TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 7 armour, 2 artilleries and 4 infantry
British defend with 1 artillery and 3 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 mech_infantrys
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
1 tactical_bomber killed by AA guns
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in India causes 5 damage total. Damaged units is as follows: factory_major = 3, harbour = 2
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from India to Yunnan
1 bomber and 1 fighter moved from India to Yunnan
Place Units - Japanese
3 armour placed in Manchuria
2 destroyers and 6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,4,5,6,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3
Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs total