Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 9 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Italy to 112 Sea Zone
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Southern France to Southern Italy
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery moved from Eastern Poland to Baltic States
1 artillery and 8 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber, 2 fighters and 3 tactical_bombers moved from 112 Sea Zone to Northern Italy
1 armour moved from Northern Italy to Southern Italy
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 artilleries, 6 infantry and 1 mech_infantry placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,1,1,1,4,5,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 artillery
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Russians
8 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
6 infantry moved from Smolensk to Belarus
2 mech_infantrys moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Yenisey to Timguska
2 infantry moved from Shensi to Szechwan
Place Units - Russians
3 infantry placed in Novgorod
3 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour, 2 cruisers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Amur to Siberia
1 armour moved from Manchuria to Siberia
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Chahar to Suiyuyan
1 armour moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 bomber moved from Jehol to Suiyuyan
2 armour moved from Anhwe to Kiangsi
1 armour moved from Anhwe to Hopei
1 armour moved from Kweichow to Hopei
2 armour moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 submarine moved from 21 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from Americans
1 battleship and 1 carrier moved from 54 Sea Zone to 34 Sea Zone
2 destroyers moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 armour moved from Manchuria to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour, 2 cruisers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Amur to Siberia
1 armour moved from Manchuria to Siberia
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Chahar to Suiyuyan
1 armour moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 bomber moved from Jehol to Suiyuyan
2 armour moved from Anhwe to Kiangsi
1 armour moved from Anhwe to Hopei
1 armour moved from Kweichow to Hopei
2 armour moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 submarine moved from 21 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from Americans
1 battleship and 1 carrier moved from 54 Sea Zone to 34 Sea Zone
2 destroyers moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 armour moved from Manchuria to Anhwe
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 1 armour
British defend with 1 aaGun
Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Shensi
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to Manchuria
Place Units - Japanese
3 armour placed in Manchuria
3 armour placed in India
Japanese undo move 2.
2 armour placed in India
1 cruiser placed in 39 Sea Zone
1 cruiser and 1 submarine placed in 6 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
4 artilleries moved from 112 Sea Zone to Norway
1 bomber moved from Gibraltar to Eire
1 bomber moved from Gibraltar to Scotland
1 armour moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 armour moved from United Kingdom to 109 Sea Zone
2 armour moved from 109 Sea Zone to Eire
2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Ceylon to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Soviet Far East to Manchuria
1 fighter moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone
Although the game is not over, I’m getting quite tired of these dice. Un-freaking-believable.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
4 artilleries moved from 112 Sea Zone to Norway
1 bomber moved from Gibraltar to Eire
1 bomber moved from Gibraltar to Scotland
1 armour moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 armour moved from United Kingdom to 109 Sea Zone
2 armour moved from 109 Sea Zone to Eire
2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Ceylon to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Soviet Far East to Manchuria
1 fighter moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery and 1 bomber
Germans defend with 1 airfield and 1 infantry
Americans win, taking Scotland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eire
Americans attack with 2 armour and 1 bomber
Germans defend with 1 infantry
Americans win, taking Eire from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 39 Sea Zone
Americans attack with 1 battleship and 1 fighter
Japanese defend with 1 cruiser
Units damaged: 1 battleship owned by the Americans
Americans win, taking 39 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 4 Sea Zone
Americans attack with 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsi
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 armour
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour
Casualties for Americans: 2 fighters
Battle in Norway
Americans attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Manchuria
1 bomber killed by AA guns
Bombing raid in Manchuria causes 0 damage total.
Non Combat Move - Americans
2 artilleries and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from 4 Sea Zone to Soviet Far East
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Yunnan
2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
3 infantry moved from Brazil to British Guiana
1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from Scotland to United Kingdom
1 bomber moved from Eire to United Kingdom
2 fighters moved from Norway to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
Place Units - Americans
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,3,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,1,6
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 factory_major
EDIT: Removing units owned by British from United Kingdom: 1 factory_minor
EDIT: Turning off Edit Mode
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
No UK turn so Italy next
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
Combat - ANZAC
Battle in India
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Japanese win with no units remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
Combat - ANZAC
Battle in India
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Japanese win with no units remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Changing ownership of Burma from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Turn Complete - French
Just an explanation about the edits. Before I finished my tur I realized I had forgotten to take Burma. Tried to edit it in but a bug wouldn’t allow me to edit out the the INF in Yunan. I gave up in the end and didn’t do the edit.