X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '21 '20 '18 '17 '16 '15 '14 '13

    If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?

  • '12

    @Me1945:

    If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?

    let me re-orient myself to the game i don’t really remember what is happening on the board.  :-P

  • '12

    no apparently just a glitch.  there would be no reason that would not be possible.

  • TripleA

    The edit feature corrects for bugs as they come up. Let Veqryn know of the bug. It is interesting.

  • '12

    just checking in - are there any technical issues that are hindering your turns?

  • '17 '16 '15 '12

    turn will arrive your evening / night. any potentially relevant tech issues will be circumvented via edit.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 bomber moved from New Britain to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                3 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 mech_infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
                1 mech_infantry moved from 31 Sea Zone to Wake Island

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Wake Island

    Non Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 30 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 46 Sea Zone to 26 Sea Zone
                1 bomber moved from 46 Sea Zone to Queensland
                2 aaGuns moved from Eastern United States to Central United States
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from 110 Sea Zone to United Kingdom
                2 destroyers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 bomber
        Wake Island : 1 airfield and 1 mech_infantry
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield
        42 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport
        46 Sea Zone : 1 submarine
        31 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer and 8 submarines
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 24
        Japanese : 66 / 81
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 14 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 15 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 24
        Japanese : 65 / 81
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 14 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - British
                British buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kazakhstan to Rostov
                1 fighter moved from Russia to Rostov
                4 fighters moved from Caucasus to Rostov
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Rostov
                    British attack with 5 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 5 fighters and 1 mech_infantry in Rostov, round 1 :  1/6 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Rostov from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                2 infantry moved from Iraq to Persia
                1 mech_infantry moved from West India to Persia
                3 aaGuns, 1 artillery and 16 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship moved from 109 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Russia to Persia
                5 fighters moved from Rostov to Russia

    Place Units - British
                1 armour, 1 fighter and 1 infantry placed in Persia
                1 infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4,6,5,3
                British collect 35 PUs (4 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for British :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Morocco : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 mech_infantry
        Russia : 5 fighters
        Eire : 1 flag
        97 Sea Zone : 2 submarines
        Iraq : 1 flag
        Eastern Persia : 1 flag, 3 aaGuns, 1 artillery and 16 infantry
        71 Sea Zone : 1 destroyer
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Persia : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transports

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 26 / 24
        Japanese : 65 / 81
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 39 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    Forgot UK DD sz71>70. Please adjust or we will after Italy

  • '12

    No problem.  Move coming tomorrow.

  • TripleA

    No aggression @_@?

  • '10

    @Cow:

    No aggression @_@?

    SheMoo, I know you have a low self-esteem, and feel compelled to make constant annoying posts on other people’s boards in order to feel good about your fairy cattle ways, but please take your four hooves and utter to another board to get your daily need of affirmation fulfilled.  We are indeed trying to have a match here; one that does not involve your Royal Vealness. You are not invited or welcome on this discussion board. The last thing the Ancients or our team need is a loud mouthed cud-chewer coming on here and berating and second guessing how one chooses to play in this match.  Instead, just make your mutton comments to your imaginary friend instead; or, if your OCD condition is too much and you just have to moo and brey about it because you just have no control over yourself, and the medication from the Vet only helps so much, please start another board specifically designed for flying insecure livestock to go and post to let the whole non-cattle world know just how smart and special they are because they would have done everything different and perfect.

    I understand, you just want everyone to know just how special and smart you are. I get it. Everyone gets it. You are special and smart, OK? Now please take it to another board and leave us fools alone.

  • '17 '16 '15 '12

    I am certain you berate your own team mate as well. Its not much better to start the bidding process for the next game in the current game’s thread, supremely confident in your own skills that you are. Just in case there is a blind eye turned to this.

    pls let me know if interpreted something the wrong way.

  • '12

    @alexgreat:

    I am certain you berate your own team mate as well. Its not much better to start the bidding process for the next game in the current game’s thread, supremely confident in your own skills that you are. Just in case there is a blind eye turned to this.

    pls let me know if interpreted something the wrong way.

    PM’s sent.

  • '10

    @alexgreat:

    pls let me know if interpreted something the wrong way.

    I’m not down with any posts like that (starting bidding for another game in a different game’s thread) and I certainly never tell oppoents that the game is over and they need to resign.  I just keep playing until it’s over.  I will play Cow in a game soon enough, either in this tournament if we win this game, or a game independant from the tourny if we lose this game.  Either way he will go down soon enough, just like last time I played him. I also do not pressure opponents to hurry it along like some (no names being mentioned here  8-) ).

  • TripleA

    You are garbage in aa50. All you do is buy bombers for germany and pray you can sink that naval when it comes. Anyone can do that.

  • TripleA

    There is a reason why zhukov, yoshi, and yam, every year, are always winning here. According to probability they should lose a bit more.

    I played to experiment with battlemaps and pbf. Doing a turn is slower, always checking jen’s movements. UK did some crazy 2% last ditch effort attack on my Germany and he took it, that is how I lost my tournament game so I did not see a reason to stick around the forum if I was not in the tournament, I rushed all my other games to resolve it quicker, in your case I did not post gg or anything to let you know I was leaving the forum for awhile.

    In fact I am only active in tournaments.

    Maybe I play more aa50 if they keep the triple a bracket around.

  • TripleA

    Last night is when I realized that triple a is on this thing now (outside of global).

  • TripleA

    GL HF Ancients.

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