Hank13 (axis) vs alexgreat (allies +6)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 :  0/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kansu

    Non Combat Move - Chinese

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Shensi: 1 infantry
                EDIT: Removing units owned by Chinese from Kansu: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - British
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Egypt
                1 fighter moved from Malta to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                1 battleship moved from 102 Sea Zone to 91 Sea Zone
                1 artillery moved from Quebec to New Brunswick Nova Scotia
                1 bomber moved from New Brunswick Nova Scotia to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Iraq
                    British attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 1 :  4/8 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to 98 Sea Zone
                1 fighter moved from Iraq to 98 Sea Zone
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser and 1 fighter
                EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier and 2 destroyers
                EDIT: Removing units owned by British from 81 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Egypt: 1 fighter
                EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
                EDIT: Removing units owned by British from Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
                EDIT: Removing units owned by British from 91 Sea Zone: 2 armour, 2 infantry and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

  • '17 '16 '15 '12

    even for me it must have been a very bad day to let you attack 10 Chinese inf and a fighter. Not my normal strategy, just for the record.

  • TripleA

    Hopefully it will be worth the planes I lost.

  • TripleA

    I made a mistake in my purchases. So you know, you will see an edit changing 1 dd for 2 mi - I’m letting you know before I do any combat moves.

    Also, I placed your UK pacific guys in India - I tried to put them in Australia, but triplea wouldn’t let me :-)

  • TripleA

    I also bombed Egypt - I didn’t scramble (figured it was safer to not scramble, then if you want to we could redo it, opposed to scrambling and you losing a fighter and then definitely wanting to redo the turn!)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Air Battle in Egypt
                    Italians attacks with 1 units heading to Egypt
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA guns fire in Egypt :  0/1 hits
                    Bombing raid in Egypt causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Greece to Romania

    Place Units - Italians
                2 destroyers and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
                EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
                EDIT: Removing units owned by Italians from Kenya: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
                EDIT: Changing PUs for Italians from 14 to 15
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Kenya : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Romania : 1 flag, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 1 factory_major and 2 mech_infantrys
        Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 3 transports
        Greece : 1 flag, 1 artillery, 1 bomber and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 48 / 48
        Americans : 50 / 72
        Chinese : 4 / 6
        British : 30 / 31
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '12

    You are right, principally, was better this way. But if you mean intercept, actually I’d like to do that because its 1 vs 1, and you losing a bomber might be more hurtful than me losing a fighter n this situation. If the air battle is inconclusive, you can keep the 6 damage or reroll, as you wish.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Gibraltar
                1 cruiser moved from 102 Sea Zone to 91 Sea Zone

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

  • '17 '16 '15 '12

    pls see my comment on Egypt above. Considering its a minor IC, you will want to keep the 6 damage, I guess :)

  • TripleA

    No problem. On my German turn I will edit in a bombing raid and count the intercept towards the Italian turn.

  • TripleA

    To simulate the Italian bombing run I am going to send 1 bomber against Novograd and scramble 1 fighter as an intercept. I will edit the planes and any damage back at the end of the turn and make any changes to the UK/Italy if needed.

  • TripleA

    Unfortunately, your plane in Egypt has been killed. Or at least a simulated version of it in Novograd was killed and he has been edited out of the game.

    The server isn’t letting me post the turn so I will e-mail it to your dice e-mail.

  • '17 '16 '15 '12

    worth a try

  • '17 '16 '15 '12

    did Russia, no combat, but actually I’d like to use my ships for something worthwhile….will assume you scramble.

    I edit in the result, if you want a different hit allocation, edit it pls.

    A
    DiceRolls: 1@3 1@2; Total Hits: 21@3: (1)1@2: (2)

    D
    DiceRolls: 3@4 1@3 1@2; Total Hits: 33@4: (3, 6, 2)1@3: (3)1@2: (5)

  • '17 '16 '15 '12

    so I take it one ship (sub) and another ship or a fighter (CR) are your casualties. I remove my ships and send you the file.

  • TripleA

    What are you attacking?

  • '17 '16 '15 '12

    Th German ships, including three fighter scramblers

  • TripleA

    I removed the 2 German boats. Damn Russian sub!

    I have completed Japan’s turn and have sent you an e-mail with the file.

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