@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Hank 13 (allies +8) vs Barney (axis)
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Sorry for the really slow play, it’s been a busy week. I will do my best to get my allied turn out tomorrow morning / early afternoon.
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no worries Hank
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Man I am awful at playing the allies!! Is it sort of fun being this terrible though…
I got a little carried away with clicking done and so the file for Italy is attached.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southeast Mexico to Mexico
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt -
yea when things don’t go well I always look at it as a challenge:)
Do you wish to launch interceptors out of egypt?
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Nope.
I will be away from my computer for a bit, so to save time you can skip ANZAC and France and do your German turn. I only have non-combat moves in the Pacific for the Aussies and nothing your Germans do will alter those move
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southeast Mexico to Mexico
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Persia to EgyptCombat - Italians
Battle in Mexico
Italians attack with 1 infantry
Americans defend with 1 aaGun
Italians win, taking Mexico from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
1 tactical_bomber killed by AA guns
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Southern France to France
2 infantry moved from Southern France to France
1 aaGun moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 6 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry moved from Rostov to Caucasus
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
6 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 submarine moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from 113 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
5 infantry moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 mech_infantrys moved from Persia to Trans-Jordan
4 mech_infantrys moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 bombers moved from Rostov to Western Germany
3 tactical_bombers moved from Belarus to Novgorod
3 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
6 mech_infantrys moved from Volgograd to Rostov
4 mech_infantrys moved from Smolensk to Rostov
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
1 armour moved from Belarus to Rostov
6 mech_infantrys moved from Belarus to RostovPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 artilleries placed in France
2 armour, 1 fighter and 5 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
I’ve never skipped over dudes before so I hope I didn’t screw it up
Also I spaced the italian crusier it should be in sz 103
thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Russians
Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 103 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePlace Units - Russians
1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 56 infantry, 9 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 submarine
103 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 70 / 92
Russians : 6 / 6
Japanese : 52 / 61
Americans : 49 / 65
Chinese : 10 / 12
British : 28 / 27
UK_Pacific : 6 / 4
Italians : 28 / 42
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sakha to Amur
Japanese take Amur from Russians
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kweichow to Anhwe
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Japan to AnhweCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to Kweichow
3 submarines moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Sakha to Japan
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to Caroline Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
I am ready to call this game, but I don’t want to quit if you want to finish it out and get the victory cities.
Completely your call. Would you like to be given a victory now, or earn the victory in a couple of turns?
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no we can call it
Thanks for playing I think missing that malta fighter on round one made a big difference.
Anyway if you want to switch sides and have a rematch that’s cool with me although I might be leaving in about a month and won’t have access to triple a. If not that’s cool too.Thanks again for the game
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I would love to play again. If we can get through it in a month then great, if not we will call a winner when the time comes.
Why don’t we keep the bid as is and switch sides.
If you give me a bid placement I will start a new thread and do the German’s first turn.
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cool
put 2 infrantry in french indochina and 2$ to uk pacific
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French Indochina… that is definitely interesting!
Will do, I will PM you the thread when I get the German turn finished.





