I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
13L G40.2 - Kabloom (Axis) vs. Fortress (Allies+11), game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Belarus
Germans take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Greater Southern Germany to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
2 armour moved from Yugoslavia to Romania
2 armour moved from Germany to Romania
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Northern Italy to Western Germany
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Germany to PolandCombat - Germans
Battle in ScotlandNon Combat Move - Germans
3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
6 aaGuns, 3 artilleries and 12 infantry moved from Poland to Eastern PolandPlace Units - Germans
3 transports placed in 112 Sea Zone
2 armour and 1 infantry placed in Western Germany
2 artilleries, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 fighter moved from Belarus to Novgorod
1 mech_infantry moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Smolensk
2 armour moved from Bryansk to Smolensk
1 tactical_bomber moved from Western Ukraine to Russia
5 infantry moved from Russia to Bryansk
2 aaGuns, 6 artilleries and 9 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Russians undo move 2.
1 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 12 infantry
Timguska : 1 flag, 6 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 1 infantry
Bryansk : 1 flag, 2 aaGuns, 6 artilleries and 15 infantry
Rostov : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 8 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 17 infantry
Smolensk : 1 flag, 2 armour and 3 mech_infantrys
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 35 / 40
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 26 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Kweichow
2 armour moved from Kiangsu to Kweichow
2 bombers, 11 fighters and 8 tactical_bombers moved from Hunan to Yunnan
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
5 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Hopei
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 11 fighters and 8 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 11 fighters and 8 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 fighters moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 bombers moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsSummary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
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That was cute. I knew you were going to hit with all air from our previous game. I figured 6 chinese infantry would take out 2 fighters and I was willing to make that trade. Zero hits was cute, though… :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Western United States to 102 Sea Zone
1 cruiser moved from 101 Sea Zone to 102 Sea Zone
2 destroyers moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
1 bomber placed in Eastern United States
3 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
39 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 submarines
8 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine
54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
102 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
101 Sea Zone : 1 flag, 3 destroyers, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 48 / 54
Russians : 30 / 40
Japanese : 39 / 49
Americans : 52 / 77
Chinese : 4 / 13
British : 26 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 10 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Burma : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 48 / 54
Russians : 30 / 40
Japanese : 39 / 49
Americans : 52 / 77
Chinese : 4 / 20
British : 26 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber moved from Morocco to 111 Sea Zone
10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Morocco to 109 Sea Zone
2 fighters moved from Morocco to 109 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Kwangtung to KiangsiCombat - British
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 3 transports
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 1 battleship and 3 transports in 111 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship and 3 transports
Casualties for British: 1 bomber
Battle in Scotland
British attack with 10 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 10 infantry and 1 mech_infantry in Scotland, round 1 : 3/11 hits
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Scotland, round 1 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 3/10 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Scotland, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 fighter and 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British lost in Tanganyika Territory
1 mech_infantry owned by the British retreated to Rhodesia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Malaya to Shan State
1 artillery and 10 infantry moved from India to Burma
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
2 fighters moved from Persia to Egypt
1 tactical_bomber moved from Persia to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United KingdomPlace Units - British
1 destroyer and 3 submarines placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Kiangsi : 1 flag, 2 infantry
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 3 aaGuns, 1 artillery and 10 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
56 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 flag, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield, 8 infantry and 1 mech_infantry
Malta : 1 flag, 1 aaGun
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Rhodesia : 1 flag, 1 mech_infantry
Tobruk : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
81 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
110 Sea Zone : 1 flag, 1 destroyer and 3 submarinesProduction/PUs Summary :
Germans : 46 / 54
Russians : 30 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 30 / 30
UK_Pacific : 17 / 1
Italians : 17 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.210
Median : 3.000
Variance : 1.148
Standard Deviation : 1.071
Total rolls : 62Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.140
Median : 3.000
Variance : 1.310
Standard Deviation : 1.144
Total rolls : 43Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyersTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 46 / 54
Russians : 30 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 30 / 30
UK_Pacific : 17 / 23
Italians : 17 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.210
Median : 3.000
Variance : 1.148
Standard Deviation : 1.071
Total rolls : 62Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.140
Median : 3.000
Variance : 1.310
Standard Deviation : 1.144
Total rolls : 43Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Algeria to Tunisia
1 artillery moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in Trans-Jordan
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to BulgariaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from Java to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 fighters
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 artillery
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 2 aaGuns
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 3 destroyers
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 26 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 29 / 30
UK_Pacific : 17 / 23
Italians : 23 / 28
ANZAC : 21 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
Nigeria : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 26 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 29 / 30
UK_Pacific : 17 / 23
Italians : 23 / 28
ANZAC : 21 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
hey. i seem to have a problem. its lack of knoledge. i am attacking in karilia and archangel. i diddnt no that you could scramble off novgorod if i wasnt attacking there. am i screwed there? do you sramble an obviouse scramble?
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If it’s not too much of a pain in the butt, why don’t you just reload the saved file and redo your combat moves to take that into account? And then it’s no harm, no foul and you don’t have to lose loaded transports for no reason… It’s not like you’re undoing battles that have already occurred; I wouldn’t even have known you had an issue with it as I haven’t seen any dice come through. So, no problem.
For future reference, Airbases allow up to 3 fighters or tacs to scramble into any adjacent seazone where there is a sea battle (and that includes amphibious landings).
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well everybody has been pretty honest about things so i wanted to be as honest as everybody else has
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Yeah, no sweat – it’s no different than “oh fiddlesticks, I forgot to walk into (insert territory name here)”. It’s pretty rare that somebody’s cutthroat enough to not allow you to edit things you need to edit – especially when it doesn’t otherwise affect the turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 artilleries and 9 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Belarus
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
3 armour, 2 artilleries and 10 infantry moved from Bessarabia to Ukraine
5 armour and 3 mech_infantrys moved from Romania to Ukraine
2 artilleries and 2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
2 armour, 3 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Germany
5 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
2 armour moved from Germany to Poland
3 tactical_bombers moved from Germany to Baltic States
4 fighters moved from Germany to Baltic StatesCombat - Germans
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Poland
6 aaGuns moved from Eastern Poland to Baltic States
1 tactical_bomber moved from 114 Sea Zone to Baltic StatesPlace Units - Germans
5 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
8 casualties in Ukraine on first round. OOL?
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8 men
then the rest of the men
guns
mechs
it tank
ge tanks -
That was a ridiculous amount of hit dice in defense. But since I just won a game after rolling 5-5 on AA guns, I think I’m just going to let it roll off my back. :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 15 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
3 mech_infantrys moved from Smolensk to Ukraine
2 armour moved from Smolensk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Novgorod to Ukraine
2 artilleries and 5 infantry moved from Novgorod to Karelia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to KansuCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 6 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour, 2 artilleries, 10 infantry and 3 mech_infantrys; Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 8/30 hits
Italians roll dice for 9 armour, 2 artilleries, 10 infantry and 3 mech_infantrys in Ukraine, round 1 : 12/24 hits
12 infantry owned by the Russians and 8 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 5/18 hits
Italians roll dice for 9 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 9/16 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians , 3 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Ukraine, round 3 : 4/9 hits
Italians roll dice for 9 armour and 2 mech_infantrys in Ukraine, round 3 : 4/11 hits
1 armour owned by the Germans , 4 artilleries owned by the Russians , 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Ukraine
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits
Italians roll dice for 7 armour in Ukraine, round 4 : 4/7 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
retreated to Ukraine
Italians win with 5 armour remaining. Battle score for attacker is -43
Casualties for Germans: 3 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Casualties for Russians: 2 armour, 6 artilleries, 1 fighter, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in Karelia
Russians attack with 2 artilleries and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries and 5 infantry in Karelia, round 1 : 2/7 hits
Germans roll dice for 4 infantry in Karelia, round 1 : 0/4 hits
2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries and 5 infantry in Karelia, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 transports
3 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
2 aaGuns, 5 artilleries and 12 infantry moved from Novgorod to Archangel
5 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
3 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
4 artilleries and 6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Kansu : 1 flag, 2 infantry
Timguska : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Karelia : 1 flag, 2 artilleries and 3 infantry
Bryansk : 1 flag, 3 infantry
Archangel : 1 flag, 2 aaGuns, 5 artilleries and 12 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter and 6 infantry
Tambov : 1 flag, 1 artillery and 5 infantry
Novosibirsk : 1 flag, 5 infantry
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 53
Russians : 25 / 30
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 20
British : 29 / 30
UK_Pacific : 17 / 23
Italians : 23 / 28
ANZAC : 21 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 23 times
6 was rolled 19 times
Average roll : 3.438
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 121Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Russians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.685
Median : 4.000
Variance : 0.151
Standard Deviation : 0.389
Total rolls : 54Italians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.224
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 58