@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid
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2 hits for Allies - making us very lucky.
Lost a destroyer and a sub - 3 subs, fighter, bomber remaining.
Round 2 coming -
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Good round for you - we only got one hit total -
loss?
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kill the french dd
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Ouch - luck turned - you got three hits -
We lose our aircraft and a sub, keep two subs.
Crazy battle left - 2 subs on a carrier…
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Unbelieveable - totally grim turned great for us.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 4 submarines moved from 109 Sea Zone to 104 Sea Zone
1 destroyer and 4 submarines moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Greece to 91 Sea Zone
3 infantry moved from Bessarabia to Ukraine
3 fighters and 3 tactical_bombers moved from Greece to Ukraine
3 infantry moved from Eastern Poland to Belarus
1 fighter moved from Greece to Belarus
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to AlgeriaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 4 submarines
French defend with 1 destroyer; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber, 1 destroyer, 1 fighter and 3 submarines
Casualties for French: 1 destroyer
Casualties for Americans: 1 carrier, 3 destroyers and 2 transports
Battle in Algeria
Battle in Morocco
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Algeria from British, taking Morocco from British, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
2 fighters owned by the Americans could not land and were killedNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Ukraine to Greece
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 carriers, 1 cruiser and 4 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Belarus to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Northern Italy
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
3 infantry moved from Eastern Poland to Bessarabia
7 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 99 Sea Zone
2 infantry placed in Greece
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
We got lucky at the end ~
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Novosibirsk
1 artillery and 3 infantry moved from Samara to Kazakhstan
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Russia to Ukraine
2 armour and 25 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to KazakhstanCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 3 armour and 25 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 3 armour and 24 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Russia to Bryansk
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Vologda to Urals
1 armour moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Volgograd to Samara
6 infantry moved from Russia to Samara
2 artilleries moved from Russia to SamaraPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to 45 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
3 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
2 artilleries, 1 infantry and 6 mech_infantrys moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
9 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from West India to Novosibirsk
3 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
1 bomber moved from India to Novosibirsk
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Persia, round 1 : 2/5 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ceylon
Battle in Kazakhstan
Japanese attack with 4 armour, 2 artilleries, 2 infantry and 19 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Japanese roll dice for 4 armour, 2 artilleries, 2 infantry and 19 mech_infantrys in Kazakhstan, round 1 : 8/27 hits
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 1 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Ceylon from UK_Pacific, taking Kazakhstan from Russians with 4 armour, 2 artilleries, 1 infantry and 19 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Dutch New Guinea, round 1 : 5/8 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Novosibirsk
Japanese attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Novosibirsk, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 bombers moved from Novosibirsk to Tsagaan Olom
1 aaGun and 1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Yenisey to Timguska
2 mech_infantrys moved from Kweichow to Kansu
1 aaGun moved from Sikang to Kazakhstan
1 mech_infantry moved from West India to Turkmenistan
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
3 mech_infantrys moved from India to West India
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from West India to India
1 tactical_bomber moved from India to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from 16 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 6 Sea Zone
2 infantry moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Korea to Amur
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in West India
3 infantry placed in India
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
Japanese undo move 5.
Japanese undo move 4.
3 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
8 bombers moved from Egypt to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
Americans attack with 8 bombers and 2 fighters
Germans defend with 1 destroyer
Americans win with 7 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 destroyer
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 99 Sea Zone to 98 Sea Zone
7 bombers moved from 99 Sea Zone to EgyptPlace Units - Americans
3 destroyers and 1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - British
British buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern PersiaCombat - British
Battle in 96 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Eastern Persia
British attack with 2 fighters and 2 infantry
Japanese defend with 3 infantry
British win, taking Eastern Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Persia
4 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Ukraine
2 fighters moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 2 fighters
Americans defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Americans: 1 mech_infantry
Strategic bombing raid in Ukraine
1 bomber killed by AA guns
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - Italians
1 fighter moved from Libya to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Greece to Romania
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
1 fighter moved from Egypt to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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hit done by accident.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Russians
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
24 infantry moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters moved from Russia to Belarus
9 artilleries and 32 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 10 artilleries, 2 fighters and 32 infantry
Germans defend with 3 infantry
Russians win, taking Belarus from Germans with 10 artilleries, 2 fighters and 32 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 1 fighter and 34 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 fighter and 34 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 fighters moved from Belarus to Russia
1 aaGun moved from Novgorod to Belarus
1 aaGun and 3 armour moved from Ukraine to Bryansk
3 armour moved from Bryansk to Belarus
4 artilleries moved from Samara to Russia
8 infantry moved from Samara to Russia
3 infantry moved from Urals to VologdaPlace Units - Russians
1 aaGun and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 8 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 infantry moved from Novosibirsk to Samara
1 bomber moved from Tsagaan Olom to Samara
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
2 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from Tsagaan Olom to Samara
1 fighter moved from Philippines to 45 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
6 fighters and 6 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from West India to Eastern PersiaCombat - Japanese
Battle in Samara
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Eastern Persia from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 6 fighters, 2 infantry and 6 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 fighters moved from Philippines to Malaya
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to Burma
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
3 mech_infantrys moved from West India to Turkmenistan
2 artilleries and 12 mech_infantrys moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Kansu to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
2 bombers moved from Samara to Kazakhstan
1 infantry moved from Tsagaan Olom to Kansu
1 aaGun moved from Tsagaan Olom to Kansu
1 aaGun and 3 infantry moved from Amur to Buryatia
2 infantry moved from Korea to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
6 fighters and 6 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Philippines
3 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 fighter placed in Japan
4 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in West India
3 infantry placed in India
3 infantry placed in Kwangtung
2 infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 5.
3 infantry placed in Kiangsu
2 infantry placed in Kwangtung
1 submarine placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs -
Hello guys,
Sorry for having stalled this game again.
After a little chat with Pomme and Septimus, we are conceding this game. Japan is just waaaayyy to strong at this point of the game.
Well played, you have kicked our ass. Maybe one day we’ll finally learn how to play those damn allies.
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Thank you guys for the game - it was a little bit of redemption for Infrastructure and I after going 0 - 2 against you - we learned a lot from our games.
I think with Japan we really improved our use of destroyer blockers/aircraft/carriers and the constant recapturing of the DEI.
You guys played a very burly Russia, and we had to constantly scramble in the med to keep the ICs safe.
Thanks again, and I’d be happy to play with or against any or all of you at any time ~