@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
Headless Neds (0) vs Team Imhotep (2) Alpha3 no bid
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from Shensi to Kansu
1 artillery moved from Tsinghai to Novosibirsk
2 bombers moved from Shensi to NovosibirskCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 bombers
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 bombers in Novosibirsk, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in India
Japanese attack with 2 armour, 2 artilleries, 12 infantry and 9 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 armour, 2 artilleries, 12 infantry and 9 mech_infantrys in India, round 1 : 6/25 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
3 infantry moved from Java to 42 Sea Zone
3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Burma to 39 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 infantry moved from Anhwe to Kweichow
1 aaGun and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers moved from Novosibirsk to GreecePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
4 bombers moved from Gibraltar to Tunisia
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to TunisiaCombat - Americans
Battle in Borneo
Battle in 94 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Tunisia
Americans attack with 5 bombers and 2 mech_infantrys
Italians defend with 1 artillery and 1 mech_infantry
Americans win, taking Tunisia from Italians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
5 bombers moved from Tunisia to Gibraltar
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
5 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United StatesPlace Units - Americans
4 bombers and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
We got lucky there in the Med - I admire that you guys took the shot at the Russian can opener. You deserved better with the bomber.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 fighter and 3 mech_infantrys moved from Persia to Syria
1 armour, 5 fighters and 1 mech_infantry moved from Egypt to SyriaCombat - British
Battle in Syria
British attack with 1 armour, 6 fighters and 4 mech_infantrys
Germans defend with 4 infantry; Italians defend with 1 artillery and 5 infantry
British win with 4 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 fighters and 4 mech_infantrys
Casualties for Italians: 1 artillery and 5 infantryNon Combat Move - British
4 fighters moved from Syria to Egypt
1 mech_infantry moved from West India to Persia
3 aaGuns, 2 artilleries and 29 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
British collect 30 PUs (2 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Turn Complete - UK_Pacific
-
I had a server error when I did Italy’s turn - industrial bombed Volgograd two times in a row with Italy, and both times there was an error and no result posted. I’ll try again later.
If for some reason multiple results show up in our e-mail later, should we go with the first one rolled?
-
Well if you succeed in doing a new whole regular turn, I suggest you just go with that new turn roll
if you still get the error, and in case of several decisions conflict, I think the first one rolled is the fairest solution indeed -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Greece to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Volgograd to Greece
1 destroyer and 3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Greece to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
2 aaGuns moved from Eastern Poland to PolandPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
1 infantry placed in Southern France
Italians undo move 3.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
Worked out - no e-mails from earlier attempts.
-
Axisplaya won’t be able to play today, so I’m going for ANZAC and France
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries and 14 infantry moved from Finland to Norway
2 armour and 2 mech_infantrys moved from Karelia to Norway
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Rostov
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Rostov
2 fighters moved from 99 Sea Zone to Rostov
2 armour and 2 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Ukraine, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour, 7 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 15 infantry
Germans roll dice for 2 armour, 7 artilleries, 14 infantry and 2 mech_infantrys in Norway, round 1 : 8/25 hits
Russians roll dice for 1 aaGun, 2 artilleries and 15 infantry in Norway, round 1 : 9/17 hits
7 infantry owned by the Russians , 9 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Norway
Germans roll dice for 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 2 : 4/16 hits
Russians roll dice for 2 artilleries and 8 infantry in Norway, round 2 : 3/10 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour, 7 artilleries, 2 infantry and 2 mech_infantrys in Norway, round 3 : 5/13 hits
Russians roll dice for 2 artilleries and 4 infantry in Norway, round 3 : 2/6 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Norway
Germans roll dice for 2 armour, 7 artilleries and 2 mech_infantrys in Norway, round 4 : 6/11 hits
Russians roll dice for 1 artillery in Norway, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 armour, 7 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 14 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 15 infantry
Battle in Rostov
Germans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Rostov, round 1 : 4/7 hits
Russians roll dice for 3 infantry in Rostov, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Rostov
Germans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Rostov to Southern Italy
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 aaGun moved from Bulgaria to Greece
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Rostov to Syria
1 fighter moved from Rostov to Syria
2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Poland
1 aaGun moved from Baltic States to Poland
6 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Novgorod to Baltic States
6 artilleries moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
16 infantry moved from Novgorod to Karelia
1 aaGun moved from Finland to Norway
3 submarines moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Rostov to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Rostov to GreecePlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Germans undo move 1.
1 fighter and 4 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 fighter and 1 infantry placed in Western Germany
3 infantry placed in Greece
Germans undo move 2.
1 artillery and 4 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 armour, 13 artilleries and 30 infantry moved from Belarus to Novgorod
21 infantry moved from Belarus to Bryansk
5 infantry moved from Smolensk to Bryansk
9 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 1 armour and 35 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 armour and 34 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 armour, 13 artilleries and 30 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour, 13 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
3 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Rostov
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 fighters moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Dzavhan to Yenisey
1 aaGun moved from Russia to Bryansk
2 infantry moved from Iraq to PersiaPlace Units - Russians
3 armour, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
6 infantry moved from India to 39 Sea Zone
6 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Greece to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 carriers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 2 infantry; British defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Japanese win, taking Persia from British with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 armour and 3 mech_infantrysNon Combat Move - Japanese
1 aaGun, 2 armour, 3 artilleries, 9 infantry and 9 mech_infantrys moved from India to West India
1 fighter and 2 tactical_bombers moved from Burma to India
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Shensi
1 infantry moved from Ulaanbaatar to Dzavhan
1 artillery moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 aaGun and 1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Amur to Buryatia
1 aaGun and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Borneo to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
2 bombers moved from Persia to India
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in India
1 fighter and 3 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from Gibraltar to 94 Sea Zone
2 bombers moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 carrier, 1 cruiser, 6 destroyers and 1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 6 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 bombers, 1 carrier, 1 cruiser, 6 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
3 bombers moved from 94 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to 96 Sea Zone
2 bombers moved from 96 Sea Zone to Gibraltar
4 bombers moved from Western United States to Gibraltar
3 fighters moved from Hawaiian Islands to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 29 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 2 artilleries and 29 infantry
Japanese defend with 1 factory_minor and 4 infantry
British win, taking Persia from Japanese with 2 artilleries and 28 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 2 destroyers and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,3,5,1,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Turn Complete - UK_Pacific