Kabloom (Axis) vs Odonis (Allies) G40L, No Tech, No Bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Bessarabia to Belarus
                2 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 artillery and 9 infantry moved from Germany to Poland
                2 fighters and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Italy to 112 Sea Zone
                1 armour moved from Northern Italy to Southern Italy
                1 armour moved from Southern France to Southern Italy
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                1 artillery moved from Eastern Poland to Baltic States
                1 artillery and 8 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 bomber, 2 fighters and 3 tactical_bombers moved from 112 Sea Zone to Northern Italy
                1 armour moved from Northern Italy to Southern Italy

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                2 artilleries, 6 infantry and 1 mech_infantry placed in Western Germany
                2 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,1,1,1,4,5,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Novgorod to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Ukraine

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Novgorod to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery and 6 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 infantry; Italians defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry; Italians defend with 1 artillery
                    Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                8 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                6 infantry moved from Smolensk to Belarus
                2 mech_infantrys moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Shensi to Szechwan

    Place Units - Russians
                3 infantry placed in Novgorod
                3 armour and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 cruisers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Amur to Siberia
                1 armour moved from Manchuria to Siberia
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Chahar to Suiyuyan
                1 armour moved from Shantung to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 bomber moved from Jehol to Suiyuyan
                2 armour moved from Anhwe to Kiangsi
                1 armour moved from Anhwe to Hopei
                1 armour moved from Kweichow to Hopei
                2 armour moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                1 battleship and 1 carrier moved from 54 Sea Zone to 34 Sea Zone
                2 destroyers moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 34 Sea Zone
                2 armour moved from Manchuria to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 cruisers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Amur to Siberia
                1 armour moved from Manchuria to Siberia
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Chahar to Suiyuyan
                1 armour moved from Shantung to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 bomber moved from Jehol to Suiyuyan
                2 armour moved from Anhwe to Kiangsi
                1 armour moved from Anhwe to Hopei
                1 armour moved from Kweichow to Hopei
                2 armour moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                1 battleship and 1 carrier moved from 54 Sea Zone to 34 Sea Zone
                2 destroyers moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 34 Sea Zone
                2 armour moved from Manchuria to Anhwe

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 transport
                    Japanese win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Siberia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Eastern Persia
                    Japanese attack with 1 armour
                    British defend with 1 aaGun
                    Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Shensi
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Suiyuyan to Manchuria

    Place Units - Japanese
                3 armour placed in Manchuria
                3 armour placed in India
                Japanese undo move 2.
                2 armour placed in India
                1 cruiser placed in 39 Sea Zone
                1 cruiser and 1 submarine placed in 6 Sea Zone
                1 armour placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                4 artilleries moved from 112 Sea Zone to Norway
                1 bomber moved from Gibraltar to Eire
                1 bomber moved from Gibraltar to Scotland
                1 armour moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                2 armour moved from United Kingdom to 109 Sea Zone
                2 armour moved from 109 Sea Zone to Eire
                2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Ceylon to 39 Sea Zone
                4 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 infantry moved from Malaya to Shan State
                      Americans take Shan State from Japanese
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Soviet Far East to Manchuria
                1 fighter moved from 10 Sea Zone to 4 Sea Zone
                2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone

  • '20 '19 '18 '15 '13

    Although the game is not over, I’m getting quite tired of these dice. Un-freaking-believable.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                4 artilleries moved from 112 Sea Zone to Norway
                1 bomber moved from Gibraltar to Eire
                1 bomber moved from Gibraltar to Scotland
                1 armour moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                2 armour moved from United Kingdom to 109 Sea Zone
                2 armour moved from 109 Sea Zone to Eire
                2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Ceylon to 39 Sea Zone
                4 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 infantry moved from Malaya to Shan State
                      Americans take Shan State from Japanese
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Soviet Far East to Manchuria
                1 fighter moved from 10 Sea Zone to 4 Sea Zone
                2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Scotland
                    Americans attack with 1 armour, 1 artillery and 1 bomber
                    Germans defend with 1 airfield and 1 infantry
                    Americans win, taking Scotland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Eire
                    Americans attack with 2 armour and 1 bomber
                    Germans defend with 1 infantry
                    Americans win, taking Eire from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 39 Sea Zone
                    Americans attack with 1 battleship and 1 fighter
                    Japanese defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 39 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 4 Sea Zone
                    Americans attack with 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports
                    Japanese defend with 1 submarine
                    Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsi
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 2 armour
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 armour
                    Casualties for Americans: 2 fighters
                Battle in Norway
                    Americans attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Americans win, taking Norway from Germans with 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Manchuria
                    1 bomber killed by AA guns
                    Bombing raid in Manchuria causes 0 damage total.

    Non Combat Move - Americans
                2 artilleries and 1 infantry moved from 4 Sea Zone to Soviet Far East
                2 fighters moved from 4 Sea Zone to Soviet Far East
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to Yunnan
                2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
                3 infantry moved from Brazil to British Guiana
                1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
                1 bomber moved from Scotland to United Kingdom
                1 bomber moved from Eire to United Kingdom
                2 fighters moved from Norway to 112 Sea Zone
                1 tactical_bomber moved from Norway to 112 Sea Zone

    Place Units - Americans
                1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
                1 carrier and 3 transports placed in 101 Sea Zone
                1 factory_minor placed in French Indo China

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,3,3
                Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,1,6
                Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Tobruk to Alexandria

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 factory_major
                EDIT: Removing units owned by British from United Kingdom: 1 factory_minor
                EDIT: Turning off Edit Mode
                2 fighters and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

  • '20 '19 '18 '15 '13

    No UK turn so Italy next


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Eastern Poland
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 armour moved from Northern Italy to Slovakia Hungary
                1 artillery moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Eastern Poland
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 armour moved from Northern Italy to Slovakia Hungary
                1 artillery moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                    Japanese win with no units remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 armour
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 57 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales
                Turning on Edit Mode
                EDIT: Changing ownership of Burma from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Burma: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                    Japanese win with no units remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 armour
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 57 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales
                Turning on Edit Mode
                EDIT: Changing ownership of Burma from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Burma: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Burma: 1 infantry
                EDIT: Changing ownership of Burma from ANZAC to Japanese
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone

    Turn Complete - French

  • '20 '19 '18 '15 '13

    Just an explanation about the edits. Before I finished my tur I realized I had forgotten to take Burma. Tried to edit it in but a bug wouldn’t allow me to edit out the the INF in Yunan. I gave up in the end and didn’t do the edit.

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