Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
This is more fun to do.
I was just going to fly the french fighter over to block, but screw it. If you want to blitz to urals, we will just have to roll some dice.
sorry i had to edit move my sub in placement. I normally do not forget.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 factory_minors, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kwangsi
2 fighters moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
2 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 bomber moved from Hunan to Kweichow
2 tactical_bombers moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 3/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 armour moved from Kwangtung to Hunan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hunan
2 tactical_bombers moved from Kwangsi to Hunan
2 fighters moved from Kweichow to Hunan
1 tactical_bomber moved from Kweichow to Hunan
1 bomber moved from Kweichow to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 airfield placed in Hunan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 infantry
Korea : 1 aaGun, 1 artillery, 2 fighters and 12 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
45 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 67
Russians : 31 / 31
Japanese : 50 / 55
Americans : 50 / 77
Chinese : 7 / 15
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 19 / 37
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
You posted during the football game… da hell.
We might have 1 edit on the build for Japan having to do with the ground units placed in Shangtung so hold off until i can check with Jeff about it, thanks,
rgp44
No, sorry go ahead i don’t want to set a precedent for changing buys after you see combat, this wasn’t that just a firepower vs mobility switch, should have built a mech vs the artillery but we’ll just live with what we bought, China’s up.
rgp44
Yeah maybe we should go heavy europe after all.
Japan is not going to expand very far on us.
woopsy.
hahahahaha.
Japan is doing a lousy job, i don’t think they’re much of a threat, i’d build everything in the Atlantic for sure.
thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.
thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.
:lol: :lol:
USA just went to war. I want to get a more hyper aggressive plan going.
There are lots of different plans for this.
If all is lost, we should just hit Egypt. 22% is 22%. Big win or Big lose. LOL. I would do it, but that is because I am crazy.
thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.
actually i’m doing usa/china/uk, so that is why there is a delay
my random moves just don’t measure up to cow’s
:wink:
random is fun.
we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.
If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.
@Cow:
we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.
If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.
I love stupid moves :-D
You right veqryn after seeing how our axis performed last game, bidding low was a bad idea. I should just stick to my rule, never go below 8, which I usually get inf for london so I can do some attacks on round 1.
At least we have 3 rounds before Russia dies. Maybe 4-5 who knows. :)
Your delay war strategy was kind of like you guys are playing with yourself, which is one of the draw backs of global. Little bit easier online because you can just go through it real fast.
My Ravens won. I am a little sad about RG3 getting hurt, cool quarter back, they got to keep him healthy.
Anyway Veqryn no pressure. As long as you try something we will be fine.
They should have had cousins out there. Might have got something popping other than RG3s leg boo.
lets stop talking strategy and stuff in this forum thread, please, pretty please this time….
i’ve send you an email