understand a reason for changing PU for Italy from 13 to 14. You rolled CRD to collect 13 and

    forgot dice were needed…

    that we had no doubt about. It’s why we requested no actions just letting you know.

  • '12

    @Me1945:

    I don’t understand a reason for changing PU for Italy from 13 to 14. You rolled CRD to collect 13 and

    forgot dice were needed…

    that we had no doubt about. It’s why we requested no actions just letting you know.

    Ok I figured by definition that if you brought it up then u had some doubt so I figured the best way to handle was to just do a clean roll.  Whatever you feel is most appropriate is fine with us.

    Cheers

  • '12

    we may as well petition for a time extension on this game right now

  • TripleA

    Play fast and accept the errors that may occur.
    If you are the axis try to go for a VC win.
    Or try to go for an undeniable income, positioning, and TUV advantage.

    In other words play fast or play hyper aggressive. People struggle with playing hyper aggressive, because they think it is a silly concept to take chances and roll dice… but this is a dice game and the art of playing aggressively is maximizing every % odds for every battle you plan on attacking or defending. People say my games are crazy, but I always min/maxing everything.

    Decisions are too arbitrary.

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