Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Syria to Iraq
                      Germans take Iraq from Russians
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 bomber moved from Southern Italy to Western Germany
                1 bomber moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from 115 Sea Zone to Germany
                1 infantry moved from Eastern Poland to Western Ukraine
                4 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                2 armour moved from Western Ukraine to Eastern Poland
                2 armour moved from Ukraine to Eastern Poland
                1 aaGun and 1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 4 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Karelia to Vyborg
                1 aaGun, 6 artilleries and 14 infantry moved from Karelia to Finland
                7 artilleries moved from Norway to Finland
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Germany
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                3 submarines moved from 113 Sea Zone to 109 Sea Zone
                1 infantry moved from Poland to Baltic States
                3 infantry moved from Poland to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                2 fighters moved from Syria to 97 Sea Zone
                2 tactical_bombers moved from Southern Italy to Greece
                3 fighters moved from Southern Italy to Greece
                2 infantry moved from Syria to 99 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 carrier and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                2 fighters moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 97 Sea Zone
                1 infantry placed in Greece
                1 infantry placed in Ukraine
                2 infantry placed in Western Germany
                1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 infantry moved from Kazakhstan to Caucasus
                1 artillery and 1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Caucasus
                1 armour moved from Russia to Volgograd
                2 armour moved from Russia to Rostov
                2 infantry moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Russia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 armour moved from Bryansk to Rostov
                3 infantry moved from Yenisey to Timguska
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Novgorod to Archangel
                      Russians take Archangel from Italians
                1 armour moved from Archangel to Novgorod
                1 mech_infantry moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    retreated to Ukraine
                    Germans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Western Ukraine
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Rostov
                    Russians attack with 3 armour and 2 infantry
                    Italians defend with 1 armour and 1 mech_infantry
                    Russians win, taking Rostov from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Timguska
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                2 aaGuns moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                3 infantry moved from Russia to Samara
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs

  • '10

    Atrocious bad luck continues for Russia….really disgusting

    Single mec in Cau killed 3units (one of them was a tank), and a double hit on 1st round of defense in Sukr.

    This is getting old. I really hope luck can swing for Russia because that’s now dozens (yes dozens with an “s”) of IPCs lost for nothing and Russia can’t allow this too often if we want to have a game…


  • Don’t worry, I’ve sent for Rambo… He’ll be dropped on the Russian frontline to “fix things”


  • Sorry about the bad luck… all you can do is play the odds and hope for the best…

    As to Rambo, we’ve hired Ivan Drago to deal with him. Wait, wrong side. Wait, wrong movie…

  • '10

    No need to apologize at all

    I just wanted to complain and cry a little…now i feel better !  :-D

    Even if we still have that huuuuge japanese problem

    :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor, 10 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from Philippines to 45 Sea Zone
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 infantry moved from Dzavhan to Olgiy
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Shensi to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Shensi to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 armour and 1 mech_infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 bomber moved from India to Persia

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 1 :  6/7 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 2 artilleries, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Kansu, round 1 :  3/8 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 :  5/8 hits
                        ANZAC roll dice for 1 artillery in Dutch New Guinea, round 1 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.

    Non Combat Move - Japanese
                1 bomber moved from Persia to India
                1 armour and 8 mech_infantrys moved from West India to Turkmenistan
                1 mech_infantry moved from India to West India
                3 infantry moved from India to West India
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                4 fighters moved from Dutch New Guinea to 35 Sea Zone
                2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
                3 carriers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                4 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 aaGun and 1 infantry moved from Manchuria to Buyant-Uhaa
                1 infantry moved from Buryatia to Yakut S.S.R.
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 infantry moved from Kweichow to Szechwan
                1 aaGun moved from Kweichow to Szechwan
                1 infantry moved from Szechwan to Sikang
                2 armour and 1 mech_infantry moved from Yunnan to Sikang
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 factory_minor placed in West India
                3 infantry placed in India
                3 infantry placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Japan
                4 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

  • '10

    The choices allies have to do now are really excrutiating…i will post US 10 tomorrow.

    Thanks for your patience guys.


  • No problem Axisplaya… remember, you guys are 2 - 0 against us… we need to deliver some pain just to salvage some pride!  :-D

  • '10

    Well, i can confirm this : whatever the issue of this game, pain has been delivered to us !

    No kidding man…

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                3 bombers moved from Gibraltar to 94 Sea Zone
                1 bomber moved from Gibraltar to 94 Sea Zone
                5 bombers moved from Gibraltar to Syria
                7 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 7 fighters
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 7 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Syria
                    Americans attack with 5 bombers
                    Germans defend with 1 infantry
                    Americans win with 5 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 94 Sea Zone
                    Americans attack with 4 bombers
                    Italians defend with 1 destroyer
                    Americans win with 4 bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Java
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                5 bombers moved from Syria to Egypt
                4 bombers moved from 94 Sea Zone to Egypt
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                7 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 26 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery and 3 infantry placed in Central United States
                2 fighters placed in Eastern United States
                Americans undo move 2.
                2 fighters placed in Western United States
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

  • '10

    So, i finally decided what to do…

    sorry about that long delay, i won’t do it again !

    :mrgreen:


  • It’s ok!

    Now I just need to remember which country I was playing…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - British
                British repair 5 damage on 5 factory_minors; Remaining resources: 25 PUs;
                British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                6 fighters moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Syria
                2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - British
                Battle in Iraq
                    British attack with 6 fighters
                    Germans defend with 1 infantry
                    British win with 6 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Syria
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Italians defend with 1 infantry
                    British win, taking Syria from Italians, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                5 fighters moved from Iraq to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Belgian Congo to Egypt

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 airfield placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,1,4,1,5,5,5
                British collect 28 PUs (5 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from 97 Sea Zone to Libya
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 bomber moved from Greece to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Libya from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Libya to 97 Sea Zone
                1 bomber moved from Libya to Southern Italy
                1 mech_infantry moved from Romania to Greece
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to Dutch New Guinea
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Malaya from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - French
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 96 Sea Zone to Egypt
                1 destroyer moved from 91 Sea Zone to 101 Sea Zone

    Turn Complete - French

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