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    test of triplea play by forum

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    Test summary from TripleA, engine version: 1.6.1.3, time: 20:18:44

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    TripleA Turn Summary for game: Pact of Steel 2, version: 3.6

    Game History

    Round :1

    Research Technology - Italians
                Italians spend 6 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs; 1 techTokens;

    Politics - Italians
                Italians takes Political Action: Political Action ItaliansProposeCeasefireRussians
                    Italians fails on action: Political Action ItaliansProposeCeasefireRussians

    Combat Move - Italians
                1 armour and 3 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt
                1 artillery and 1 infantry moved from Libya to Anglo Egypt

    Combat - Italians
                Battle in 15 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser and 2 transports
                    British defend with 1 cruiser
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 15 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 15 Sea Zone
                    Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Anglo Egypt
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 armour, 1 fighter and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Anglo Egypt, round 1 :  3/6 hits
                        British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 :  0/4 hits
                        2 infantry owned by the British and 1 armour owned by the British lost in Anglo Egypt
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Anglo Egypt, round 2 :  2/6 hits
                        British roll dice for 1 fighter in Anglo Egypt, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
                    Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour, 1 fighter and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Italy to West Balkans

    Place Units - Italians
                3 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total

    Territory Summary for Italians :

    Italy : 1 aaGun, 1 factory and 3 infantry
        Sicily : 1 infantry
        Sardinia : 1 infantry
        West Balkans : 1 fighter and 1 infantry
        Greece : 1 artillery
        Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
        15 Sea Zone : 1 battleship, 1 cruiser and 2 transports

    Production/PUs Summary :

    Italians : 18 / 19
        Russians : 26 / 26
        Germans : 42 / 40
        British : 31 / 33
        Japanese : 30 / 30
        Americans : 37 / 37
        Chinese : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.524
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 5.000
            Median : 5.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Italians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

  • Customizer

    TripleA Turn Summary for game: Pact of Steel 2, version: 3.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 27 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Manchuria

    Non Combat Move - Japanese
                1 infantry moved from French Indochina to Kwangtung

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 57 PUs total

    Territory Summary for Japanese :

    Manchuria : 3 infantry and 1 jp_fighter
        Philipine Islands : 2 infantry
        Kwangtung : 3 infantry
        Borneo : 1 infantry
        East Indies : 2 infantry
        French Indochina : 1 infantry and 1 jp_fighter
        Solomon Islands : 1 infantry
        Wake Island : 1 infantry
        New Guinea : 1 infantry
        Okinawa : 1 infantry
        Japan : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 5 infantry and 1 jp_fighter
        Caroline Islands : 1 infantry
        50 Sea Zone : 1 carrier, 1 cruiser, 1 jp_fighter and 1 jp_transport
        37 Sea Zone : 1 battleship, 1 carrier and 2 jp_fighters
        61 Sea Zone : 1 submarine
        45 Sea Zone : 1 submarine
        60 Sea Zone : 1 battleship and 1 jp_transport

  • Customizer

    TripleA Turn Summary for game: Pact of Steel 2, version: 3.6

    Game History

    Round :1

    Research Technology - Americans
                Americans spend 4 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Purchase Units - Americans
                Americans buy 2 infantry; Remaining resources: 27 PUs; 0 techTokens;

    Politics - Americans
                Americans spend 3 PU on Political Action: Political Action AmericansAndBritishAllyWithRussians
                    Americans succeeds on action: Political Action AmericansAndBritishAllyWithRussians: Changing Relationship for Americans and Russians from Neutrality to Allied
                    Americans succeeds on action: Political Action AmericansAndBritishAllyWithRussians: Changing Relationship for British and Russians from Neutrality to Allied

    Combat Move - Americans
                1 carrier, 2 fighters and 1 submarine moved from 56 Sea Zone to 60 Sea Zone

    Combat - Americans
                Battle in 60 Sea Zone
                    Americans attack with 1 carrier, 2 fighters and 1 submarine
                    Japanese defend with 1 battleship and 1 jp_transport
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier and 2 fighters in 60 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 1 :  1/1 hits
                        1 carrier owned by the Americans lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 60 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 60 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 60 Sea Zone
                        Americans roll dice for 2 fighters in 60 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans lost in 60 Sea Zone
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 60 Sea Zone
                    Japanese win with 1 jp_transport remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 battleship
                    Casualties for Americans: 1 carrier, 2 fighters and 1 submarine

    Non Combat Move - Americans
                1 fighter moved from Western United States to Eastern United States
                1 armour moved from Central United States to Eastern United States

    Place Units - Americans
                2 infantry placed in Western United States

    Activate Technology - Americans
                Americans activating Shipyards

    Turn Complete - Americans
                Americans collect 37 PUs; end with 61 PUs total

    Purchase Units - Chinese
                Trigger Chinese2a BurmaRoadOpen: Chinese has their production frontier changed to: Chinese_BurmaRoad_production

    Combat Move - Chinese
                Trigger Chinese3 MilitiaRisingUp: Chinese has 1 infantry placed in Sinkiang
                1 fighter and 2 infantry moved from China to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 :  1/3 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 1 fighter in Kwangtung, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter in Kwangtung, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 4 :  1/1 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 fighter and 2 infantry
                1 artillery and 1 infantry moved from Central China to China
                1 infantry moved from Sinkiang to Central China

    Purchase Units - Chinese
                Trigger Chinese2a BurmaRoadOpen: Chinese has their production frontier changed to: Chinese_BurmaRoad_production
                Chinese builds 2 units.

    Place Units - Chinese
                2 infantry placed in China

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total
                Objective Chinese2 BurmaRoad: Chinese met a national objective for an additional 4 PUs; end with 4 PUs

    Territory Summary for Chinese, Americans :

    Central China : 1 infantry
        Midway : 1 infantry
        Alaska : 1 infantry
        Western United States : 1 aaGun, 1 factory and 5 infantry
        Hawaiian Islands : 1 aaGun and 2 infantry
        Sinkiang : 1 infantry
        Eastern United States : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 2 infantry
        Central United States : 3 infantry
        China : 1 artillery and 3 infantry
        10 Sea Zone : 1 destroyer and 2 transports
        55 Sea Zone : 1 battleship, 1 destroyer and 1 transport

    Production/PUs Summary :

    Italians : 18 / 19
        Russians : 26 / 56
        Germans : 42 / 84
        British : 31 / 68
        Japanese : 30 / 57
        Americans : 37 / 61
        Chinese : 5 / 4

  • Customizer

    TripleA Turn Summary for game: Pact of Steel 2, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Greece to West Balkans

    Non Combat Move - Italians
                1 infantry moved from West Balkans to Greece

    Place Units - Italians
                5 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Italy : 1 aaGun, 1 armour, 1 factory, 1 fighter and 8 infantry
        Sicily : 1 infantry
        Sardinia : 1 infantry
        West Balkans : 1 artillery
        Greece : 1 infantry
        Libya : 1 artillery and 1 infantry
        14 Sea Zone : 1 battleship, 1 cruiser and 2 transports

    Production/PUs Summary :

    Italians : 16 / 17
        Russians : 26 / 26
        Germans : 42 / 40
        British : 33 / 33
        Japanese : 30 / 30
        Americans : 37 / 37
        Chinese : 5 / 0

  • Customizer

    TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :1

    Combat Move - France
                1 Dragoons, 3 Fusilierss and 1 Horse_Artillery moved from Champagne to Picardy

    Purchase Units - France
                France buy nothing; Remaining resources: 46 PUs;

    Non Combat Move - France
                1 Fusiliers moved from Burgundy to Champagne

    Turn Complete - France
                France collect 52 PUs; end with 98 PUs total
                Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 92 PUs

    Territory Summary for France :

    Normandy : 1 Chasseurs, 2 Dragoonss and 1 Hussars
        SZ64 : 1 Barque, 1 Brigantine and 1 Grenadiers
        SZ81 : 1 Brigantine and 1 Marines
        Valais : 2 Fusilierss, 2 Grenadierss and 2 Horse_Artillerys
        SZ35 : 1 Barque, 1 Battleship, 1 Brigantine and 1 Cutter
        Poitou : 2 Hussarss
        Corsica : 1 Chasseurs and 1 Marines
        Anjou : 2 Dragoonss and 2 Fusilierss
        Picardy : 1 Artillery, 2 Dragoonss, 6 Fusilierss and 1 Horse_Artillery
        SZ86 : 1 Barque, 1 Marines and 1 Ney
        Languedoc : 1 Artillery, 1 Fusiliers and 1 Marines
        SZ63 : 1 Cutter
        Auvergne : 1 Artillery and 2 Fusilierss
        Orleanais : 1 Capital, 1 General, 1 Horse_Artillery, 1 Howitzer and 1 Mortella_Tower
        Gascony : 1 Horse_Artillery and 1 Hussars
        Brittany : 1 Chasseurs and 2 Mariness
        Champagne : 1 Fortress and 1 Fusiliers

    Production/PUs Summary :

    France : 52 / 92
        UnitedKingdom : 49 / 46
        Spain : 33 / 28
        KingdomOfPrussia : 25 / 27
        Sweden : 25 / 27
        AustrianEmpire : 28 / 28
        OttomanEmpire : 34 / 34
        Russia : 28 / 28


  • Test summary from TripleA, engine version: 1.6.1.3, time: 19:26:54


  • TripleA Turn Summary for game: Total World War: December 1941, version: 2.5.4

    Game History

    Round :1

    Bid Purchase - Germany
                Note to player Germany:  Total World War      The following options are available by purchasing and placing them under the logo within Greenland:  - No Notifications  Play ….
                Germany buy 1 NoNotifications; 4 PU unused
                Germany retains 4 PUS not spent in bid phase

    Bid Placement - Germany
                1 NoNotifications placed in Optionsland

    Digging Trenches - Germany
                Germany collect 0 PUs; end with 39 PUs total
                Objective GermanBidsaver1: Germany met a national objective for an additional -39 PUs; end with 0 PUs
                ResearchCenter in Berlin creates 3 techTokens; Germany end with 3 techTokens
                Units Change Ownership
                    Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer
                    Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer

    Reconnaissance Missions - Finland
                Finland collect 0 PUs; end with 8 PUs total
                Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer

    Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 11 PUs total

    Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 11 PUs total
                Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer

    Research Technology - Germany
                Trigger StartPUs: Germany met a national objective for an additional 35 PUs; end with 35 PUs
                Trigger Starttechtokens: Germany met a national objective for an additional 2 techTokens; end with 5 techTokens
                Germany spend 0 on tech rolls

    Combat Move - Germany
                Trigger GermanProduction: Germany has their production frontier changed to: germanProduction
                1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry moved from Cyrenaica to Tobruk
                1 germanAntiTankGun, 2 germanInfantrys and 1 germanTank moved from Al Kufrah to Tobruk
                1 germanFighter, 1 germanMech.Infantry and 1 germanTank moved from Tripolitania to Tobruk

    Combat - Germany
                Battle in Tobruk
                    Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 1 germanFighter, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks
                    Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
                    Some non-combat units are destroyed:
                    Germany win, taking Tobruk from Britain with 1 germanArtillery, 1 germanFighter, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is 5
                    Casualties for Britain: 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
                    Casualties for Germany: 1 germanAntiTankGun and 1 germanInfantry

    Non Combat Move - Germany
                Trigger germanMecht1: Setting isLandTransport to true for unitAttatchment attached to germanMech.Infantry
                Trigger GermanySpring1: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Germany
                Trigger IncomeRegulation1: Setting switch to true for conditionAttachmentYesNo attached to VichyFrance
                Trigger germanMecht2: Setting isLandTransport to false for unitAttatchment attached to germanMech.Infantry
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Ukraine
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lithuania
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pskov
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Western Karelia
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Belorussia
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Finland
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Finland
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pinsk Marshes
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Norway
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Smolensk
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Novgorod
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lativa Estonia
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Kharkov
                Trigger GermanySpring2: has removed 1 Winter owned by Germany in Orel Kursk
                1 germanFighter could not land in Tobruk and was removed

    Purchase Units - Germany
                Germany buy 1 germanTank; Remaining resources: 29 PUs; 5 techTokens;

    Place Units - Germany
                1 germanTank placed in Eastern Germany

    Turn Complete - Germany
                Germany collect 71 PUs; end with 100 PUs total
                ResearchCenter in Berlin creates 3 techTokens; Germany end with 8 techTokens
                Units Change Ownership
                    Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer
                    Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer

    Purchase Units - VichyFrance
                VichyFrance buy 1 germanFighter; Remaining resources: 1 PUs;

    Place Units - VichyFrance
                1 germanFighter placed in Vichy France

    Turn Complete - VichyFrance
                VichyFrance collect 18 PUs; end with 19 PUs total
                Objective Fics1: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs
                Units Change Ownership
                    Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer
                    Some Units in Vichy France change ownership: 1 germanFighter

    Purchase Units - DanubeAxis
                DanubeAxis buy 1 germanAntiAirGun; Remaining resources: 7 PUs;

    Place Units - DanubeAxis
                1 germanAntiAirGun placed in Hungary Slovakia

    Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 19 PUs total
                Some Units in Hungary Slovakia change ownership: 1 germanAntiAirGun

    Purchase Units - Finland
                Finland buy 1 germanArtillery and 1 germanEntrenchment; Remaining resources: 3 PUs;

    Place Units - Finland
                Units in Finland being upgraded or consumed: 1 Material
                1 germanArtillery and 1 germanEntrenchment placed in Finland

    Turn Complete - Finland
                Finland collect 8 PUs; end with 11 PUs total
                Some Units in Finland change ownership: 1 germanArtillery and 1 germanCombatEngineer

    Production/PUs Summary :

    Germany : 71 / 100
        VichyFrance : 18 / 17
        DanubeAxis : 12 / 19
        Finland : 8 / 11
        Russia : 64 / 43
        Brazil : 7 / 1
        Japan : 39 / 34
        Manchuria : 7 / 11
        Thailand : 5 / 8
        China : 31 / 19
        Spain : 8 / 1
        Britain : 44 / 36
        Canada : 15 / 14
        ExiledAllies : 25 / 5
        Egypt : 9 / 7
        SouthAfrica : 7 / 6
        India : 13 / 9
        Australia : 17 / 15
        Sweden : 7 / 1
        Italy : 26 / 25
        Usa : 71 / 38
        Turkey : 7 / 1

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5

    Game History

    Round :1

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Research Technology - British
                British spend 9 on tech rolls
                UK_Pacific spend 1 on tech rolls
                    British roll 6,5 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Long Range Aircraft

    Activate Technology - British
                British activating Long Range Aircraft
                British giving technology to UK_Pacific: Long Range Aircraft

    Purchase Units - British
                British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Malta to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Tobruk
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 1 :  1/5 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 :  1/6 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 :  2/4 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 :  3/5 hits
                        1 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
                        British roll dice for 1 armour in Tobruk, round 3 :  1/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 :  1/3 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Tobruk
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry and 1 mech_infantry
                Battle in 95 Sea Zone
                    British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 95 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
                        British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
                        British roll dice for 1 cruiser in 95 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 cruiser in 95 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 cruiser in 95 Sea Zone, round 5 :  1/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 :  1/1 hits
                        1 cruiser owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is 3
                    Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser and 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the British
                        1 cruiser owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 :  2/2 hits
                        1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 bomber in 97 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 bomber in 97 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 :  1/1 hits
                        1 bomber owned by the British lost in 97 Sea Zone
                    Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -26
                    Casualties for British: 1 bomber, 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 cruiser and 1 fighter

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma

    Place Units - British
                3 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        37 Sea Zone : 1 battleship
        39 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Rhodesia : 2 infantry
        France : 1 armour and 1 artillery
        106 Sea Zone : 1 destroyer and 1 transport
        109 Sea Zone : 1 destroyer and 1 transport
        71 Sea Zone : 1 destroyer
        98 Sea Zone : 1 transport
        110 Sea Zone : 1 battleship and 1 cruiser
        111 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 30 / 70
        Russians : 37 / 74
        Japanese : 26 / 62
        Americans : 52 / 104
        Chinese : 12 / 30
        British : 28 / 33
        UK_Pacific : 17 / 21
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 19 / 19
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 17 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.677
            Median : 4.000
            Variance : 1.049
            Standard Deviation : 1.024
            Total rolls : 62

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.759
            Median : 4.000
            Variance : 1.536
            Standard Deviation : 1.239
            Total rolls : 29

    Italians Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.194
            Standard Deviation : 0.440
            Total rolls : 32

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