X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • TripleA

    Jeff made a blunder, but that is the only way you can win. People have to make super obvious blunders and then you can win your one game. :P

  • TripleA

    There was combat after USA’s turn in Jeff’s game so I get why you would decline. It is still a sad way to win. You put all that effort and try then he make one mistake he wants to edit immediately after posting before you look…. that is not very rewarding, it is like aww soo easy.

    Jeff would have taken longer to do his turns if you had been up front with him, so he feels robbed. That is the basic jist of what I gather.

    That is Jeff and your problem.

    Most people are lax about editing, because it speeds up turns and quickens the pace for some people. Less checking and more going.

    Just like battlemaps do people let people make changes after posting initially?

  • '13

    Thanks for the courtesy.
    Speaking for the team, you can expect the same in return…although it can occasionally be more tricky when there is a major strategic blunder (e.g. I don’t think we have left you a SL potential here, but if we did, we would have to live with it!)

  • '12

    Its too early for my brain to be working what do you mean by SL?

  • '13

    SL = Sealion.
    Do you mind posting while it’s too early for your brain to be 100%? We could use the help!  :-D

  • '12

    @Trajan01:

    SL = Sealion.
    Do you mind posting while it’s too early for your brain to be 100%? We could use the help!  :-D

    I like you trajan you are a pretty laid back dude.

    I will see what I can do.  :-P

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Yugoslavia to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 submarine placed in 110 Sea Zone
                1 airfield, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
                Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs

  • '12

    ok boys - i think my brain was operating at about 65% capacity when i posted this - have fun and may the dice be reasonably equitable.

  • '12

    one edit - i want an AA in southern france.  also, you can do your USA edit before going with anzac/france.

  • '17 '16 '15 '12

    certainly interesting.

  • '12

    what are the chances we will have an Anzac and France move today?

  • '17 '16 '15 '12

    so anxious to do Germany, are we?

    Very likely Me posts tonight. I, for one, go to bed now.

  • '12

    always excited to do Germany…  :wink:

    just wondering though, for my own planning.

    sweet dreams.

  • '21 '20 '18 '17 '16 '15 '14 '13

    what are the chances we will have an Anzac and France move today?

    Good chances.
    Btw, I didn’t get Convoy Disruption dice results in my e-mail. No action requested. Just letting you know.

  • '12

    ah, that’s because i ran it in local, forgot dice were needed…  i can repost to get the official dice.

  • '12

    weird, it’s not rolling them…  better restart tripleA.

  • '12

    rolling for z93
    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)

    rolling for z97
    DiceRolls: 4@3; Total Hits: 24@3: (4, 2, 1, 5)

  • '12

    you can edit one more ipc to italy.  sorry about that, since i was thinking there was no dice, i ran it all in local (my default when planning a move) and then saved the map and opened in PBEM to post, just forgot to do the convoy roll live.  my deepest apologies, was totally unintentional.

    standing by with germany.

    cheers

  • '12

    hmmmm for whatever reason, the program is freezing up when it goes to roll the marti dice for the covoy roll.  we can just roll them here on the forum and edit.  sorry, thought i had posted this before rolling but i had it in another window!  we can reroll if you wish.  you can do it prior to anzac if you think there’s any funny business.   :-)

  • '12

    sorry, it’s ideal if all the dice come through marti, but i can’t get that to work right now for some strange reason?  i’m opening the map like always.  strange.

    anyway, i guess we will be rolling a fair amount with aa.org anyway now that we know about tripleA issues.  so as i said, please feel free to reroll, i will not take offense.

    cheers

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