@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Hank13 (axis) vs alexgreat (allies +6)
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I made a mistake in my purchases. So you know, you will see an edit changing 1 dd for 2 mi - I’m letting you know before I do any combat moves.
Also, I placed your UK pacific guys in India - I tried to put them in Australia, but triplea wouldn’t let me :-)
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I also bombed Egypt - I didn’t scramble (figured it was safer to not scramble, then if you want to we could redo it, opposed to scrambling and you losing a fighter and then definitely wanting to redo the turn!)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to RomaniaPlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Removing units owned by Italians from Kenya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Changing PUs for Italians from 14 to 15
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Kenya : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 factory_major and 2 mech_infantrys
Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Greece : 1 flag, 1 artillery, 1 bomber and 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 48 / 48
Americans : 50 / 72
Chinese : 4 / 6
British : 30 / 31
UK_Pacific : 7 / 6
Italians : 15 / 15
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You are right, principally, was better this way. But if you mean intercept, actually I’d like to do that because its 1 vs 1, and you losing a bomber might be more hurtful than me losing a fighter n this situation. If the air battle is inconclusive, you can keep the 6 damage or reroll, as you wish.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 102 Sea Zone to 91 Sea ZoneNon Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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pls see my comment on Egypt above. Considering its a minor IC, you will want to keep the 6 damage, I guess :)
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No problem. On my German turn I will edit in a bombing raid and count the intercept towards the Italian turn.
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To simulate the Italian bombing run I am going to send 1 bomber against Novograd and scramble 1 fighter as an intercept. I will edit the planes and any damage back at the end of the turn and make any changes to the UK/Italy if needed.
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Unfortunately, your plane in Egypt has been killed. Or at least a simulated version of it in Novograd was killed and he has been edited out of the game.
The server isn’t letting me post the turn so I will e-mail it to your dice e-mail.
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worth a try
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did Russia, no combat, but actually I’d like to use my ships for something worthwhile….will assume you scramble.
I edit in the result, if you want a different hit allocation, edit it pls.
A
Rolls: 1@3 1@2; Total Hits: 21@3: (1)1@2: (2)D
Rolls: 3@4 1@3 1@2; Total Hits: 33@4: (3, 6, 2)1@3: (3)1@2: (5) -
so I take it one ship (sub) and another ship or a fighter (CR) are your casualties. I remove my ships and send you the file.
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What are you attacking?
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Th German ships, including three fighter scramblers
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I removed the 2 German boats. Damn Russian sub!
I have completed Japan’s turn and have sent you an e-mail with the file.
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Need scramble orders, pls. And pls also note the technical question
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No scramble.
I agree the UK fighters can land on the US aircraft carrier. Just edit them in after combat.
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Prob is I cant move them into the fight SZ….will try.
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pls see email
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Check your e-mail.





