Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
@Cow:
Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
tell them the secret to getting upper 1% dice Cow… you can’t lose with those! hot diggity.
HEY YOU GOT TO PUT YOURSELF IN THE POSITION TO GET THAT OPPORTUNITY. BETTER TO BURN OUT THAN TO FADE AWAY, HUZZAH, THAT IS HOW I WIN, THAT IS HOW I ROLL, I AM UNSTOPPABLE.
I visualize and I make it a reality. Statistically speaking, anything is possible!
If teambolddutch wins, I will crush Dutch and Bold, I will chew em up and spit em out. RAHHH.
It would be funny if Ancients pulled off a hat trick and won this. I would enjoy laughing at teambolddutch more than crushing them.
diggity doobie hubuggiddy doo da dey. you ganna get you hind paaats handied too ya in a brown papper bag bidaaddie.
still waintin fo yo bid… flip for who bids first:
even - bolddutch
odd - big udder
Rolls: 1@6; Total Hits: 11@6: (3)
your bid string cheese.
You are going down in this game. Shoosh.
@Cow:
You are going down in this game. Shoosh.
even you, cowbells, aren’t lucky enough to get out of the predickamint the ancients be in…
Guys, let’s have some respect for the teams playing in this game. Go run your rants on the tourny board and use this board only for posting on this game.
Yeah be respectful Boldfresh!
If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
let me re-orient myself to the game i don’t really remember what is happening on the board. :-P
no apparently just a glitch. there would be no reason that would not be possible.
The edit feature corrects for bugs as they come up. Let Veqryn know of the bug. It is interesting.
just checking in - are there any technical issues that are hindering your turns?
turn will arrive your evening / night. any potentially relevant tech issues will be circumvented via edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from New Britain to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Non Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 destroyers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
Wake Island : 1 airfield and 1 mech_infantry
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
42 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport
46 Sea Zone : 1 submarine
31 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 8 submarines
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 63
Russians : 24 / 24
Japanese : 66 / 81
Americans : 52 / 72
Chinese : 2 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Tsinghai : 1 fighter and 15 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 53 / 63
Russians : 24 / 24
Japanese : 65 / 81
Americans : 52 / 72
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0