X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 33 / 33
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 14 PUs;

    Combat Move - Italians
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 armour moved from Eastern Poland to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Italians collect 13 PUs (1 lost to blockades); end with 27 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 aaGuns, 2 artilleries and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
        Bryansk : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 33
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 14 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Hawaiian Islands to Queensland
                2 infantry moved from Queensland to South Australia
                2 aaGuns moved from Queensland to South Australia
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 mech_infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 4 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        South Australia : 2 aaGuns, 1 artillery and 3 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 cruiser and 1 submarine
        54 Sea Zone : 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 33
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 14 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 2 infantry
        Libya : 1 infantry
        109 Sea Zone : 2 cruisers and 2 destroyers
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 33
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 14 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    One edit. Use this map.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                3 bombers moved from Eastern Poland to Russia
                3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 tactical_bombers moved from Western Germany to Novgorod
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Eastern Poland to Russia
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Bulgaria to Yugoslavia
                      Germans take Yugoslavia from Neutral_Allies

  • '10

    Need intercept orders in Moscow.

  • '12

    Ground control to major Tom
    Ground control to major Tom
    Take your protein pills and put your helmet on
    (Ten) Ground control (Nine) to major Tom (Eight)
    (Seven, six) Commencing countdown (Five), engines on (Four)
    (Three, two) Check ignition (One) and may gods (Blastoff) love be with you

    This is ground control to major Tom, you’ve really made the grade
    And the papers want to know whose shirts you wear
    Now it’s time to leave the capsule if you dare

    This is major Tom to ground control, I’m stepping through the door
    And I’m floating in a most peculiar way
    And the stars look very different today
    Here am I sitting in a tin can far above the world
    Planet Earth is blue and there’s nothing I can do

    Though I’m past one hundred thousand miles, I’m feeling very still
    And I think my spaceship knows which way to go
    Tell my wife I love her very much, she knows
    Ground control to major Tom, your circuits dead, there’s something wrong
    Can you hear me, major Tom?
    Can you hear me, major Tom?
    Can you hear me, major Tom?
    Can you…
    Here am I sitting in my tin can far above the Moon
    Planet Earth is blue and there’s nothing I can do

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                3 bombers moved from Eastern Poland to Russia
                3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 tactical_bombers moved from Western Germany to Novgorod
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Eastern Poland to Russia
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Bulgaria to Yugoslavia
                      Germans take Yugoslavia from Neutral_Allies

  • '12

    I have reposted the combat move file in case the other one was corrupted.  I have been having some problems with my computer.

    intercept orders over Moscow are kindly requested.

  • '12

    Cmon guys…. intercept orders?

  • '12

    …?

  • '12

    :?

  • '17 '16 '15 '12

    bombers, stand by…you need to wait for Russias players.

  • '12

    trajan was on several times last night, hours after i posted the move.  that is what i do not understand.

  • '17 '16 '15 '12

    But Trajan is in communication with us, and I repeat, I am not US based. I read their stuff when I wake up, and they mine when they get home from work.

    Its not that we take weeks to decide on things.

  • '12

    ok so you actually need to put a lot of thought into the intercept choice.  that’s fine.  standing by.

  • '17 '16 '15 '12

    a game with you definitly feels more stressful. 9 posts because intercept orders are not given within 17 hours (but surely within 24). Even if the decision seems straightforward for you.

    I just wonder why, you are surely everyones favorite, anyway.

  • '12

    @alexgreat:

    a game with you definitly feels more stressful. 9 posts because intercept orders are not given within 17 hours (but surely within 24). Even if the decision seems straightforward for you.

    I just wonder why, you are surely everyones favorite, anyway.

    I love comments like this.  Just take your time you have been by far the slowest team we have played.  Its one thing to take a few days to coordinate each round but another entirely to take 24+ hours to make a decision that is so small as whether or not to send up 2 interceptors.  Thats taking things a bit far I should think but whatever.  We will continue to twiddle our thumbs.

    And yes I am a favorite of many to play because I make moves promptly - its nice to play a coherent game.  :-)

  • '13

    No intercept.

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