sent a chat so we don’t clutter up this thread
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
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freaking forum dice hate me. There is no love lost by me either.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
2 cruisers moved from 110 Sea Zone to 123 Sea Zone
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Scotland to Iceland
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tobruk to AlexandriaCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Iceland : 1 fighter
Trans-Jordan : 1 infantry
Alexandria : 3 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
125 Sea Zone : 1 flag
123 Sea Zone : 2 cruisers and 2 destroyersProduction/PUs Summary :
Germans : 57 / 72
Russians : 19 / 19
Japanese : 59 / 71
Americans : 55 / 75
Chinese : 3 / 3
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
marti is back up it would appear
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lucky for you marti didn’t roll nw persia. :x
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ME, you didn’t do your USA edit. i will take care of it before i do germany 7.
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hey guys, just realized during our planning i accidentally somehow fired a live shot! had no intention of doing so, thought i was operating from local mode. please disregard. if we attack z110, we have to ask if you are scrambling anyway.
turn will hopefully come tomorrow and if not, then monday. i have a very busy day tomorrow.
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i have a little time to look at this - doubt i’ll be able to get a move off until tonight at earliest, but ya never know.
just so you know alex and traj, there was one marti roll that went out for 8 submarines against your submarine in z110. a destroyer was also sent into the zone, and the subs got a hit. that was the only roll that went out, really baffled don’t know how i managed to open that map in pbem mode rather than local… :-o as i said, if it was intentionally going live, i would have asked for a scramble choice.
cheers
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Hear you loud and clear and no worries. Look forward to seeing G7.
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ok, just waiting to hear back from dutch - should be able to post tonight - if not, then def tomorrow.
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from this side, nobody is going to rush you
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understood - don’t feel rushed, i just like to give updates for when you can expect the move. that’s really all i’m looking for when i ask if a move is coming soon as well.
cheers
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This delay was my bad; my Sunday was too busy to review the situation with Bold.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_major and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Wake Island: 1 mech_infantry
EDIT: Changing PUs for Italians from 13 to 14
EDIT: Turning off Edit Mode
2 destroyers and 8 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus -
Need scramble orders in z110. It is suicide, but maybe you get the 2 dd…
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_major and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Wake Island: 1 mech_infantry
EDIT: Changing PUs for Italians from 13 to 14
EDIT: Turning off Edit Mode
2 destroyers and 8 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 8 submarines and 1 tactical_bomber; Italians loiter and taunt with
Russians defend with 1 submarine
Germans roll dice for 8 submarines in 110 Sea Zone, round 1 : 1/8 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 2 bombers, 2 destroyers, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 1 : 1/3 hits
ANZAC roll dice for 2 infantry in Northwest Persia, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
1 aaGun, 4 artilleries and 7 infantry moved from Rostov to Caucasus
1 aaGun, 3 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Germany to Romania
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry and 4 tactical_bombers moved from Western Germany to Southern Italy
2 fighters moved from 112 Sea Zone to Southern Italy
1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
3 aaGuns and 2 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Novgorod to Baltic States
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Karelia to Baltic States
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Germany to Southern ItalyPlace Units - Germans
1 factory_major placed in Romania
1 bomber and 3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 2 bombers, 8 mech_infantrys and 1 tactical_bomber
Southern France : 3 artilleries, 4 infantry and 2 mech_infantrys
France : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Romania : 1 factory_major and 3 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun, 1 infantry and 6 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 3 artilleries and 5 infantry
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 9 armour, 4 artilleries, 7 infantry and 9 mech_infantrys
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 carrier, 2 destroyers, 8 submarines and 1 transportProduction/PUs Summary :
Germans : 58 / 76
Russians : 18 / 19
Japanese : 59 / 71
Americans : 55 / 75
Chinese : 3 / 3
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 15 / 14
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14 -
a very solid convoy roll. :-o
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I don’t understand a reason for changing PU for Italy from 13 to 14. You rolled CRD to collect 13 and
forgot dice were needed…
that we had no doubt about. It’s why we requested no actions just letting you know.
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I don’t understand a reason for changing PU for Italy from 13 to 14. You rolled CRD to collect 13 and
forgot dice were needed…
that we had no doubt about. It’s why we requested no actions just letting you know.
Ok I figured by definition that if you brought it up then u had some doubt so I figured the best way to handle was to just do a clean roll. Whatever you feel is most appropriate is fine with us.
Cheers
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