sent a chat so we don’t clutter up this thread
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 43 / 54
Russians : 33 / 33
Japanese : 62 / 69
Americans : 52 / 72
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 13 / 14
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 27 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 aaGuns, 2 artilleries and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
Bryansk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 33
Japanese : 62 / 69
Americans : 52 / 72
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 mech_infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 4 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
South Australia : 2 aaGuns, 1 artillery and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 submarine
54 Sea Zone : 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 33
Japanese : 62 / 69
Americans : 52 / 72
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 2 infantry
Libya : 1 infantry
109 Sea Zone : 2 cruisers and 2 destroyers
Iraq : 1 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 33
Japanese : 62 / 69
Americans : 52 / 72
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
One edit. Use this map.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
3 bombers moved from Eastern Poland to Russia
3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 tactical_bombers moved from Western Germany to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 infantry moved from Bulgaria to Yugoslavia
Germans take Yugoslavia from Neutral_Allies -
Need intercept orders in Moscow.
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Ground control to major Tom
Ground control to major Tom
Take your protein pills and put your helmet on
(Ten) Ground control (Nine) to major Tom (Eight)
(Seven, six) Commencing countdown (Five), engines on (Four)
(Three, two) Check ignition (One) and may gods (Blastoff) love be with youThis is ground control to major Tom, you’ve really made the grade
And the papers want to know whose shirts you wear
Now it’s time to leave the capsule if you dareThis is major Tom to ground control, I’m stepping through the door
And I’m floating in a most peculiar way
And the stars look very different today
Here am I sitting in a tin can far above the world
Planet Earth is blue and there’s nothing I can doThough I’m past one hundred thousand miles, I’m feeling very still
And I think my spaceship knows which way to go
Tell my wife I love her very much, she knows
Ground control to major Tom, your circuits dead, there’s something wrong
Can you hear me, major Tom?
Can you hear me, major Tom?
Can you hear me, major Tom?
Can you…
Here am I sitting in my tin can far above the Moon
Planet Earth is blue and there’s nothing I can do -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
3 bombers moved from Eastern Poland to Russia
3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 tactical_bombers moved from Western Germany to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 infantry moved from Bulgaria to Yugoslavia
Germans take Yugoslavia from Neutral_Allies -
I have reposted the combat move file in case the other one was corrupted. I have been having some problems with my computer.
intercept orders over Moscow are kindly requested.
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Cmon guys…. intercept orders?
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…?
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:?
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bombers, stand by…you need to wait for Russias players.
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trajan was on several times last night, hours after i posted the move. that is what i do not understand.
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But Trajan is in communication with us, and I repeat, I am not US based. I read their stuff when I wake up, and they mine when they get home from work.
Its not that we take weeks to decide on things.
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ok so you actually need to put a lot of thought into the intercept choice. that’s fine. standing by.
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a game with you definitly feels more stressful. 9 posts because intercept orders are not given within 17 hours (but surely within 24). Even if the decision seems straightforward for you.
I just wonder why, you are surely everyones favorite, anyway.
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@alexgreat:
a game with you definitly feels more stressful. 9 posts because intercept orders are not given within 17 hours (but surely within 24). Even if the decision seems straightforward for you.
I just wonder why, you are surely everyones favorite, anyway.
I love comments like this. Just take your time you have been by far the slowest team we have played. Its one thing to take a few days to coordinate each round but another entirely to take 24+ hours to make a decision that is so small as whether or not to send up 2 interceptors. Thats taking things a bit far I should think but whatever. We will continue to twiddle our thumbs.
And yes I am a favorite of many to play because I make moves promptly - its nice to play a coherent game. :-)
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No intercept.
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