I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Russia to Volgograd
2 armour moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 armour moved from Bryansk to Rostov
3 infantry moved from Yenisey to Timguska
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Novgorod to Archangel
Russians take Archangel from Italians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
retreated to Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 2 infantry
Battle in Rostov
Russians attack with 3 armour and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Rostov from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
3 infantry moved from Russia to Samara
3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Atrocious bad luck continues for Russia….really disgusting
Single mec in Cau killed 3units (one of them was a tank), and a double hit on 1st round of defense in Sukr.
This is getting old. I really hope luck can swing for Russia because that’s now dozens (yes dozens with an “s”) of IPCs lost for nothing and Russia can’t allow this too often if we want to have a game…
Don’t worry, I’ve sent for Rambo… He’ll be dropped on the Russian frontline to “fix things”
Sorry about the bad luck… all you can do is play the odds and hope for the best…
As to Rambo, we’ve hired Ivan Drago to deal with him. Wait, wrong side. Wait, wrong movie…
No need to apologize at all
I just wanted to complain and cry a little…now i feel better ! :-D
Even if we still have that huuuuge japanese problem
:mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 10 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Dzavhan to Olgiy
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 artilleries, 3 infantry and 2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from India to Persia
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 1 : 6/7 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Kansu, round 1 : 3/8 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 : 5/8 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 1 : 0/1 hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Non Combat Move - Japanese
1 bomber moved from Persia to India
1 armour and 8 mech_infantrys moved from West India to Turkmenistan
1 mech_infantry moved from India to West India
3 infantry moved from India to West India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 39 Sea Zone
4 fighters moved from Dutch New Guinea to 35 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
3 carriers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Buryatia to Yakut S.S.R.
3 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 aaGun moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Yunnan to Sikang
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
Place Units - Japanese
1 factory_minor placed in West India
3 infantry placed in India
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
The choices allies have to do now are really excrutiating…i will post US 10 tomorrow.
Thanks for your patience guys.
No problem Axisplaya… remember, you guys are 2 - 0 against us… we need to deliver some pain just to salvage some pride! :-D
Well, i can confirm this : whatever the issue of this game, pain has been delivered to us !
No kidding man…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 bombers moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
5 bombers moved from Gibraltar to Syria
7 fighters moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer and 1 transport
Americans win with 7 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Syria
Americans attack with 5 bombers
Germans defend with 1 infantry
Americans win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 destroyer
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from Syria to Egypt
4 bombers moved from 94 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
7 fighters moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
Americans undo move 2.
2 fighters placed in Western United States
1 carrier and 2 destroyers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
So, i finally decided what to do…
sorry about that long delay, i won’t do it again !
:mrgreen:
It’s ok!
Now I just need to remember which country I was playing… :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 25 PUs;
British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 fighters moved from Egypt to Iraq
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - British
Battle in Iraq
British attack with 6 fighters
Germans defend with 1 infantry
British win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 infantry
British win, taking Syria from Italians, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
5 fighters moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
Place Units - British
1 artillery and 2 infantry placed in Persia
1 airfield placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,1,4,1,5,5,5
British collect 28 PUs (5 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 97 Sea Zone to Libya
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Greece to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Libya from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Libya to 97 Sea Zone
1 bomber moved from Libya to Southern Italy
1 mech_infantry moved from Romania to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Malaya from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 destroyer, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Caucasus to Rostov
2 infantry moved from Ukraine to Rostov
3 tactical_bombers moved from Greece to Rostov
4 fighters moved from Greece to Rostov
1 bomber moved from Germany to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 3 aaGuns, 3 armour and 1 infantry
AA guns fire in Rostov : 1/8 hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Rostov, round 1 : 5/10 hits
Russians roll dice for 3 aaGuns, 3 armour and 1 infantry in Rostov, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Rostov
Germans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 7/9 hits
Russians roll dice for 2 armour in Rostov, round 2 : 2/2 hits
2 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 3 armour and 1 infantry
Non Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Rostov to Greece
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Bessarabia
1 aaGun, 1 artillery and 4 infantry moved from Poland to Eastern Poland
1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Norway to Finland
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Germany to Poland
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Western Germany to Greece
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
2 aaGuns placed in Greece
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in Ukraine
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
3 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Caucasus from Germans
1 armour moved from Egypt to Iraq
Russians take Iraq from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Samara to Volgograd
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Samara
2 armour moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs