Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 armour moved from Karelia to Belarus
7 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Baltic States
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Timguska
1 fighter moved from Novgorod to 127 Sea Zone
1 fighter moved from Novgorod to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Russians
1 carrier and 1 destroyer placed in 127 Sea Zone
1 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
dont i have any kamikazis
You should yes, but only on defence. Why?
or amphibious assault. sz19 to kiangsu
You’re Japan, correct? I’m not understanding your question…
i would have used them in sz 19 try to take out your carriers
Ok, you’re referring to my previous American turn, quite a few turns ago. That’s where I was confused.
I’m not sure of the rule. I know I wasn’t given the option for kamikaze though.
Can you check to see if it should have been triggered?
Sorry in advance if it did - let me know.
i diddnt see it triggered. but i read the rule about them. not sure why it wasnt triggered. i cant do my move rite now. wont let me post
Ok, this must be a triplea thing. I haven’t been able to post either.
Once the triplea stuff is figured out, I suggest this. We can roll die as per your kamikaze wish, against the ships.
We can edit out what is hit.
fair?
i just asked about this. i guess you could do the amphibious assault with your transports and planes then bring your boats in afterwards avoiding the kamikazis. so we should be ok. sorry about questioning that. im still learning the rules. of corse it dont say all that in the rules. but its a good learning experience for me. again im sorry about that. i think we are haveing a great game!
True, and not to worry. In fact I think I did do it this way (transports first), but I guess I avoided the kamikaze out of luck!
No worries, I don’t mind questions over rules - in fact its why i liked the game so much so long ago.
Not sure if the posts are still working though…
i did move. i moved for 3 games. i have been waiting to post. i had all my games at the bottom of my computer for 2 days and during the night it decided to update and i lost all my games ive been saving. im going to be very busy for the next couple of days (honey do stuff for the wife). i hope i can get away and continue the battles. im not sure what to do about the games though. should i just redo them all? because if i have to go back and figure it all out i wont have time until after christmas.
Up to you. Enjoy your Christmas and play again when you can…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
i am bombing in india with i bomber i tacbomber and 2 fighters. do you want to scramble your fighters
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 7 armour, 2 artilleries and 4 infantry
British defend with 1 artillery and 3 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 mech_infantrys
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
1 tactical_bomber killed by AA guns
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in India causes 5 damage total. Damaged units is as follows: factory_major = 3, harbour = 2
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from India to Yunnan
1 bomber and 1 fighter moved from India to Yunnan
Place Units - Japanese
3 armour placed in Manchuria
2 destroyers and 6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,4,5,6,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3
Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Kansu to 20 Sea Zone
Kamikaze?