Napolenic Empires. 8 players free for all game


  • Hey, why didn’t I kill the french general when I beat it?  What are the rules with killing/capturing generals?


  • Generals are basically Industrial Complexes with movement 1. So you can capture and use them.


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8

    Game History

    Round :1

    Combat Move - KingdomOfPrussia
                1 Brigantine moved from SZ7 to SZ8
                1 Frigate moved from SZ7 to SZ8
                1 Brigantine moved from SZ9 to SZ8
                1 Fusiliers moved from Pomerania to Mecklenburg
                1 Chasseurs moved from Pomerania to Mecklenburg
                1 Howitzer moved from Pomerania to Mecklenburg
                1 Fusiliers moved from Magdeburg to Hesse
                2 Fusilierss moved from Saxony to Hesse
                1 Howitzer moved from Saxony to Hesse
                1 Dragoons moved from Saxony to Hesse
                1 Chasseurs moved from Brandenburg to Saxony
                1 Fusiliers moved from Brandenburg to Magdeburg
                1 Horse_Artillery moved from Brandenburg to Silesia
                1 Artillery moved from Brandenburg to Saxony
                1 Dragoons moved from Brandenburg to Saxony
                1 General moved from Prussia to Pomerania
                1 Fusiliers moved from Warszowa to Lithuania
                1 Fusiliers moved from Posen to Warszowa
                1 Fusiliers moved from Warszowa to Lithuania
                1 Grenadiers moved from Prussia to Lithuania
                1 Dragoons moved from Prussia to Mecklenburg
                1 Fusiliers moved from Prussia to Lithuania
                1 Chasseurs moved from Prussia to Lithuania
                1 Artillery moved from Prussia to Lithuania
                1 Chasseurs moved from Prussia to Lithuania
                1 Dragoons moved from Galicia to Krakow

    Purchase Units - KingdomOfPrussia
                KingdomOfPrussia buy 1 Corvette, 2 Fusilierss, 1 Grenadiers and 1 Howitzer; Remaining resources: 0 PUs;

    Combat - KingdomOfPrussia
                Battle in Mecklenburg
                    KingdomOfPrussia attack with 1 Chasseurs, 1 Dragoons, 1 Fusiliers and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                    KingdomOfPrussia win, taking Mecklenburg from Neutral with 1 Chasseurs, 1 Dragoons, 1 Fusiliers and 1 Howitzer remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 Chasseurss
                Battle in Hesse
                    KingdomOfPrussia attack with 1 Dragoons, 3 Fusilierss and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                    KingdomOfPrussia win, taking Hesse from Neutral with 1 Dragoons, 2 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 Chasseurss
                    Casualties for KingdomOfPrussia: 1 Fusiliers

    Non Combat Move - KingdomOfPrussia

    Place Units - KingdomOfPrussia
                1 Corvette placed in SZ9
                1 Fusiliers and 1 Grenadiers placed in Pomerania
                1 Fusiliers and 1 Howitzer placed in Prussia

    Turn Complete - KingdomOfPrussia
                KingdomOfPrussia collect 29 PUs; end with 29 PUs total


  • I keep getting the following error guys….Tripa said I was running an older version, so I’ve updated, but still get the error when trying place units after moves.

    triplea.engine.version.bin:1.6.1.2
    Exception in thread “AWT-EventQueue-0” java.lang.NullPointerException
    at games.strategy.triplea.delegate.AbstractPlaceDelegate.getOriginalFactoryOwner(AbstractPlaceDelegate.java:1513)
    at games.strategy.triplea.delegate.AbstractPlaceDelegate.getMaxUnitsToBePlacedFrom(AbstractPlaceDelegate.java:1057)
    at games.strategy.triplea.delegate.AbstractPlaceDelegate.getMaxUnitsToBePlacedMap(AbstractPlaceDelegate.java:1025)
    at games.strategy.triplea.delegate.AbstractPlaceDelegate.getMaxUnitsToBePlaced(AbstractPlaceDelegate.java:996)
    at games.strategy.triplea.delegate.AbstractPlaceDelegate.getPlaceableUnits(AbstractPlaceDelegate.java:229)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.delegate.DelegateExecutionManager$2.invoke(DelegateExecutionManager.java:156)
    at $Proxy9.getPlaceableUnits(Unknown Source)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.message.EndPoint.invokeSingle(UnifiedMessenger.java:631)
    at games.strategy.engine.message.EndPoint.invokeMultiple(UnifiedMessenger.java:601)
    at games.strategy.engine.message.EndPoint.invokeLocal(UnifiedMessenger.java:579)
    at games.strategy.engine.message.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:126)
    at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:70)
    at $Proxy9.getPlaceableUnits(Unknown Source)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.gamePlayer.GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:168)
    at $Proxy9.getPlaceableUnits(Unknown Source)
    at games.strategy.triplea.ui.PlacePanel.getUnitsToPlace(PlacePanel.java:161)
    at games.strategy.triplea.ui.PlacePanel.access$100(PlacePanel.java:48)
    at games.strategy.triplea.ui.PlacePanel$2.territorySelected(PlacePanel.java:114)
    at games.strategy.triplea.ui.MapPanel.notifyTerritorySelected(MapPanel.java:287)
    at games.strategy.triplea.ui.MapPanel.access$1000(MapPanel.java:87)
    at games.strategy.triplea.ui.MapPanel$7.mouseReleased(MapPanel.java:405)
    at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$200(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)


  • i down loaded and had the same problem. i serched my computer and found the down load in my pictures and when i opened it it down loaded in to my computer.

  • '21 '19 '18 '17 '16

    1.6.1.4 is the latest version.

    I noticed when I updated that the short cut to TripleA was still pointing to the 1.6.1.2 version.  So see if you have two tripleA icons on your desktop or start bar, and redirect them as needed.


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8

    Game History

    Round :1

    Combat Move - Sweden
                1 Marines moved from Lappland to Bohus
                1 Dragoons moved from Svealand to Bohus
                1 General moved from Svealand to Vastra Gotaland
                1 Horse_Artillery moved from Ostra Gotaland to Bohus
                1 Chasseurs moved from Svealand to Ostra Gotaland
                2 Chasseurss moved from Finland to Karelia
                1 Grenadiers moved from Finland to Karelia
                1 Dragoons moved from Finland to Karelia
                1 Barque moved from SZ6 to SZ10
                1 Battleship moved from SZ6 to SZ10
                2 Chasseurss moved from Finland to Karelia
                1 Dragoons moved from Finland to Karelia
                1 Grenadiers moved from Finland to Karelia
                1 Chasseurs moved from Jutland to Holstein
                1 Grenadiers moved from Jutland to Holstein
                1 Howitzer moved from Jutland to Holstein
                1 Brigantine moved from SZ11 to SZ10
                1 Frigate moved from SZ11 to SZ10

    Purchase Units - Sweden
                Sweden buy 1 Cuirassiers, 1 Cutter, 1 Dragoons and 2 Fusilierss; Remaining resources: 0 PUs;

    Non Combat Move - Sweden

    Place Units - Sweden
                1 Dragoons placed in Vastra Gotaland
                1 Cuirassiers and 2 Fusilierss placed in Svealand
                1 Cutter placed in SZ6

    Turn Complete - Sweden
                Sweden collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8

    Game History

    Round :1

    Combat Move - AustrianEmpire
                2 Chasseurss moved from Bohemia to Bavaria
                1 Howitzer moved from Bohemia to Bavaria
                1 Horse_Artillery moved from Croatia to Venetia
                1 Dragoons moved from Austria to Venetia
                1 Chasseurs moved from Hollande to Cologne
                1 Barque moved from SZ77 to SZ78
                1 Howitzer moved from Slovenia to Venetia
                1 Artillery moved from Croatia to SZ78
                1 Artillery and 1 Barque moved from SZ78 to SZ77
                1 Artillery moved from SZ77 to Bologna
                1 Marines moved from Slovenia to SZ77
                1 Marines moved from SZ77 to Bologna
                1 Artillery moved from Tyrol to Bavaria
                1 Grenadiers moved from Tyrol to Bavaria
                1 Fusiliers moved from Salzburg to Bavaria
                1 Chasseurs moved from Salzburg to Venetia

    Purchase Units - AustrianEmpire
                AustrianEmpire buy 2 Dragoonss, 1 Frigate and 1 Marines; Remaining resources: 0 PUs;

    Combat - AustrianEmpire
                Battle in Bavaria
                    AustrianEmpire attack with 1 Artillery, 2 Chasseurss, 1 Fusiliers, 1 Grenadiers and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                    AustrianEmpire win, taking Bavaria from Neutral with 1 Artillery, 2 Chasseurss, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 Chasseurss
                    Casualties for AustrianEmpire: 1 Fusiliers
                Battle in Cologne
                    AustrianEmpire attack with 1 Chasseurs
                    France defend with 1 Dragoons
                    France win with 1 Dragoons remaining. Battle score for attacker is -5
                    Casualties for AustrianEmpire: 1 Chasseurs
                Battle in Venetia
                    AustrianEmpire attack with 1 Chasseurs, 1 Dragoons, 1 Horse_Artillery and 1 Howitzer
                    Neutral defend with 1 Fusiliers
                    AustrianEmpire win, taking Venetia from Neutral with 1 Chasseurs, 1 Dragoons, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Fusiliers
                Battle in Bologna
                    AustrianEmpire attack with 1 Artillery and 1 Marines
                    Neutral defend with 2 Fusilierss
                    AustrianEmpire win, taking Bologna from Neutral with 1 Marines remaining. Battle score for attacker is 3
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for AustrianEmpire: 1 Artillery

    Non Combat Move - AustrianEmpire
                1 Dragoons moved from Transylvania to Slovenia
                1 Chasseurs moved from Moravia to Hungary
                1 Fusiliers moved from Moravia to Bohemia
                1 General moved from Austria to Slovenia
                1 Artillery moved from Austria to Salzburg
                1 Chasseurs moved from Austria to Salzburg
                1 Fusiliers moved from Slavonia to Slovenia

    Place Units - AustrianEmpire
                1 Frigate placed in SZ77
                1 Marines placed in Slovenia
                2 Dragoonss placed in Austria

    Turn Complete - AustrianEmpire
                AustrianEmpire collect 30 PUs; end with 30 PUs total


  • Wittman - I have a problem. During the combat move, I was 99% sure that I dragged the Curaisser unit in Holland into Cologne for battle. I was unpleasantly shocked once battles had started to find I hadn’t. I have no idea how it didn’t happen.

    I went three rounds and lost the single Chasseur I had attacked with… would it be ok with you if I roll for the Curaisser three times, for the three rounds of battle it missed? If it hits early, I accept the penalty of losing my Chasseur. If it doesn’t hit in three rounds, we can just go head to head from there. It was a very important move for me - worth 6 total PUs if I won.


  • It’s fine with me if you want to redo the move but next time you realize you’ve made a mistake you should probably redo the turn before any dice are rolled.


  • Agreed - I had already rolled one of the battles - I was halfway through the turn.


  • Of course. I was expecting that move.
    Do not know how I/we do it though.
    PM me what to do please.


  • So what should I do? Do I have to wait before rolling the turks?


  • stal can roll it here using the built in AnA dice and then edit…


  • Doing so right now - work got in the way of everything!  :-D

    First three rounds of my Cuirassiers attacking- if I don’t hit, I’ll roll out the battle from there, one on one…
    DiceRolls: 3@3; Total Hits: 13@3: (5, 4, 3)


  • So for clarification, I hit on the 3rd round and took the territory. I adjusted the map, and my PUs (+2 for the territory; +4 for taking out the French unit) to 36.

    Thanks all, and thanks Wittman for understanding -


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8

    Game History

    Round :1

    Combat Move - OttomanEmpire
                1 Barque and 1 Frigate moved from SZ89 to SZ86
                1 Brigantine moved from SZ93 to SZ95
                1 Artillery and 1 Fusiliers moved from Tarsus to Edessa
                1 Horse_Artillery moved from Antioch to Edessa
                1 Dragoons moved from Karamania to Edessa
                1 Fusiliers moved from Lazes to Tarsus
                1 Fusiliers moved from Sinop to Karamania
                1 Fusiliers moved from Anatolia to Karamania
                1 Fusiliers moved from Smyrna to Karamania
                2 Mariness moved from Kiutayeh to Smyrna
                1 Fusiliers moved from Macedonia to Thessaly
                1 Fusiliers moved from Albania to Thessaly
                1 Chasseurs and 1 Fusiliers moved from Constantinople to Bulgaria
                1 Horse_Artillery moved from Bessarabia to Moldavia
                1 Hussars moved from Wallachia to Moldavia
                1 Barque moved from SZ93 to SZ84
                1 Cutter moved from SZ84 to SZ82

    Purchase Units - OttomanEmpire
                Turning on Edit Mode
                EDIT: Removing units owned by OttomanEmpire from Constantinople: 1 General
                EDIT: Adding units owned by OttomanEmpire to Kiutayeh: 1 General
                EDIT: Turning off Edit Mode
                OttomanEmpire buy 4 Chasseurss and 2 Howitzers; Remaining resources: 0 PUs;

    Combat - OttomanEmpire
                Battle in SZ86
                    OttomanEmpire attack with 1 Barque and 1 Frigate
                    France defend with 1 Barque and 1 Brigantine
                    France win with no units remaining. Battle score for attacker is -4
                    Casualties for France: 1 Barque and 1 Brigantine
                    Casualties for OttomanEmpire: 1 Barque and 1 Frigate
                Battle in Edessa
                    OttomanEmpire attack with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery
                    Neutral defend with 2 Fusilierss
                    OttomanEmpire win, taking Edessa from Neutral with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery remaining. Battle score for attacker is 8
                    Casualties for Neutral: 2 Fusilierss

    Non Combat Move - OttomanEmpire

    Place Units - OttomanEmpire
                4 Chasseurss and 2 Howitzers placed in Constantinople

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 35 PUs; end with 35 PUs total
                Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 4 PUs; end with 39 PUs


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8

    Game History

    Round :1

    Combat Move - Russia
                1 Marines moved from Latvia to Esthonia
                1 Fusiliers moved from Esthonia to Ingria
                1 Fusiliers moved from Esthonia to Novgorod
                1 Artillery, 1 Chasseurs and 1 Dragoons moved from Ingria to Novgorod
                2 Brigantines moved from SZ4 to SZ3
                1 Fusiliers and 1 Grenadiers moved from Latvia to Novgorod
                2 Dragoonss and 2 Fusilierss moved from Minsk to Novgorod
                1 Fusiliers moved from Smolensk to Novgorod
                4 Fusilierss moved from Moscovia to Novgorod
                1 General moved from Moscovia to Novgorod
                4 Dragoonss moved from Novgorod to Moscovia
                1 Artillery and 1 Fusiliers moved from Kiev to Odessa
                1 Dragoons moved from Volhynia to Odessa
                1 Horse_Artillery moved from Severia to Odessa
                1 Howitzer moved from Volhynia to Kiev
                1 Fusiliers moved from Severia to Kiev
                1 Artillery, 2 Fusilierss and 1 Horse_Artillery moved from Kazan to Mordvins
                1 Hussars moved from Moscovia to Odessa
                1 Hussars moved from Moscovia to Mordvins

    Purchase Units - Russia
                Russia buy 1 Dragoons, 2 Horse_Artillerys and 3 Howitzers; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Odessa
                    Russia attack with 1 Artillery, 1 Dragoons, 1 Fusiliers, 1 Horse_Artillery and 1 Hussars
                    Neutral defend with 1 Chasseurs and 1 Fusiliers
                    Russia win, taking Odessa from Neutral with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery remaining. Battle score for attacker is 5
                    Casualties for Neutral: 1 Chasseurs and 1 Fusiliers
                    Casualties for Russia: 1 Hussars
                Battle in Mordvins
                    Russia attack with 1 Artillery, 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
                    Neutral defend with 1 Cuirassiers and 1 Fusiliers
                    Russia win, taking Mordvins from Neutral with 1 Artillery, 2 Fusilierss, 1 Horse_Artillery and 1 Hussars remaining. Battle score for attacker is 11
                    Casualties for Neutral: 1 Cuirassiers and 1 Fusiliers

    Non Combat Move - Russia

    Place Units - Russia
                3 Howitzers placed in Novgorod
                1 Dragoons and 2 Horse_Artillerys placed in Moscovia

    Turn Complete - Russia
                Russia collect 32 PUs; end with 32 PUs total


  • Political round#2

    France starts!


  • France offers Spain Open Borders.
    France offers Prussia Open Borders.
    France offers Sweden an Alliance.
    Is good to be playing again.
    Thanks everyone.

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