Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
@Cow:
You suck. Go ancients make a big play!
indecisive allies is no good! Got to be desperate to win.
maybe Cow can give you pointers on how to get HELLA lucky with the dice… :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 20 PUs;
Russians buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Tambov
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 bomber, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Tambov to Russia
1 bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
7 mech_infantrys moved from Vologda to Samara
2 armour moved from Vologda to Samara
2 aaGuns moved from Vologda to Samara
10 infantry moved from Vologda to Russia
9 infantry moved from Vologda to Samara
Place Units - Russians
5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Burma to India
Japanese take India from UK_Pacific
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 38 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 bombers moved from French Indo China to Shensi
Combat - Japanese
Battle in Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 1 : 1/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 1 : 1/4 hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Persia, round 1 : 3/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery in Persia, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
1 artillery owned by the Japanese lost in Persia
British win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 38 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
1 fighter moved from 38 Sea Zone to 80 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 armour moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
5 artilleries and 5 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 bombers moved from Shensi to French Indo China
1 fighter moved from Kweichow to Yunnan
4 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
Place Units - Japanese
3 carriers and 1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
I will stand by for italy… the usual 3-4 days? :wink:
Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
@Cow:
Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
tell them the secret to getting upper 1% dice Cow… you can’t lose with those! hot diggity.
HEY YOU GOT TO PUT YOURSELF IN THE POSITION TO GET THAT OPPORTUNITY. BETTER TO BURN OUT THAN TO FADE AWAY, HUZZAH, THAT IS HOW I WIN, THAT IS HOW I ROLL, I AM UNSTOPPABLE.
I visualize and I make it a reality. Statistically speaking, anything is possible!
If teambolddutch wins, I will crush Dutch and Bold, I will chew em up and spit em out. RAHHH.
It would be funny if Ancients pulled off a hat trick and won this. I would enjoy laughing at teambolddutch more than crushing them.
diggity doobie hubuggiddy doo da dey. you ganna get you hind paaats handied too ya in a brown papper bag bidaaddie.
still waintin fo yo bid… flip for who bids first:
even - bolddutch
odd - big udder
Rolls: 1@6; Total Hits: 11@6: (3)
your bid string cheese.
You are going down in this game. Shoosh.
@Cow:
You are going down in this game. Shoosh.
even you, cowbells, aren’t lucky enough to get out of the predickamint the ancients be in…
Guys, let’s have some respect for the teams playing in this game. Go run your rants on the tourny board and use this board only for posting on this game.
Yeah be respectful Boldfresh!
If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
let me re-orient myself to the game i don’t really remember what is happening on the board. :-P
no apparently just a glitch. there would be no reason that would not be possible.
The edit feature corrects for bugs as they come up. Let Veqryn know of the bug. It is interesting.