@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid
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forgot to move the french dd from sz80 to sz72 with the rest of the fleet
We’ll edit it on R6 if you don’t on G6.
Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Tsinghai to Volgograd
1 bomber moved from Tsinghai to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Greece
1 carrier moved from 96 Sea Zone to 99 Sea Zone
4 submarines moved from 109 Sea Zone to 112 Sea ZoneCombat - Germans
Strategic bombing raid in Volgograd
1 bomber killed by AA guns
Bombing raid in Volgograd causes 0 damage total.Non Combat Move - Germans
1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
3 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greece to Albania
4 infantry moved from Western Germany to France
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Archangel
2 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 artillery moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns, 13 artilleries and 26 infantry moved from Baltic States to Novgorod
1 artillery and 5 infantry moved from Finland to Norway
2 tactical_bombers moved from Baltic States to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 infantry moved from Germany to PolandPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Germany
1 fighter and 4 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 4.
1 fighter placed in Western Germany
3 infantry placed in Greece
Germans undo move 4.
1 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Who needs bombers, anyways? :-D
I mean, they’re only long range aircraft that attack on a 4 and can be used on both land and sea… useless things.
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yeah, now that i think of it, i even wonder why i purchased some of these stinky things…
:lol:
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I have to say, it’s a little different six at a time. Packs some punch. When you have that many sitting around, something’s gonna die!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 19 infantry moved from Karelia to Finland
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Kazakhstan
1 artillery moved from Russia to Smolensk
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Finland
Russians attack with 2 artilleries and 19 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Karelia to Finland
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns and 16 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Samara
1 aaGun moved from Bryansk to Russia
1 infantry moved from Volgograd to SamaraPlace Units - Russians
1 armour, 6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
just a little NCM change for Russia : the mec in Iraq goes to Egypt
Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Philippines to Dutch New Guinea
3 fighters moved from 44 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 44 Sea Zone to 45 Sea Zone
2 cruisers moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 bombers moved from Yunnan to KazakhstanCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 2/4 hits
ANZAC roll dice for 2 infantry in Sumatra, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 5 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 1 : 2/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 armour moved from Suiyuyan to Sikang
1 mech_infantry moved from Kweichow to Sikang
2 artilleries and 2 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Szechwan
1 artillery and 2 infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 carriers moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
5 fighters moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 bombers moved from Kazakhstan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
your edit on this one, plus one of my own!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 6 bombers
EDIT: Removing units owned by Americans from French West Africa: 6 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Syria
2 infantry and 1 mech_infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Iraq to Syria
2 mech_infantrys moved from Persia to Syria
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 armour moved from Egypt to Syria
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Syria
British attack with 1 armour, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 artillery and 4 infantry
British win, taking Syria from Italians with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Alexandria to Egypt
2 fighters moved from Gibraltar to Egypt
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,1,5,1,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
please, put back 1 UK fgt in Gibraltar. Thanks.
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Here, use this map please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 armour and 5 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Greece to Syria
1 fighter moved from 97 Sea Zone to Syria
1 tactical_bomber moved from Southern Italy to Syria
1 fighter moved from Southern Italy to Syria
1 mech_infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Greece to Eastern Poland
1 bomber moved from Eastern Poland to Smolensk
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in Smolensk
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Italians win, taking Syria from British with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Syria to Southern Italy
1 fighter moved from Syria to 99 Sea Zone
1 fighter moved from Syria to 99 Sea Zone
1 tactical_bomber moved from Syria to Greece
1 bomber moved from Smolensk to Eastern Poland
1 mech_infantry moved from Romania to Greece
2 mech_infantrys moved from Eastern Poland to Yugoslavia
1 armour moved from Archangel to Eastern PolandPlace Units - Italians
1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 34 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Malaya from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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does the sub want to fight in SZ115?
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map