X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '12

    gosh cow have I told you lately how much I appreciate your input in our game?

  • '10

    Me, looks like you might need to re-post the map to fix the bomber, if you want to. On a battle like this i can only OOL round by round. Roll the dice and post how many hits and i’ll tell you what to scuttle.

  • '10

    Nevermind, I did not see that you had already rolled the dice….

    Well, I got lucky on that roll to be sure.  It looks like 2 hits on round 1…

  • '12

    Did he roll for the bomber.

  • '12

    Or is he actually attacking the carolines?  Dont have a map in front of me.

  • '10

    Oh, I see, he wanted to bomb the airbase to keep any aircraft that landed there from scrambling vs the Anzac, then if I dont land any airctaft there he’ll bomb the NB I guess.  Yea, Me would not miss that because TripleA asks the question of what you want to do with the bomber in a separate pop-up.  Nothing like running head-long into a 1% battle and then getting 2 hits when you were supposed to get 5…

    Well, this is pretty easy: tip the BB and an AC.

  • '10

    @Boldfresh:

    Did he roll for the bomber.

    No, I didn’t get any dice for a bomber, just 2 tacticals… that missed.

  • '21 '20 '18 '17 '16 '15 '14 '13

    The post is correct. Target is Car AB. Thanks for your offer, DD.
    So, AC & BB? Will proceed as soon as I can.

  • '21 '20 '18 '17 '16 '15 '14 '13

    I see a discrepancy between the general combat sequence in rules and TripleA.
    Rules: Step 4. Defending Units Fire p19 2nd edition Pacific

    After the defending player has rolled for each defending unit with a defense
    value, the attacker chooses 1 unit for each hit scored and removes it from play.<

    In TripleA I have to choose  my casualties 2 times now -  after air rolls, not knowing the ships’ results, and than after Japan ships’ rolls. I understand the TipleA reason behind that (with no DD air cannot hit subs), but would like to make OOL decision  when all of the defender units rolled dices.

    Do I misunderstand something?  If no, are you ok with rolling dices manually in the thread for this particular battle?

  • '12

    let me take a quick look here.

  • '12

    i don’t see the defense roll you are talking about, did you do it in local?

  • '12

    either way, i see it does roll the air first, then rolls the boats on defense.  yes, this is incorrect, you should not be asked for casualties until all have rolled - at which point you would only be able to assign hits to subs that come from our ships.

    so yes, you can roll manually for the remaining defenders in here, then finish out the rest of the battle manually as well.

  • '12

    @Boldfresh:

    either way, i see it does roll the air first, then rolls the boats on defense.   yes, this is incorrect, you should not be asked for casualties until all have rolled - at which point you would only be able to assign hits to subs that come from our ships.

    so yes, you can roll manually for the remaining defenders in here, then finish out the rest of the battle manually as well.

    however, as i said, i didn’t see the roll for our air in round 1 come across marti.  go ahead and roll that, then roll the ships on marti as well, then choose your casualties.  then finish the rest of the battle out using the aa.org dicey.

  • '12

    to do this strictly by the rules, you must do your strategic and tactical bombing raids FIRST.  this is actually significant in this situation because we will then have the knowledge of what you bombed and for how much, BEFORE any of the battles (mainly this z33 battle) commence, which means you do not get the option of seeing how the battles go then deciding whether to bomb an IC/AB/or NB in any given territory.  tripleA does not force the order as it should, so you must do it yourself.

    see order of combat on page 16

    1. strategic and tactical bombing raids
    2. amphibious assaults
    3. general combat

    within each category, the order is your choice.  ie, if you have several of each type of combat, you can choose the order within each group.

  • '12

    so, before continuing with any battles, make sure you first do any strategic or tactical bombing runs, followed by any amphibious invasions, followed by this z33 battle.

    cheers

  • '12

    i of course mean before completing this battle, only the attack dice have been rolled so all is good so far.  but before continuing, we need to know what you are bombing in carolines and the result of that bombing.

  • '12

    i didn’t remember so i just checked.  there are just two dice battles, so all is good.  just roll your bombing raid first on aa.org dicey here in the thread, then roll out our round 1 defense through marti, then finish any further rounds of the z33 battle on aa.org dicey.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Will finalize the turn on aa.org after work rolling AA Gun/Bombing first. Can I assume your round 1 losses are the same whatever AA Gun rolls?
    Bold, you forgot to wish us luck. :-)

  • '12

    yes our round 1 losses are unaffected.  i never wish an opponent good luck.  :wink:  i just say let’s have fun and may the dice be reasonably fair.  :-P

  • '10

    @Me1945:

    Will finalize the turn on aa.org after work rolling AA Gun/Bombing first. Can I assume your round 1 losses are the same whatever AA Gun rolls?
    Bold, you forgot to wish us luck. :-)

    Round 1 for the defender is not changing. BB and AC tipped. Final answer Regis.

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